010-2.gat,33,25,0 script Chef 148,{
set @month, 4;
set @start_day, 15;
set @end_day, 30;
if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 7) goto L_JellyBean;
if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 8) goto L_MakeJellyBean;
if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 9) goto L_SeeBunny;
L_Begin:
mes "[Chef]";
mes "";
mes "\"I'm too busy right now to talk.\"";
callfunc "KadiyaSubquestConsts";
if ((@Q_kadiya_status == @Q_STATUS_WANTS_CHOCOCAKE) && (countitem ("MopoxCurePotion") > 0))
goto L_lace_chococake;
if ((@Q_kadiya_status == @Q_STATUS_WANTS_ORANGECUPCAKE) && (countitem ("MopoxCurePotion") > 0))
goto L_lace_cupcake;
close;
L_lace_chococake:
next;
menu
"Sorry.", L_end,
"I need your help with a sick young girl!", -;
mes "[Chef]";
mes "";
mes "You explain Kadiya's situation to him.";
mes "\"Hmrmf. I can't help you; I'm a chef, not a baker!\"";
close;
L_lace_cupcake:
next;
menu
"Sorry.", L_end,
"I need your help with a sick young girl!", -;
mes "[Chef]";
mes "";
mes "You explain Kadiya's situation to him.";
mes "\"Hmrmf. I was about to make another batch of orange cupcakes. Do you have that potion with you?\"";
next;
menu
"No, sorry.", L_bringit,
"Yes, here you are.", -;
if (countitem ("MopoxCurePotion") < 1)
goto L_bringit;
mes "[Chef]";
mes "";
mes "He shudders as he smells the bottle.";
mes "\"That is disgusting! How do you expect me to mask this?\"";
mes "He ponders his own question for a moment.";
next;
mes "[Chef]";
mes "";
mes "\"Ah yes. We need to bind the smell in gingerbread. Bring me three pieces of gingerbread, one orange, and 500 GP for the other ingredients, and I will make you your cupcake.\"";
next;
menu
"I'll go and get it.", L_end,
"Here you are!", -,
"Not now.", L_end;
if (countitem ("GingerBreadMan") < 3) goto L_no_gingerbread;
if (countitem ("Orange") < 1) goto L_no_orange;
if (countitem ("MopoxCurePotion") < 1) goto L_no_potion;
if (zeny < 500) goto L_no_zeny;
set zeny, zeny - 500;
delitem "GingerBreadMan", 3;
delitem "Orange", 1;
delitem "MopoxCurePotion", 1;
getitem "LacedOrangeCupcake", 1;
mes "[Chef]";
mes "";
mes "\"Good, good. This should work.\"";
mes "He crumbles the gingerbread, mixes it with the potion and some spices, and finally adds some cupcake batter and the orange pieces.";
next;
mes "[Chef]";
mes "";
mes "\"Take a seat.\"";
mes "He fills the mixture into a cupcake form and puts it into the oven. You watch the cupcake grow for a while.";
mes "Finally, he removes the form and carefully extracts the cupcake.";
next;
mes "[Chef]";
mes "";
mes "\"Here you are. It's a bit bigger than a regular cupcake and will taste a bit like ginger, I think, but otherwise it should be fine.\"";
close;
L_no_gingerbread:
mes "[Chef]";
mes "";
mes "\"I will need three pieces of gingerbread.\"";
close;
L_no_orange:
mes "[Chef]";
mes "";
mes "\"Please bring me an orange for these cupcakes.\"";
close;
L_no_zeny:
mes "[Chef]";
mes "";
mes "\"No. I need extra ingredients worth 500 GP, and I expect you to pay for those.\"";
close;
L_no_potion:
mes "[Chef]";
mes "";
mes "\"Where did your Mopox potion go?\"";
close;
L_bringit:
mes "[Chef]";
mes "";
mes "\"Bring it here when you do.\"";
next;
L_End:
close;
L_JellyBean:
mes "[Chef]";
mes "";
mes "\"I can't talk right now... I'm too busy.\"";
next;
mes "\"Oh, wait. I see you are the adventurer who was speaking with the Easter Bunny. He has a really bad memory, you know? Every year he forgets who he needs to ask to get [Jelly Beans], and every year an adventurer comes to my kitchen asking if I can help the Easter Bunny get some.\"";
next;
mes "\"Even though I am really busy this time of year, I will help you make some [Jelly Beans] to put in the basket if you wish. Just to keep the tradition alive...\"";
menu
"I would really appreciate that!", -,
"Nah, I decided not to do that stupid quest.", L_End;
set QUEST_Easter11, 8;
L_MakeJellyBean:
mes "[Chef]";
mes "";
mes "\"I will need you to bring me some candies.\"";
mes "\"I think 15 should be enough.\"";
mes "\"Sea slimes seem to have those, so try them.\"";
mes "\"And because it's the holidays, I'll add in the other ingredient for free.\"";
menu
"I have some candies!", -,
"Ok, I will be back soon.", L_End,
"I changed my mind, forget about it.", L_End;
if(countitem("Candy") < 15) goto L_EasterNotEnough;
if(countitem("Candy") >= 15) goto L_EasterEnough;
close;
L_EasterNotEnough:
mes "[Chef]";
mes "";
mes "\"You do not have enough candies for me to work with yet.\"";
mes "\"Please go get more.\"";
close;
L_EasterEnough:
getinventorylist;
if (@inventorylist_count == 100 && countitem("Candy") > 15) goto L_EasterTooMany;
if(countitem("Candy") < 15) goto L_EasterNotEnough;
delitem "Candy", 15;
getitem "JellyBeans", 1;
set QUEST_Easter11, 9;
mes "[Chef]";
mes "";
mes "\"You have gathered enough candies for me to make the [Jelly Beans].\"";
mes "He puts the candies into a pot and starts melting them.";
mes "He adds in some gooey stuff, then lets the solution cool for a moment before forming the [Jelly Beans].";
mes "\"Here are your [Jelly Beans].\"";
close;
L_TooMany:
mes "[Chef]";
mes "";
mes "\"You don't have enough room for the [Jelly Beans]. Come back later.\"";
close;
L_SeeBunny:
mes "[Chef]";
mes "";
mes "\"Oh yeah, you need to return to the Easter Bunny now.\"";
next;
goto L_Begin;
close;
}