// This file is generated automatically. All manually changes will be removed when running the Converter.
// Desert mines mobs
002-4.gat,36,89,11,6 monster Ice Goblin 1058,3,100000,30000,Mob002-4::On1058
002-4.gat,33,76,2,11 monster Cave Maggot 1056,3,100000,30000,Mob002-4::On1056
002-4.gat,39,67,5,3 monster Angry Scorpion 1057,3,100000,30000,Mob002-4::On1057
002-4.gat,39,37,17,4 monster Archant 1060,3,100000,30000,Mob002-4::On1060
002-4.gat,61,70,1,7 monster Ice Goblin 1058,3,100000,30000,Mob002-4::On1058
002-4.gat,55,96,1,3 monster Archant 1060,1,100000,30000,Mob002-4::On1060
002-4.gat,67,99,11,1 monster Yellow Slime 1007,4,100000,30000,Mob002-4::On1007
002-4.gat,91,80,1,4 monster Archant 1060,1,100000,30000,Mob002-4::On1060
002-4.gat,88,93,1,4 monster Archant 1060,1,100000,30000,Mob002-4::On1060
002-4.gat,73,77,1,4 monster Archant 1060,2,100000,30000,Mob002-4::On1060
002-4.gat,93,69,1,4 monster Archant 1060,1,100000,30000,Mob002-4::On1060
002-4.gat,90,62,7,1 monster Yellow Slime 1007,1,100000,30000,Mob002-4::On1007
002-4.gat,73,35,1,4 monster Archant 1060,1,100000,30000,Mob002-4::On1060
002-4.gat,84,33,1,4 monster Archant 1060,1,100000,30000,Mob002-4::On1060
002-4.gat,84,45,1,4 monster Archant 1060,1,100000,30000,Mob002-4::On1060
002-4.gat,98,37,1,4 monster Archant 1060,1,100000,30000,Mob002-4::On1060
002-4.gat,92,38,7,1 monster Yellow Slime 1007,2,100000,30000,Mob002-4::On1007
002-4.gat,0,0,0 script Mob002-4 -1,{
On1007:
set @mobID, 1007;
callfunc "MobPoints";
break;
On1056:
set @mobID, 1056;
callfunc "MobPoints";
break;
On1057:
set @mobID, 1057;
callfunc "MobPoints";
break;
On1058:
set @mobID, 1058;
callfunc "MobPoints";
break;
On1060:
set @mobID, 1060;
callfunc "MobPoints";
break;
end;
}