// 010-1 Woodland mobs
010-1.gat,82,63,19,19 monster Scorpion 1003,1,0,0,Mob010-1::On1003
010-1.gat,49,71,31,19 monster Shroom 1019,1,0,0,Mob010-1::On1019
010-1.gat,0,0,0,0 monster Clover 1037,2,0,1000,Mob010-1::On1037
010-1.gat,0,0,0 script Mob010-1 -1,{
On1003:
set @mobID, 1003;
callfunc "MobPoints";
break;
On1019:
set @mobID, 1019;
callfunc "MobPoints";
break;
On1037:
set @mobID, 1037;
callfunc "MobPoints";
break;
end;
}