//
001-1.gat,50,53,0 script Ishi 106,{
if (MPQUEST == 0) goto L_Register;
if (tvis == 0) set tvis, 1;
if (Mobpt < tvis) goto L_NotEnough;
setarray @Items$, "CactusPotion", "CactusPotion", "CasinoCoins", "DecorCandy", "MaggotSlime", "CandyCane", "ScorpionStinger", "XmasCake", "ChocolateBar", "Candy", "GingerBreadMan", "Cake", "XmasCandyCane", "PurplePresentBox", "BluePresentBox", "RedScorpionStinger", "BugLeg", "CherryCake", "EasterEgg", "CottonShirt", "CottonShorts";
mes "[Ishi the Rewards Master]";
mes "\"Welcome! I see you have " + Mobpt + " Monster Points. Would you like to exchange some of those for items?\"";
next;
set @i, 0;
setarray @Menu$, "", "", "", "", "", "", "", "", "", "", "";
callsub SUB_prep_menu;
menu
@Menu$[0], -,
@Menu$[1], -,
@Menu$[2], -,
@Menu$[3], -,
@Menu$[4], -,
@Menu$[5], -,
@Menu$[6], -,
@Menu$[7], -,
@Menu$[8], -,
@Menu$[9], -,
@Menu$[10], -;
if (@menu > @i) close;
set @req, @menu;
set @rec, 0;
L_Item_Loop:
if (@rec == @req || Mobpt < tvis) goto L_Item_Done;
callsub SUB_give_item;
set @rec, @rec + 1;
goto L_Item_Loop;
L_Item_Done:
if (@rec < @req) mes "It looks like your Monster Points were over estimated.";
close;
L_Register:
mes "[Ishi the Rewards Master]";
mes "\"Hey, it seems like you didn't register as a quest participant yet! You can sign up with Aidan.\"";
close;
L_NotEnough:
mes "[Ishi the Rewards Master]";
mes "\"You don't have enough Monster Points for a reward. You'll need to kill some more monsters first.\"";
close;
//////////////////////////////////////////////////
// Subroutines
//////////////////////////////////////////////////
SUB_prep_menu:
set @pts, Mobpt;
set @dif, tvis;
L_Menu_Loop:
if (@pts < @dif || @i == 10) goto L_Menu_Done;
set @Menu$[@i], @i + 1;
set @i, @i + 1;
set @pts, @pts - @dif;
set @dif, @dif + 1;
goto L_Menu_Loop;
L_Menu_Done:
set @Menu$[@i], "No thanks";
return;
SUB_give_item:
set Mobpt, Mobpt - tvis;
set tvis, tvis + 1;
set @item$, @Items$[rand(getarraysize(@Items$))];
getitem @item$, 1;
mes "You received one " + getitemname(@item$) + "!";
return;
}