// Map: new_31-1
// This is South-West Woodland.
//
new_31-1.gat,0,0,0,0 monster LogHead 1025,40,0,0,Mob31::OnLogHead
new_31-1.gat,0,0,0,0 monster SpikyMushroom 1019,20,0,0,Mob31::OnSpikyMushroom
new_31-1.gat,0,0,0,0 monster Flower 1014,20,0,0,Mob31::OnFlower
new_31-1.gat,0,0,0,0 monster Gamboge 1031,3,0,0,Mob31::OnGamboge
new_31-1.gat,0,0,0,0 monster Alizarin 1032,3,0,0,Mob31::OnAlizarin
new_31-1.gat,0,0,0,0 monster SilkWorm 1035,7,15000,7000,Mob31::onSilkWorm
new_31-1.gat,0,0,0 script Mob31 -1,{
OnLogHead:
set @mobID, 1025;
callfunc "MobPoints";
break;
OnSpikyMushroom:
set @mobID, 1019;
callfunc "MobPoints";
break;
OnFlower:
set @mobID, 1014;
callfunc "MobPoints";
break;
OnGamboge:
set @mobID, 1031;
callfunc "MobPoints";
break;
OnAlizarin:
set @mobID, 1032;
callfunc "MobPoints";
break;
OnSilkWorm:
set @mobID, 1035;
callfunc "MobPoints";
break;
end;
}