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path: root/npc/008-1_Hurnscald_outskirts/hinnak.txt
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//#################################################################################
//#                                                                               #
//# this script file contains the npc scripts for the quest to obtain a scythe.   #
//#                                                                               #
//# Needed: 10 Pink Antenna                                                       #
//#                                                                               #
//# Reward: Scythe                                                                #
//#                                                                               #
//#################################################################################

//Farmer

008-1.gat,101,30,0	script	Hinnak	142, {
	if (Inspector == 10) goto L_NohMask;
	if (QUEST_Scythe_state == 1) goto L_Exchange;
	if (QUEST_Scythe_state == 2) goto L_ThanksAgain;
	mes "[Farmer Hinnak]";
	mes "\"Argh! I hate them! I @#$% hate them! I @#$% hate these @#$% pinkies!\"";
	next;

	menu
		"You need some anger control therapy.", -,
		"Why do you hate them?", L_Reason;
	close;

L_Reason:
	mes "[Farmer Hinnak]";
	mes "\"These @#$% beasts are jumping around in my fields destroying all my harvest.";
	mes "But they are too fast. I can't catch them.\"";
	next;

	menu
		"Want me to help you?", L_Help,
		"Well, life ain't fair.", -;
	close;

L_Help:
	mes "[Farmer Hinnak]";
	mes "\"Yes, you look quite fast. Maybe you can catch some of them. That will pay them a lesson.";
	mes "Slay some of them and bring me 10 of their antennae.\"";
	set QUEST_Scythe_state, 1;
	next;

	menu
		"Sure, I'm on my way", -,
		"How much is this worth to you?", L_Reward;
	close;

L_Reward:
	mes "[Farmer Hinnak]";
	mes "\"Well, I can't offer you much. But I got an old scythe laying around. Maybe you can use it as a weapon.\"";
	close;

L_Exchange:
	mes "[Farmer Hinnak]";
	mes "\"Have you got the 10 antennae?\"";
	next;

	if (countitem(614) < 10) goto L_Exchange_Notenough;

	menu
		"Not yet, but I am working on it.", -,
		"Sure, here they are!", L_Exchange_Exchange;
	close;

L_Exchange_Exchange:
	if (countitem(614) < 10) goto L_Exchange_Notenough;
	getinventorylist;
	if (@inventorylist_count == 100) goto L_Exchange_TooMany;
	delitem 614, 10;
	getitem 623, 1;
	set QUEST_Scythe_state, 2;
	mes "[Farmer Hinnak]";
	mes "\"Thank you very much. I've got something for you. My old scythe. Maybe you can use it as a weapon. It is a bit cumbersome but its strikes are deadly.\"";
	close;

L_Exchange_Notenough:
	mes "[Farmer Hinnak]";
	mes "\"It doesn't look like you do.\"";
	close;

L_Exchange_TooMany:
	mes "[Farmer Hinnak]";
	mes "\"Looks like you don't have room for this. Come back later to receive your reward. Hold on to the antennea until then.\"";
	close;

L_ThanksAgain:
	mes "[Farmer Hinnak]";
	mes "\"Good to see you again, and thanks again for helping me with the pinkies!\"";

        set @BEER, 539;

        next;

        menu
		"Sure, any time!", -,
		"Anything else you want me to do?", -,
                "You're welcome.  Bye!", L_Bye;

	mes "[Farmer Hinnak]";
        mes "\"Actually, it's been a long day.  If it's no trouble, could you get me a beer?\"";
        next;

        menu
		"Here you are.", L_GiveBeer,
                "Sure, I'll go get one.  Bye!", L_Bye,
                "You shouldn't drink while working!", -;

	mes "[Farmer Hinnak]";
        mes "\"Well, I'm done for the day, and I'm quite old enough to decide when I can have a beer, thank you!\"";
        next;

        menu
		"Sorry... here you are.", L_GiveBeer,
                "I don't have any.", L_NoBeer;

L_GiveBeer:
        if (countitem(@BEER) < 1) goto L_NoBeer;
        delitem @BEER, 1;
	mes "[Farmer Hinnak]";
        mes "Hinnak takes a sip.";
        mes "\"Aaah!  Nothing like a well-deserved beer after a long day of tending the crops!\"";
        mes "\"Thanks, that was very kind of you!\"";
        next;

	mes "[Farmer Hinnak]";
        mes "He takes another sip.";
        mes "\"Thanks!  You know, I had the strangest thing happen to me.  I had this patch of ground that was really clumpy; lots of clay, you see.\"";
        next;

	mes "[Farmer Hinnak]";
        mes "\"Right over there.\"";
        mes "He points to a stretch of soft, raked ground.";
        mes "\"Looks much better now, doesn't it?  But how I got there is kind-a scary...\"";
        next;

	mes "[Farmer Hinnak]";
        mes "\"I'd been trying to break it up for a while, but that kind of work is a pain.  So my wife said that I should go and see the witch, just in case she knows something.\"";
        next;

	mes "[Farmer Hinnak]";
        mes "\"And sure enough I ask the witch, and she has a look at it.  'Nothing I can do', she says, 'but I can ask a friend'.\"";
        next;

	mes "[Farmer Hinnak]";
        mes "\"So the next day another witch shows up.  Gorgeous woman, but when she looked at me, the scares went scuttling down my spine....\"";
        mes "\"First thing she asked was if I'm a farmer.  Said her friend had told her that I needed help.\"";
        next;

	mes "[Farmer Hinnak]";
        mes "\"I show her what the problem is, and she tells me to go inside and wait.\"";
        next;

	mes "[Farmer Hinnak]";
        mes "\"Hinnak drains his beer in one long sip, then hesitates.";
        next;

	mes "[Farmer Hinnak]";
        mes "\"So I go inside.  I'm barely in when it starts raining outside, pouring cats and mouboos!\"";
        next;

	mes "[Farmer Hinnak]";
        mes "\"Not so weird, perhaps, except that it was been bright and sunny just a second before!  So I rush out, my wife telling me to leave the witch alone, and I see her standing there in the middle of the rain...\"";
        next;

	mes "[Farmer Hinnak]";
        mes "\"None of the raindrops touched her, as if they was afraid!\"";
        next;

	mes "[Farmer Hinnak]";
        mes "\"Then she yells out some gobbledygook word, and out of the ground there comes a swarm of maggots, crawling and digging and climbing over each other's backs...\"";
        next;

	mes "[Farmer Hinnak]";
        mes "\"And then she turns to me!  Seeing her stare, for a moment there I think that she'll turn me into a pinkie, for sure...\"";
        next;

	mes "[Farmer Hinnak]";
        mes "\"But all she says is, 'if you'd stayed inside, you wouldn't be wet now'.\"";
        next;

        menu
		"Hahaha!", L_Sagatha_hahaha,
                "Whoah, scary...", L_Sagatha_scary,
                "What was that gobbledygook word?", L_Sagatha_word,
                "I better go now.", -;
	goto L_Bye;

L_Sagatha_hahaha:
	mes "[Farmer Hinnak]";
        mes "\"Yeah, funny now...  But you should've seen that stare!  Ah, well, never mind.\"";
        next;
        close;

L_Sagatha_scary:
	mes "[Farmer Hinnak]";
        mes "\"Yeah, you could say that...\"";
        mes "He stares into his empty beer jug, as if wishing it weren't empty yet.";
        next;
        close;

L_Sagatha_word:
	mes "[Farmer Hinnak]";
        mes "\"Oh, I can be sure... but something like '" + getspellinvocation("summon-maggots") + "', I think.\"";
        next;
        close;

L_NoBeer:
	mes "[Farmer Hinnak]";
        mes "\"Ah... no beer?  Oh well.\"";
        next;
        close;

L_Bye:
	mes "[Farmer Hinnak]";
        mes "\"Bye!\"";
        next;
        close;

L_NohMask:
	menu
		"Did you see anyone in a mask come by here at night?", L_NohMask_Mask,
		"Did you see anyone with a large satchel come by here at night?", L_NohMask_Satchel,
		"Nothing...", -;
	close;

L_NohMask_Mask:
	mes "[Farmer Hinnak]";
	mes "\"No. It tends to be too dark to see a mask.\"";
	close;

L_NohMask_Satchel:
	mes "[Farmer Hinnak]";
	mes "\"Yes, I saw someone with a large sack on their back go to the minning camp.\"";
	close;
}