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//#################################################################################
//#                                                                               #
//# This script file contains the script for the cloth dyer.   It has been        #
//# revised to require dye items; collaborating NPCs are Selim and Angus.         #
//#                                                                               #
//#################################################################################

009-2.gat,32,104,0	script	Selim	142,{
	setarray @all_colours$, "red", "green", "dark blue", "yellow", "light blue", "pink", "black", "orange", "purple", "dark green";
	setarray @all_colours_cap$, "Red", "Green", "Dark Blue", "Yellow", "Light Blue", "Pink", "Black", "Orange", "Purple", "Dark Green";

        mes "[Selim]";	
	mes "\"What can I dye for you today?\"";
        set QUEST_clothdyer_state, 3;
	next;

L_clothes_choice:
        set @pronoun$, "it";
        set @is_verb$, "is";
	menu
		"Cotton shirt", L_cottonshirt,
		"V-Neck sweater", L_vneck,
		"Turtleneck sweater", L_tneck,
		"Cotton shorts", L_shorts,
		"Cotton skirt", L_skirt,
		"Tank top ", L_tanktop,
		"Short tank top", L_tanktop_short,
		"Silk robe", L_robe,
		"Cotton headband", L_headband,
		"Desert hat", L_desert_hat,
		"Cotton boots", L_cottonboots,
		"Cotton gloves", L_cottongloves,
		"I'm fine for now, thanks.", -;
	close;

L_cottonshirt:
	set @del, 1202;
	set @new, 2050;
        set @name$, "cotton shirt";
	goto L_picked_item;

L_vneck:
	set @del, 624;
	set @new, 2060;
        set @name$, "V-neck sweater";
	goto L_picked_item;

L_tneck:
	set @del, 564;
	set @new, 2070;
        set @name$, "turtleneck sweater";
	goto L_picked_item;

L_shorts:
	set @del, 586;
	set @new, 2110;
        set @name$, "cotton shorts";
        set @pronoun$, "them";
        set @is_verb$, "are";
	goto L_picked_item;

L_skirt:
	set @del, 632;
	set @new, 2100;
        set @name$, "cotton skirt";
	goto L_picked_item;

L_tanktop:
	set @del, 688;
	set @new, 2090;
        set @name$, "tanktop";
	goto L_picked_item;

L_tanktop_short:
	set @del, 689;
	set @new, 2120;
        set @name$, "short tanktop";
	goto L_picked_item;

L_robe:
	set @del, 720;
	set @new, 2080;
        set @name$, "silk robe";
	goto L_picked_item;

L_headband:
	set @del, 724;
	set @new, 2140;
        set @name$, "cotton headband";
	goto L_picked_item;

L_desert_hat:
	set @del, 723;
	set @new, 2130;
        set @name$, "desert hat";
	goto L_picked_item;

L_cottonboots:
	set @del, 735;
	set @new, 2150;
	set @name$, "cotton boots";
	goto L_picked_item;

L_cottongloves:
	set @del, 741;
	set @new, 2160;
	set @name$, "cotton gloves";
	goto L_picked_item;

L_picked_item:
	if (countitem(@del) == 0) goto L_havenone;
L_colour:
        mes "[Selim]";	
	mes "\"Excellent.  Now, what color do you want?\"";
	next;
	menu
		@all_colours_cap$[0], -,
		@all_colours_cap$[1], -,
		@all_colours_cap$[2], -,
		@all_colours_cap$[3], -,
		@all_colours_cap$[4], -,
		@all_colours_cap$[5], -,
		@all_colours_cap$[6], -,
		@all_colours_cap$[7], -,
		@all_colours_cap$[8], -,
		@all_colours_cap$[9], -;
        set @colour, @menu - 1;
        set @vial, 690 + @colour;
        if (countitem(@vial) == 0) goto L_no_dye;
        goto L_finish;

L_no_dye:
        mes "[Selim]";	
        mes "\"I would love to dye your " + @name$ + " for you, but you will have to bring me some " + @all_colours$[@colour] + " dye first.\"";
        next;
        menu
        	"Sorry, I meant a different color.", L_colour,
                "I wanted to dye a different item anyway.", L_clothes_choice,
                "What do you mean, `bring you dye'?", L_explain_dye,
                "Where would I get dye?", L_explain_dye,
        	"Never mind.", -;
        close;

L_explain_dye:
	if (QUEST_clothdyer_knowsdye < 1) set QUEST_clothdyer_knowsdye, 1;
        mes "[Selim]";	
        mes "\"Well, dye is very expensive, and since I don't charge adventurers anything, I can't give you any for free.";
        mes "But most alchemists can make dye; perhaps you can find one around here.\"";
        next;
        close;

L_finish:
	if (countitem(@del) == 0) goto L_havenone;
	delitem @vial, 1;
	delitem @del, 1;
	getitem @new + @colour, 1;
        mes "[Selim]";	
	mes "\"Here " + @is_verb$ + " your " + @all_colours$[@colour] + " " + @name$ + "!  Please let " + @pronoun$ + " dry for a minute before you put " + @pronoun$ + " on.\"";
	close;

L_havenone:
        mes "[Selim]";	
	mes "\"You don't have any uncolored " + @name$ + "?  That's unfortunate.";
	mes "Would you like to dye something else?\"";
        next;
        goto L_clothes_choice;	
}