//# This file can be imported to OpenOffice or similar as a "comma separated list (.csv)"
//# So please use only(!) commas to separate different fields.
//# and DO NOT use any kind of whitespace to make it miss-formated.
//# Just use a serious csv editor!
//id,range,hit,inf,pl,nk,maxrse,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,pool,stat,name
1,0,0,0,0,0,0,1,0,no,0,0,0,none,0,no,none,Emote//NV_EMOTE
2,0,0,0,0,0,0,1,0,no,0,0,0,none,0,no,none,Trade//NV_TRADE
3,0,0,0,0,0,0,2,0,no,0,0,0,none,0,no,none,Party//NV_PARTY
4,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,no,none,X0//SM_SWORD
6,0,0,0,0,0,0,10,0,no,0,0,0,none,0,no,none,X1//SM_RECOVERY
11,0,0,0,0,0,0,10,0,no,0,0,0,none,0,no,none,X2//MG_SRECOVERY
38,0,0,0,0,0,0,10,0,no,0,0,0,none,0,no,none,X3//MC_INCCARRY
39,0,0,0,0,0,0,10,0,no,0,0,0,none,0,no,none,X4//MC_DISCOUNT
40,0,0,0,0,0,0,10,0,no,0,0,0,none,0,no,none,X5//MC_OVERCHARGE
50,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,no,none,X6//TF_DOUBLE
51,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,no,none,X7//TF_MISS
54,1,6,4,0,0,0,100,1,no,0,1,0,none,0,no,none,X8//TF_POISON
144,0,6,4,0,1,0,1,1,no,0,1,0,none,0,no,none,X9//NV_FIRSTAID
146,0,0,0,0,0,0,1,0,no,0,1,0,none,0,no,none,X10//SM_MOVINGRECOVERY
148,0,0,0,0,0,0,1,0,no,0,1,0,weapon,0,no,none,X11//SM_AUTOBERSERK
152,0,6,4,0,1,0,1,1,no,0,1,0,weapon,5,no,none,X12//TF_BACKSLIDING
178,1,6,4,0,0,0,100,1,no,0,1,0,none,0,no,none,X13//NPC_POISON
190,1,6,4,0,0,0,100,1,no,0,1,0,none,0,no,none,X14//NPC_POISONATTACK
198,0,0,4,0,1,0,10,1,no,0,2,0,magic,0,no,none,X15//NPC_SUMMONSLAVE
199,0,0,4,0,1,0,10,1,no,0,2,0,none,0,no,none,X16//NPC_EMOTION
3390,0,0,0,0,0,3,0,no,0,0,0,none,0,no,none,Skill_Pool//SKILL_POOL
340,0,0,0,0,0,0,5,0,no,0,0,0,magic,0,no,none,Magic//TMW_MAGIC
341,0,0,0,0,0,0,5,0,no,0,0,0,magic,0,no,none,Life_Magic//TMW_MAGIC_LIFE
342,0,0,0,0,0,0,5,0,no,0,0,0,magic,0,no,none,War_Magic//TMW_MAGIC_WAR
343,0,0,0,0,0,0,5,0,no,0,0,0,magic,0,no,none,Transmutation_Magic//TMW_MAGIC_TRANSMUTE
344,0,0,0,0,0,0,5,0,no,0,0,0,magic,0,no,none,Nature_Magic//TMW_MAGIC_NATURE
345,0,0,0,0,0,0,5,0,no,0,0,0,magic,0,no,none,Astral_Magic//TMW_MAGIC_ASTRAL
350,0,0,0,0,0,9,10,0,no,0,0,0,weapon,0,passive,agi,Brawling//TMW_BRAWLING
351,0,0,0,0,0,9,10,0,no,0,0,0,weapon,0,passive,luk,Lucky_Counter//TMW_LUCKY_COUNTER
352,0,0,0,0,0,9,10,0,no,0,0,0,none,0,passive,agi,Speed//TMW_SPEED
353,0,0,0,0,0,9,10,0,no,0,0,0,none,0,passive,vit,Poison_Resistance//TMW_POISON_RESISTANCE
354,0,0,0,0,0,9,10,0,no,0,0,0,magic,0,passive,int,Astral_Soul//TMW_ASTRAL_SOUL
45,0,0,0,0,0,9,10,0,no,0,0,0,weapon,0,passive,dex,Mallard's_Eye//AC_OWL
28,0,6,4,0,1,0,2,1,yes,0,0,0,magic,0,no,none,Teleport //AL_TELEPORT
30,9,6,16,0,1,0,10,1,yes,0,0,0,magic,0,no,none,Heal //AL_HEAL
// maxrse describes the max. level that the skill can be raised to through the `raise skill' option. Further raising has to happen via quests.
// maxrse < max.
// `pool' can be `no', `active', or `passive'.
// `stat' can be `none', `str', `dex', `agi', `vit', `int', `luk'.
// SEE COMMENT ABOVE!