blob: 2ab79e4fa3ba3acd5f1f14f9499b9968c32f5954 (
plain) (
tree)
|
|
//
001-1.gat,135,42,0 script Vincent 113,{
if(Bugleg == 2) goto L_Done;
if(Bugleg == 1) goto L_Progress;
set @TEMP, rand(4);
if(@TEMP == 0) goto L_Opening1;
if(@TEMP == 1) goto L_Opening2;
if(@TEMP == 2) goto L_Opening3;
if(@TEMP == 3) goto L_Opening4;
L_Opening1:
mes "[Vincent]";
mes "\"I just need 30 more [Bug Legs] to finish my action figure!\"";
next;
goto L_Ask;
L_Opening2:
mes "[Vincent]";
mes "\"This maggot action figure is awesome! I just need to attach [30 Part A{Bug Leg}]\"";
next;
goto L_Ask;
L_Opening3:
mes "[Vincent]";
mes "\"This is a great action figure! A must have! All I need is a few parts...\"";
goto L_Ask;
L_Opening4:
mes "[Vincent]";
mes "\"Can you get me 30 [Bug Legs]? I need them to replace the action figure parts.\"";
next;
goto L_Ask;
L_Ask:
mes "[Vincent]";
mes "\"Will you help me find 30 [Bug Legs]?\"";
next;
menu
"Yes", L_Sure,
"No", -;
close;
L_Sure:
set Bugleg, 1;
set @TEMP,rand(4);
if(@TEMP == 0) goto L_Req1;
if(@TEMP == 1) goto L_Req2;
if(@TEMP == 2) goto L_Req3;
if(@TEMP == 3) goto L_Req4;
L_Req1:
mes "[Vincent]";
mes "\"Thank you!\"";
next;
goto L_Wait;
L_Req2:
mes "[Vincent]";
mes "\"I don't know how to thank you enough!\"";
next;
goto L_Wait;
L_Req3:
mes "[Vincent]";
mes "\"I will thank you when I get them!\"";
next;
goto L_Wait;
L_Req4:
mes "[Vincent]";
mes "\"I'm sure I will give a small reward. :D\"";
next;
goto L_Wait;
L_Wait:
mes "[Vincent]";
mes "\"Now please go get me 30 [Bug Legs]\"";
close;
L_Progress:
if(countitem(518) >= 30) goto L_Have;
mes "[Vincent]";
mes "\"Please help me collect 30 [Bug Legs]!\"";
close;
L_Have:
delitem 518, 30;
mes "[Vincent]";
mes "\"Excellent! Finally I can complete the model!!\"";
next;
mes "[Vincent]";
mes "\"Here you go, a little of my appreciation!\"";
next;
set zeny, zeny + 1000;
set Bugleg, 2;
close;
L_Done:
mes "[Vincent]";
mes "\"Thanks for your help!\"";
close;
}
|