//#################################################################################
//# #
//# this script file contains the npc scripts for the quest to obtain a scythe. #
//# #
//# Needed: 10 Pink Antenna #
//# #
//# Reward: Scythe #
//# #
//#################################################################################
//Farmer
008-1.gat,101,30,0 script Hinnak 142, {
if (Inspector == 10) goto L_NohMask;
if (QUEST_Scythe_state == 1) goto L_Exchange;
if (QUEST_Scythe_state == 2) goto L_ThanksAgain;
mes "[Farmer Hinnak]";
mes "\"Argh! I hate them! I @#$% hate them! I @#$% hate these @#$% pinkies!\"";
next;
menu
"You need some anger control therapy.", -,
"Why do you hate them?", L_Reason;
close;
L_Reason:
mes "[Farmer Hinnak]";
mes "\"These @#$% beasts are jumping around in my fields destroying all my harvest.";
mes "But they are too fast. I can't catch them.\"";
next;
menu
"Want me to help you?", L_Help,
"Well, life ain't fair.", -;
close;
L_Help:
mes "[Farmer Hinnak]";
mes "\"Yes, you look quite fast. Maybe you can catch some of them. That will pay them a lesson.";
mes "Slay some of them and bring me 10 of their antennae.\"";
set QUEST_Scythe_state, 1;
next;
menu
"Sure, I'm on my way", -,
"How much is this worth to you?", L_Reward;
close;
L_Reward:
mes "[Farmer Hinnak]";
mes "\"Well, I can't offer you much. But I got an old scythe laying around. Maybe you can use it as a weapon.\"";
close;
L_Exchange:
mes "[Farmer Hinnak]";
mes "\"Have you got the 10 antennae?\"";
next;
if (countitem(614) < 10) goto L_Exchange_Notenough;
menu
"Not yet, but I am working on it.", -,
"Sure, here they are!", L_Exchange_Exchange;
close;
L_Exchange_Exchange:
if (countitem(614) < 10) goto L_Exchange_Notenough;
getinventorylist;
if (@inventorylist_count == 100) goto L_Exchange_TooMany;
delitem 614, 10;
getitem 623, 1;
set QUEST_Scythe_state, 2;
mes "[Farmer Hinnak]";
mes "\"Thank you very much. I've got something for you. My old scythe. Maybe you can use it as a weapon. It is a bit cumbersome but its strikes are deadly.\"";
close;
L_Exchange_Notenough:
mes "[Farmer Hinnak]";
mes "\"It doesn't look like you do.\"";
close;
L_Exchange_TooMany:
mes "[Farmer Hinnak]";
mes "\"Looks like you don't have room for this. Come back later to receive your reward. Hold on to the antennea until then.\"";
close;
L_ThanksAgain:
mes "[Farmer Hinnak]";
mes "\"Good to see you again, and thanks again for helping me with the pinkies!\"";
set @BEER, 539;
next;
menu
"Sure, any time!", -,
"Anything else you want me to do?", -,
"You're welcome. Bye!", L_Bye;
mes "[Farmer Hinnak]";
mes "\"Actually, it's been a long day. If it's no trouble, could you get me a beer?\"";
next;
menu
"Here you are.", L_GiveBeer,
"Sure, I'll go get one. Bye!", L_Bye,
"You shouldn't drink while working!", -;
mes "[Farmer Hinnak]";
mes "\"Well, I'm done for the day...\";
menu
"Sorry... here you are.", L_GiveBeer,
"I don't have any.", L_NoBeer;
L_GiveBeer:
if (countitem(@BEER) < 0) goto L_NoBeer;
delitem @BEER, 1;
mes "[Farmer Hinnak]";
mes "Hinnak takes a sip.";
mes "\"Aaah! Nothing like a well-deserved beer after a long day of tending the crops!\"";
mes "\"Thanks, that was very kind of you!\"";
next;
mes "[Farmer Hinnak]";
mes "He takes another sip.";
mes "\"Thanks! You know, I had the strangest thing happen to me. I had this patch of ground that was really clumpy; lots of clay, you see.\"";
next;
mes "[Farmer Hinnak]";
mes "\"Right over there.\"";
mes "He points to a stretch of soft, raked ground.";
mes "\"Looks much better now, doesn't it? But how I got there is kind-a scary...\"";
next;
mes "[Farmer Hinnak]";
mes "\"I'd been trying to break it up for a while, but that kind of work is a pain. So my wife said that I should go and see the witch, just in case she knows something.\"";
next;
mes "[Farmer Hinnak]";
mes "\"And sure enough I ask the witch, and she has a look at it. 'Nothing I can do', she says, 'but I can ask a friend'.\"";
next;
mes "[Farmer Hinnak]";
mes "\"So the next day another witch shows up. Gorgeous woman, but when she looked at me, the scares went scuttling down my spine....\"";
mes "\"First thing she asked was if I'm a farmer. Said her friend had told her that I needed help.\"";
next;
mes "[Farmer Hinnak]";
mes "\"I show her what the problem is, and she tells me to go inside and wait.\"";
next;
mes "[Farmer Hinnak]";
mes "\"Hinnak drains his beer in one long sip, then hesitates.";
next;
mes "[Farmer Hinnak]";
mes "\"So I go inside. I've barely entered when it starts raining outside, pouring cats and mouboos!\"";
next;
mes "[Farmer Hinnak]";
mes "\"Not so weird, perhaps, except that it had been bright and sunny just a second before! So I rush out, my wife telling me to leave her alone, and I see that witch standing there in the middle of the rain...\"";
next;
mes "[Farmer Hinnak]";
mes "\"None of the raindrops touched her, as if they was afraid!\"";
next;
mes "[Farmer Hinnak]";
mes "\"Then she yells out some gobbledygood word, and out of the ground there comes a swarm of maggots, crawling and digging and climbing over each other's backs...\"";
next;
mes "[Farmer Hinnak]";
mes "\"And then she turns to me! Seeing her stare, for a moment there I think that she'll turn me into a pinkie, for sure...\"";
next;
mes "[Farmer Hinnak]";
mes "\"But all she says is, 'if you'd stayed inside, you wouldn't be wet now'.\"";
next;
next
"Hahaha!", L_Sagatha_hahaha,
"Whoah, scary...", L_Sagatha_scary,
"What was that gobbledygood word?", L_Sagatha_word,
"I better go now.", -;
goto L_Bye;
L_Sagatha_hahaha:
mes "[Farmer Hinnak]";
mes "\"Yeah, funny now... But you should've seen that stare! Ah, well, never mind.\"";
next;
close
L_Sagatha_scary:
mes "[Farmer Hinnak]";
mes "\"Yeah, you could say that...\"";
mes "He stares into his empty beer jug, as if hoping for it to re-fill by magic.";
next;
close
L_Sagatha_word:
mes "[Farmer Hinnak]";
mes "\"Oh, I can be sure... but something like '" + getspellinvocation("summon-maggots") + "', I think.\"";
next;
close
L_NoBeer:
mes "[Farmer Hinnak]";
mes "\"Ah... no beer? Oh well.\"";
next;
close;
L_Bye:
mes "[Farmer Hinnak]";
mes "\"Bye!\"";
next;
close;
L_NohMask:
menu
"Did you see anyone in a mask come by here at night?", L_NohMask_Mask,
"Did you see anyone with a large satchel come by here at night?", L_NohMask_Satchel,
"Nothing...", -;
close;
L_NohMask_Mask:
mes "[Farmer Hinnak]";
mes "\"No. It tends to be too dark to see a mask.\"";
close;
L_NohMask_Satchel:
mes "[Farmer Hinnak]";
mes "\"Yes, I saw someone with a large sack on their back go to the minning camp.\"";
close;
}