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//
002-4.gat,93,37,0 script Treasure 111,{
if( ChestQuest & 1) goto L_Finished;
mes "[Chest]";
mes "Would you try to open it?";
next;
menu
"Yes", L_Yes,
"No", -;
close;
L_Yes:
if(countitem("TreasureKey") < 3) goto L_Not_Enough;
getinventorylist;
if (@inventorylist_count == 100 && countitem("TreasureKey") > 3) goto L_TooMany;
mes "[Chest]";
mes "You opened it and found a short sword!";
delitem "TreasureKey", 3;
getitem "ShortSword", 1;
set ChestQuest, ChestQuest | 1;
close;
L_Not_Enough:
mes "[Chest]";
mes "It seems that this is not the right key...";
close;
L_Finished:
mes "[Chest]";
mes "You already opened this chest.";
close;
L_TooMany:
mes "[Chest]";
mes "You don't have room for what ever is inside. Maybe you should try again later.";
close;
}
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