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//
010-2.gat,68,87,0 script Doug 113,{
if(CaveSnakeLamp == 1) goto L_State2;
if(CaveSnakeLamp == 2) goto L_Done;
set @TEMP, rand(4);
if(@TEMP == 0) goto L_0;
if(@TEMP == 1) goto L_1;
if(@TEMP == 2) goto L_2;
if(@TEMP == 3) goto L_3;
L_0:
mes "[Doug]";
mes "\"I need 40 more [Cave Snake Lamp]s to make my light!\"";
next;
goto L_Question;
L_1:
mes "[Doug]";
mes "\"This lamp should light up this whole place! I just need [40 Cave Snake Lamp]s.\"";
next;
goto L_Question;
L_2:
mes "[Doug]";
mes "\"This is gonna be bright! A must have for anyone! All i need is a few parts...\"";
goto main1;
L_3:
mes "[Doug]";
mes "\"Can you get me 40 [Cave Snake Lamp]s? I need them to get this light finished.\"";
next;
goto L_Question;
L_Question:
mes "[Doug]";
mes "\"Will you help me find 40 [Cave Snake Lamp]s?\"";
next;
menu
"Yes", L_Sure,
"No", -;
close;
L_Sure:
set CaveSnakeLamp, 1;
set @TEMP, rand(4);
if(@TEMP == 0) goto J_0;
if(@TEMP == 1) goto J_1;
if(@TEMP == 2) goto J_2;
if(@TEMP == 3) goto J_3;
J_0:
mes "[Doug]";
mes "\"Thank you!\"";
next;
goto L_Go;
J_1:
mes "[Doug]";
mes "\"I don't know how to thank you enough!\"";
next;
goto L_Go;
J_2:
mes "[Doug]";
mes "\"I will pay you when you get them!\"";
next;
goto L_Go;
J_3:
mes "[Doug]";
mes "\"I'm sure I will give a small reward. :D\"";
next;
goto L_Go;
L_Go:
mes "[Doug]";
mes "\"Now please go get me 40 [Cave Snake Lamp]s.\"";
close;
L_State2:
if(countitem("CaveSnakeLamp") >= 40) goto L_Have;
mes "[Doug]";
mes "\"Please help me collect 40 [Cave Snake Lamp]s!\"";
close;
L_Have:
delitem "CaveSnakeLamp", 40;
mes "[Doug]";
mes "\"Cool! Now I can make this light!\"";
next;
mes "[Doug]";
mes "\"Here's what I got to give you!\"";
next;
set zeny, zeny + 2000;
set CaveSnakeLamp, 2;
close;
L_Done:
mes "[Doug]";
mes "\"Thanks for your help! Those snakes sure have bright lamps!\"";
close;
}
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