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// This file is generated automatically. All manually changes will be removed when running the Converter.
// 013-1 Woodland hills mobs

013-1.gat,0,0,0,0	monster	PinkFlower	1014,13,0,100,Mob013-1::On1014
013-1.gat,0,0,0,0	monster	SpikyMushroom	1019,12,0,100,Mob013-1::On1019
013-1.gat,0,0,0,0	monster	Mouboo	1028,5,0,100,Mob013-1::On1028
013-1.gat,0,0,0,0	monster	Mauve	1029,1,270,180,Mob013-1::On1029
013-1.gat,0,0,0,0	monster	Mauve	1029,4,2700000,1800000,Mob013-1::On1029
013-1.gat,0,0,0,0	monster	Cobalt	1030,1,270,180,Mob013-1::On1030
013-1.gat,0,0,0,0	monster	Cobalt	1030,2,2700000,1800000,Mob013-1::On1030
013-1.gat,0,0,0,0	monster	Gamboge	1031,1,270,180,Mob013-1::On1031
013-1.gat,0,0,0,0	monster	Gamboge	1031,2,2700000,1800000,Mob013-1::On1031
013-1.gat,0,0,0,0	monster	Alizarin	1032,1,270,180,Mob013-1::On1032
013-1.gat,0,0,0,0	monster	Alizarin	1032,2,2700000,1800000,Mob013-1::On1032
013-1.gat,0,0,0,0	monster	SilkWorm	1035,4,60000,30000,Mob013-1::On1035
013-1.gat,0,0,0,0	monster	Clover	1037,2,0,1000,Mob013-1::On1037
013-1.gat,0,0,0,0	monster	Squirrel	1038,25,30,20,Mob013-1::On1038
013-1.gat,0,0,0,0	monster	Butterfly	1055,10,30,20,Mob013-1::On1055


013-1.gat,0,0,0	script	Mob013-1	-1,{
On1014:
	set @mobID, 1014;
	callfunc "MobPoints";
	break;

On1019:
	set @mobID, 1019;
	callfunc "MobPoints";
	break;

On1028:
	set @mobID, 1028;
	callfunc "MobPoints";
	break;

On1029:
	set @mobID, 1029;
	callfunc "MobPoints";
	break;

On1030:
	set @mobID, 1030;
	callfunc "MobPoints";
	break;

On1031:
	set @mobID, 1031;
	callfunc "MobPoints";
	break;

On1032:
	set @mobID, 1032;
	callfunc "MobPoints";
	break;

On1035:
	set @mobID, 1035;
	callfunc "MobPoints";
	break;

On1037:
	set @mobID, 1037;
	callfunc "MobPoints";
	break;

On1038:
	set @mobID, 1038;
	callfunc "MobPoints";
	break;

On1055:
	set @mobID, 1055;
	callfunc "MobPoints";
	break;

	end;
}