// This file is generated automatically. All manually changes will be removed when running the Converter.
// Woodland mobs
010-1.gat,82,63,19,19 monster Scorpion 1003,1,100000,30000,Mob010-1::On1003
010-1.gat,49,71,31,19 monster Shroom 1019,1,100000,30000,Mob010-1::On1019
010-1.gat,0,0,0,0 monster PinkFlower 1014,30,50,0,Mob010-1::On1014
010-1.gat,0,0,0,0 monster Fluffy 1020,20,50,0,Mob010-1::On1020
010-1.gat,0,0,0,0 monster SpikyMushroom 1019,45,50,0,Mob010-1::On1019
010-1.gat,0,0,0,0 monster LogHead 1025,40,100,0,Mob010-1::On1025
010-1.gat,0,0,0,0 monster Mouboo 1028,15,0,10,Mob010-1::On1028
010-1.gat,0,0,0,0 monster Mauve 1029,3,270000,180000,Mob010-1::On1029
010-1.gat,0,0,0,0 monster Cobalt 1030,1,2700000,1800000,Mob010-1::On1030
010-1.gat,0,0,0,0 monster SilkWorm 1035,2,60000,30000,Mob010-1::On1035
010-1.gat,0,0,0,0 monster Clover 1037,2,0,1000,Mob010-1::On1037
010-1.gat,0,0,0,0 monster Squirrel 1038,25,30,20,Mob010-1::On1038
010-1.gat,0,0,0,0 monster Butterfly 1055,10,30,20,Mob010-1::On1055
010-1.gat,0,0,0 script Mob010-1 -1,{
On1003:
set @mobID, 1003;
callfunc "MobPoints";
break;
On1014:
set @mobID, 1014;
callfunc "MobPoints";
break;
On1019:
set @mobID, 1019;
callfunc "MobPoints";
break;
On1020:
set @mobID, 1020;
callfunc "MobPoints";
break;
On1025:
set @mobID, 1025;
callfunc "MobPoints";
break;
On1028:
set @mobID, 1028;
callfunc "MobPoints";
break;
On1029:
set @mobID, 1029;
callfunc "MobPoints";
break;
On1030:
set @mobID, 1030;
callfunc "MobPoints";
break;
On1035:
set @mobID, 1035;
callfunc "MobPoints";
break;
On1037:
set @mobID, 1037;
callfunc "MobPoints";
break;
On1038:
set @mobID, 1038;
callfunc "MobPoints";
break;
On1055:
set @mobID, 1055;
callfunc "MobPoints";
break;
end;
}