summaryrefslogblamecommitdiff
path: root/npc/020-1_Nivalis/well.txt
blob: 4c200be8fddfd59c73c3ebf4c1f66d7b74751221 (plain) (tree)




















































































































                                                                                                                                                                 
//############################################
//#    NPC Well & Miler
//# Authors: Lien, PjotrOrial
//# Review:
//#
//# There is someone in the well. This can be found out by throwing some stuff
//# in there.
//#
//# When the npc in the well is detected they can be rescued by asking Miler
//# for help.
//#
//# The experience reward given by Miler is 111 * Baselevel
//#
//# used variables: QUEST_Nivalis_state Nibble4
//############################################

020-1.gat,99,83,0	script	#Well	127, {

	set @Q_MASK, NIBBLE_4_MASK;
	set @Q_SHIFT, NIBBLE_4_SHIFT;
    set @Q_status, ((QUEST_Nivalis_state) & @Q_MASK) >> @Q_SHIFT;

if(@Q_status == 2) goto L_Finished;
	set @item_ID, 0;
	setarray @quote_item$, "Yuck! Who has thrown that on me?","Ouch! Who hurts me?","White powder!? What's going on up there?","Ahw! It's raining ","","","";

	mes 	"...";
	menu	"Throw something in the well.", L_trew,
			"Leave it alone.", -;
	close;

L_trew:
	mes "What do you want to throw?";
	menu	"Maggot slime", -,
		"A raw log", -,
		"Pile of ash", -,
		"Bottle of water", -,
		"Leave it alone", L_Close;

	set @menu, @menu - 1;

	// little IF to do @quote$ & @Item_ID
	set @quote$, @quote_item$[@menu];
	if(@menu == 0) set @item_ID, 505;
	if(@menu == 1) set @item_ID, 569;
	if(@menu == 2) set @item_ID, 701;
	if(@menu == 3) set @item_ID, 541;

	if(countitem(@item_ID) < 1) goto L_NO_ITEM;
	if(@menu == 3) getitem 540, 1;
		delitem @item_ID, 1;

	mes "[Mysterious voice inside the well]";
	mes "\" "+ @quote$ +"\"";
	next;
	menu	"Who are you?", -,
		"How did you get there?", -,
		"Do you need help?", -;

	set @menu, @menu - 1;
		if(@menu == 0) set @quote$, "I'll talk about who I am after leaving the well.";
		if(@menu == 1) set @quote$, "Well, someone has pushed me in the well, I don't know who did that.";
		if(@menu == 2) set @quote$, "";
	mes "[Mysterious voice inside the well]";
	mes "\" "+ @quote$ +". So if you can call help for me... please do so!\"";
	set @Q_status, 1;
	callsub S_Update_Var;
	close;

L_NO_ITEM:
	mes "You don't have such an item... Come back when you have it.";
	close;

L_Finished:
	mes "This is a well.";
	close;

L_Close:
	close;

S_Update_Var:
    set QUEST_Nivalis_state,
      	(QUEST_Nivalis_state & ~(@Q_MASK)
        | (@Q_status << @Q_SHIFT));
    return;
}

020-2.gat,100,28,0	script	Miler	100, {
		set @Q_MASK, NIBBLE_4_MASK;
		set @Q_SHIFT, NIBBLE_4_SHIFT;
        set @Q_status, ((QUEST_Nivalis_state) & @Q_MASK) >> @Q_SHIFT;

	mes "[Miler]";
	mes "\"Hello!\"";
	if(@Q_status == 2) close;
	if(@Q_status == 1)
		menu	"Hello.", -,
			"Hello, Can you help me?", L_HELP;
	close;
L_HELP:
	mes "[Miler]";
	mes "\"What's the problem?\"";
	menu "Someone has fallen in the well.", -;
	mes "[Miler]";
	mes "\"Ho! I'll help him!\"";
	getexp (BaseLevel * 111), 0;
	set @Q_status, 2;
	callsub S_Update_Var;
	close;

S_Update_Var:
    set QUEST_Nivalis_state,
    	(QUEST_Nivalis_state & ~(@Q_MASK)
      | (@Q_status << @Q_SHIFT));
    return;
}