// This file is generated automatically. All manually changes will be removed when running the Converter.
// 003-1 Beach mobs
003-1.gat,64,67,87,93 monster Sea Slime 1033,15,100000,30000,Mob003-1::On1033
003-1.gat,120,31,22,22 monster Sea Slime 1033,5,100000,30000,Mob003-1::On1033
003-1.gat,119,68,105,101 monster Green Slime 1005,35,100000,30000,Mob003-1::On1005
003-1.gat,134,69,76,71 monster Red Scorpion 1004,20,100000,30000,Mob003-1::On1004
003-1.gat,35,25,10,3 monster Mountain Snake 1026,1,700000,600000,Mob003-1::On1026
003-1.gat,0,0,0 script Mob003-1 -1,{
On1004:
set @mobID, 1004;
callfunc "MobPoints";
break;
On1005:
set @mobID, 1005;
callfunc "MobPoints";
break;
On1026:
set @mobID, 1026;
callfunc "MobPoints";
break;
On1033:
set @mobID, 1033;
callfunc "MobPoints";
break;
end;
}