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|
#!/usr/bin/python
"""
Copyright 2011, Dipesh Amin <yaypunkrock@gmail.com>
Copyright 2011, Stefan Beller <stefanbeller@googlemail.com>
This file is part of tradey, a trading bot in The Mana World
see www.themanaworld.org
This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the Free
Software Foundation; either version 2 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <http://www.gnu.org/licenses/>.
Additionally to the GPL, you are *strongly* encouraged to share any modifications
you do on these sources.
"""
import logging
import logging.handlers
import socket
import sys
import time
import string
try:
import config
except:
print "no config file found. please move config.py.template to config.py and edit to your needs!"
sys.exit(0);
from being import *
from net.packet import *
from net.protocol import *
from net.packet_out import *
from player import *
from storage import *
import tradey
import utils
import eliza
chatbot = eliza.eliza()
shop_broadcaster = utils.Broadcast()
trader_state = utils.TraderState()
ItemDB = utils.ItemDB()
player_node = Player('')
storage = Storage()
beingManager = BeingManager()
user_tree = tradey.UserTree()
sale_tree = tradey.ItemTree()
stack_tree = tradey.StackTree()
delisted_tree = tradey.DelistedTree()
ItemLog = utils.ItemLog()
DelistedLog = utils.DelistedLog()
logger = logging.getLogger('ManaLogger')
def do_delist():
cleaned = 0
for elem in sale_tree.root:
item = Item()
item.index = player_node.find_inventory_index(int(elem.get('itemId')))
item.itemId = int(elem.get('itemId'))
item.amount = int(elem.get('amount'))
if time.time() - float(elem.get('add_time')) > config.delist_time:
try:
storage.storage_send(item.index, item.amount)
except:
logger.info("Couldn't send item to storage")
return -10
storage.add_item(item)
player_node.remove_item(item.index, item.amount)
delisted_tree.add_item(elem.get('name'), item.itemId, item.amount)
sale_tree.remove_item_uid(int(elem.get('uid')))
DelistedLog.add_item(item.itemId, item.amount, elem.get('name'))
cleaned += 1
if cleaned > 0:
logger.info("Delisting routine done. %d items added to delisted.xml", cleaned)
stacked = len(stack_tree.u_id)
if stacked > 0:
if cleaned - stacked < 0:
stacked = cleaned
while stacked:
err = unstack()
if err == -10:
return err
else:
stacked -= 1
return 0
def unstack():
elem = stack_tree.get_uid(stack_tree.next_id)
index = storage.find_storage_index(int(elem.get('itemId')))
try:
storage.storage_get(index, int(elem.get('amount')))
except:
logger.info("Couldn't remove item from storage")
return -10
storage.remove_item(index, int(elem.get('amount')))
sale_tree.add_item(elem.get('name'), int(elem.get('itemId')), int(elem.get('amount')), int(elem.get('price')))
stack_tree.remove_item_uid(stack_tree.next_id)
return 0
def storage_operation(func, args=[]):
storage.storage_open()
# Using a timed thread here to wait storage response.
# Main reason: time.sleep() stops execution, thus it denies storage to open. Yeah, that bad.
timer = utils.CustomTimer(2.0, func, args)
timer.start()
result = timer.join()
if timer.finished:
storage.storage_close()
return result
def process_whisper(nick, msg, mapserv):
msg = filter(lambda x: x in utils.allowed_chars, msg)
if len(msg) == 0:
return
# Infinite chat loop anyone?
if nick == "guild":
return
user = user_tree.get_user(nick)
broken_string = msg.split()
if len(broken_string) == 0:
return
if user != -10:
if int(user.get("accesslevel")) == -1: # A user who has been blocked for abuse.
if int(user.get("used_stalls")) == 0 and int(user.get("money")) == 0:
mapserv.sendall(whisper(nick, "You can no longer use the bot. If you feel this is in error, please contact" + config.admin))
return
allowed_commands = ['!money', '!help', '!getback', '!info' ]
if not broken_string[0] in allowed_commands:
mapserv.sendall(whisper(nick, "Your access level has been set to blocked! If you feel this is in error, please contact" + config.admin))
mapserv.sendall(whisper(nick, "Though, you still can do the following: "+str(allowed_commands)))
return
if msg == "!list":
# Sends the list of items for sale.
if len(sale_tree.root) != 0:
mapserv.sendall(whisper(nick, "The following items are on sale:"))
else:
mapserv.sendall(whisper(nick, "No items for sale."))
for elem in sale_tree.root:
if time.time() - float(elem.get('add_time')) < config.delist_time: # Check if an items time is up.
msg = "[selling] [" + elem.get("uid") + "] " + elem.get("amount") + " [@@" + \
elem.get("itemId") + "|" + ItemDB.getItem(int(elem.get("itemId"))).name + "@@] for " + elem.get("price") + "gp each"
mapserv.sendall(whisper(nick, msg))
elif broken_string[0] == '!selllist':
# Support for 4144's shop (Sell list)
data = '\302\202B1'
for elem in sale_tree.root:
if time.time() - float(elem.get('add_time')) < config.delist_time: # Check if an items time is up.
data += utils.encode_str(int(elem.get("itemId")), 2)
data += utils.encode_str(int(elem.get("price")), 4)
data += utils.encode_str(int(elem.get("amount")), 3)
mapserv.sendall(whisper(nick, data))
elif broken_string[0] == '!buyitem':
# 4144 buy command
if len(broken_string) == 4:
if broken_string[1].isdigit() and broken_string[2].isdigit() and broken_string[3].isdigit():
# Traditional 4144 shop.
item_id = int(broken_string[1])
price = int(broken_string[2])
amount = int(broken_string[3])
for elem in sale_tree.root:
if int(elem.get('amount')) >= amount and int(elem.get('price')) == price and int(elem.get('itemId')) == item_id:
process_whisper(nick, '!buy ' + str(amount) + " " + elem.get('uid'), mapserv)
return
mapserv.sendall(whisper(nick, "Item not found. Please check and try again."))
else:
mapserv.sendall(whisper(nick, "Syntax incorrect"))
elif msg == "!info":
# Send information related to a player.
if user == -10:
mapserv.sendall(whisper(nick, "Your current access level is 0. Request access in [@@https://forums.themanaworld.org/viewtopic.php?f=14&t=14010|ManaMarket's forum thread@@]"))
elif int(user.get('accesslevel')) > 0:
mapserv.sendall(whisper(nick, "Your current access level is " + user.get('accesslevel') + "."))
items_for_sale = False
for elem in sale_tree.root:
if elem.get('name') == nick:
if time.time() - float(elem.get('add_time')) < config.delist_time:
msg = "[selling] ["
else:
msg = "[expired] ["
msg += elem.get("uid") + "] " + elem.get("amount") + " [@@" + elem.get("itemId") + "|" + \
ItemDB.getItem(int(elem.get("itemId"))).name + "@@] for " + elem.get("price") + "gp each"
if items_for_sale == False:
mapserv.sendall(whisper(nick, "Your have the following items for sale:"))
items_for_sale = True
mapserv.sendall(whisper(nick, msg))
for elem in stack_tree.root:
if elem.get('name') == nick:
msg = "[waiting] ["
msg += elem.get("uid") + "] " + elem.get("amount") + " [@@" + elem.get("itemId") + "|" + \
ItemDB.getItem(int(elem.get("itemId"))).name + "@@] for " + elem.get("price") + "gp each"
if items_for_sale == False:
mapserv.sendall(whisper(nick, "Your have the following items waiting for sale:"))
items_for_sale = True
mapserv.sendall(whisper(nick, msg))
if items_for_sale == False:
mapserv.sendall(whisper(nick, "You have no items for sale."))
items_for_getback == False
for elem in delisted_tree.root:
if elem.get('name') == nick:
msg = "[expired] ["
msg += elem.get("uid") + "] " + elem.get("amount") + " [@@" + elem.get("itemId") + "|" + \
ItemDB.getItem(int(elem.get("itemId"))).name + "@@]"
if items_for_getback == False:
mapserv.sendall(whisper(nick, "Your have the following items waiting for getback:"))
items_for_getback = True
mapserv.sendall(whisper(nick, msg))
if items_for_sale == False:
mapserv.sendall(whisper(nick, "You have no expired items."))
money = int(user.get('money'))
mapserv.sendall(whisper(nick, "You have " + str(money) + "gp to collect."))
stall_msg = "You have " + str(int(user.get('stalls')) - int(user.get('used_stalls'))) + " free slots."
mapserv.sendall(whisper(nick, stall_msg))
elif broken_string[0] == "!help":
# Sends help information
if len(broken_string) == 1:
mapserv.sendall(whisper(nick, "Welcome to ManaMarket!"))
mapserv.sendall(whisper(nick, "The basic commands for the bot are: !list, !find <id> or <Item Name>, !buy <amount> <uid>, !add <amount> <price> <Item Name>, !money, !info, !getback <uid> "))
mapserv.sendall(whisper(nick, "For a detailed description of each command, type !help <command> e.g. !help !buy"))
mapserv.sendall(whisper(nick, "For example to purchase an item shown in the list as:"))
mapserv.sendall(whisper(nick, "[selling] [6] 5 [@@640|Iron Ore@@] for 1000gp each"))
mapserv.sendall(whisper(nick, "you would type /whisper ManaMarket !buy 1 6" ))
mapserv.sendall(whisper(nick, "This will purchase one of item 6 (Iron Ore)."))
if user != -10:
if int(user.get('accesslevel')) >= 5:
mapserv.sendall(whisper(nick,"---"))
mapserv.sendall(whisper(nick, "Ah, you have sellers access level. How lovely!")) # the first words the ticket seller told me when i was in london for the first time. How lovely!
mapserv.sendall(whisper(nick, "Use !add to tell me which items I should trade for you:"))
mapserv.sendall(whisper(nick, "For example !add 10 1000 Iron Ore would tell me to sell 10 [@@640|Iron Ore@@] for a price of 1000 gp"))
mapserv.sendall(whisper(nick, "Later you can whisper me !money to get back your money. In the example given, I'd give you 10*1000 = 10000gp"))
mapserv.sendall(whisper(nick, "When you just want to know, which items you have given me or how much money I have for you can whisper me !info"))
mapserv.sendall(whisper(nick,"If you want to get back an unsold item, whisper me !getback <uid>"))
if int(user.get('accesslevel')) == 20:
mapserv.sendall(whisper(nick, "You're my master! How should I serve you?"))
mapserv.sendall(whisper(nick, "You also have access to the following commands: !listusers, !setslots <slots> <name>, !setaccess <access level > <name>, !adduser <access level> <slot> <name>"))
elif len(broken_string) == 2:
if broken_string[1] == '!buy':
mapserv.sendall(whisper(nick, "!buy <amount> <uid> - Request the purchase of an item or items."))
elif broken_string[1] == '!list':
mapserv.sendall(whisper(nick, "!list - Displays a list of all items for sale."))
elif broken_string[1] == '!find':
mapserv.sendall(whisper(nick, "!find <id> or <Item Name> - Simple search to locate an item."))
elif broken_string[1] == '!add':
mapserv.sendall(whisper(nick, "!add <amount> <price> <Item Name> - Add an item to the sell list (requires that you have an account)."))
elif broken_string[1] == '!money':
mapserv.sendall(whisper(nick, "!money - Allows you to collect money for any sales made on your behalf."))
elif broken_string[1] == '!info':
mapserv.sendall(whisper(nick, "!info - Displays basic information about your account."))
elif broken_string[1] == '!getback':
mapserv.sendall(whisper(nick, "!getback <uid> - Allows you to retrieve an item that has expired or you no longer wish to sell."))
elif user != -10:
if int(user.get('accesslevel')) >= 10 and broken_string[1] == '!listusers':
mapserv.sendall(whisper(nick, "!listusers - Lists all users which have a special accesslevel, e.g. they are blocked, seller or admin"))
elif int(user.get('accesslevel')) >= 10 and broken_string[1] == '!adduser':
mapserv.sendall(whisper(nick, "!adduser <access level> <slots> <name> - Add a user to the bot, a seller should be added with access level 5."))
elif int(user.get('accesslevel')) == 20 and broken_string[1] == '!setslots':
mapserv.sendall(whisper(nick, "!setslots <slots> <name> - Sets the number of slots available to a given user."))
elif int(user.get('accesslevel')) == 20 and broken_string[1] == '!setaccess':
mapserv.sendall(whisper(nick, "!setaccess <access level> <name> - Sets access level for the player: -1 is blocked, 5 is seller and 20 is admin" ))
elif msg == "!money":
# Trades any money earned through item sales.
if user == -10:
mapserv.sendall(whisper(nick, "You don't have the correct permissions."))
return
amount = int(user.get('money'))
if amount == 0:
mapserv.sendall(whisper(nick, "You have no money to collect."))
else:
if not trader_state.Trading.testandset():
mapserv.sendall(whisper(nick, "I'm currently busy with a trade. Try again shortly"))
return
if not storage.Open.testandset():
mapserv.sendall(whisper(nick, "I'm currently busy with storage. Try again shortly"))
return
trader_state.money = nick
player_id = beingManager.findId(nick)
if player_id != -10:
mapserv.sendall(trade_request(player_id))
trader_state.timer = time.time()
else:
mapserv.sendall(whisper(nick, "Where are you?!? I can't trade with somebody who isn't here!"))
trader_state.reset()
elif broken_string[0] == "!find":
# Returns a list of items, with the corresponding Item Id - !find <id> or <item name>.
if len(broken_string) < 2:
mapserv.sendall(whisper(nick, "Syntax incorrect."))
return
items_found = False
item = " ".join(broken_string[1:]) # could be an id or an item name
if item.isdigit(): # an id
for elem in sale_tree.root:
if int(elem.get("itemId")) == int(item):
msg = "[selling] [" + elem.get("uid") + "] " + elem.get("amount") + " [@@" + elem.get("itemId") + "|" \
+ ItemDB.getItem(int(elem.get("itemId"))).name + "@@] for " + elem.get("price") + "gp each"
mapserv.sendall(whisper(nick, msg))
items_found = True
if not items_found: # if no items on list, gives priority to stack
for elem in stack_tree.root:
if int(elem.get("itemId")) == int(item):
msg = "[selling] [" + elem.get("uid") + "] " + elem.get("amount") + " [@@" + elem.get("itemId") + "|" \
+ ItemDB.getItem(int(elem.get("itemId"))).name + "@@] for " + elem.get("price") + "gp each"
mapserv.sendall(whisper(nick, msg))
items_found = True
else: # an item name
for elem in sale_tree.root:
if item.lower() in ItemDB.getItem(int(elem.get("itemId"))).name.lower():
msg = "[selling] [" + elem.get("uid") + "] " + elem.get("amount") + " [@@" + elem.get("itemId") + "|" \
+ ItemDB.getItem(int(elem.get("itemId"))).name + "@@] for " + elem.get("price") + "gp each"
mapserv.sendall(whisper(nick, msg))
items_found = True
if not items_found: # if no items on list, gives priority to stack
for elem in stack_tree.root:
if item.lower() in ItemDB.getItem(int(elem.get("itemId"))).name.lower():
msg = "[selling] [" + elem.get("uid") + "] " + elem.get("amount") + " [@@" + elem.get("itemId") + "|" \
+ ItemDB.getItem(int(elem.get("itemId"))).name + "@@] for " + elem.get("price") + "gp each"
mapserv.sendall(whisper(nick, msg))
items_found = True
if not items_found:
mapserv.sendall(whisper(nick, "Item not found."))
elif msg == '!tradestate':
# Admin command - return trade state.
if user == -10:
return
if int(user.get("accesslevel")) != 20:
mapserv.sendall(whisper(nick, "You don't have the correct permissions."))
return
if trader_state.Trading.test():
mapserv.sendall(whisper(nick, "I'm busy with a trade."))
elif storage.Open.test():
mapserv.sendall(whisper(nick, "I'm busy with storage."))
else:
mapserv.sendall(whisper(nick, "I'm free."))
elif broken_string[0] == '!identify':
if user == -10:
mapserv.sendall(whisper(nick, "You don't have the correct permissions."))
return
elif len(broken_string) != 2:
mapserv.sendall(whisper(nick, "Syntax incorrect."))
return
elif int(user.get("accesslevel")) < 10:
mapserv.sendall(whisper(nick, "You don't have the correct permissions."))
return
if broken_string[1].isdigit():
uid = int(broken_string[1])
if uid <= MAX_INVENTORY:
item_info = sale_tree.get_uid(uid)
elif uid > MAX_INVENTORY and uid <= MAX_STORAGE:
item_info = stack_tree.get_uid(uid)
else:
item_info = delisted_tree.get_uid(uid)
if item_info == -10:
mapserv.sendall(whisper(nick, "Item not found. Please check the uid number and try again."))
return
weight = ItemDB.item_names[int(item_info.get('itemId'))].weight*int(item_info.get("amount"))
mapserv.sendall(whisper(nick, "That item/s belongs to: "+item_info.get("name")))
mapserv.sendall(whisper(nick, "The weight used is: "+str(weight)+"/"+str(player_node.MaxWEIGHT)))
elif msg == '!listusers':
# Admin command - shows a list of all user.
if user == -10:
return
if int(user.get("accesslevel")) < 10:
mapserv.sendall(whisper(nick, "You don't have the correct permissions."))
return
data = ''
total_money = 0
total_slots_reserved = 0
total_slots_used = 0
no_users = 0
for user in user_tree.root:
no_users += 1
name = user.get('name')
accesslevel = user.get('accesslevel')
slots = user.get('stalls')
total_slots_reserved += int(slots)
used_slots = user.get('used_stalls')
total_slots_used += int(used_slots)
money = user.get('money')
total_money += int(money)
data += name+" ("+accesslevel+") "+used_slots+"/"+slots+" "+money+'gp, '
# Format ManaMarket (20) 2/5 100000gp,
if len(data) > 400:
mapserv.sendall(whisper(nick, data[0:len(data)-2]+"."))
data = ''
if len(data) > 0:
mapserv.sendall(whisper(nick, data[0:len(data)-2]+"."))
mapserv.sendall(whisper(nick,"Number of users:"+str(no_users)+ ", Sale slots used: "+ \
str(total_slots_used)+"/"+str(total_slots_reserved)+ ", Total Money: "+str(total_money)+\
", Char slots used: "+str(len(player_node.inventory))+", Weight Used: "+\
str(player_node.WEIGHT)+"/"+str(player_node.MaxWEIGHT)))
elif broken_string[0] == '!setslots':
# Change the number of slots a user has - !setslots <slots> <name>
if user == -10:
return
if int(user.get("accesslevel")) != 20:
mapserv.sendall(whisper(nick, "You don't have the correct permissions."))
return
if len(broken_string) < 3:
mapserv.sendall(whisper(nick, "Syntax incorrect."))
return
if broken_string[1].isdigit():
slot = int(broken_string[1])
name = " ".join(broken_string[2:])
user_info = user_tree.get_user(name)
if user_info == -10:
mapserv.sendall(whisper(nick, "User not found, check and try again."))
return
user_tree.get_user(name).set('stalls', str(slot))
mapserv.sendall(whisper(nick, "Slots changed: "+name+" "+str(slot)))
tradey.saveData("User: "+name+", Slots changed: "+str(slot))
user_tree.save()
else:
mapserv.sendall(whisper(nick, "Syntax incorrect."))
elif broken_string[0] == '!setaccess':
# Change someones access level - !setaccess <access level> <name>
if user == -10:
return
if int(user.get("accesslevel")) != 20:
mapserv.sendall(whisper(nick, "You don't have the correct permissions."))
return
if len(broken_string) < 3:
mapserv.sendall(whisper(nick, "Syntax incorrect."))
return
if (broken_string[1][0] == '-' and broken_string[1][1:].isdigit()) or broken_string[1].isdigit():
accesslevel = int(broken_string[1])
name = " ".join(broken_string[2:])
user_info = user_tree.get_user(name)
if user_info == -10:
mapserv.sendall(whisper(nick, "User not found, check and try again."))
return
if int(user_info.get('accesslevel')) < int(user.get("accesslevel")) and accesslevel <= int(user.get("accesslevel")):
user_tree.get_user(name).set('accesslevel', str(accesslevel))
mapserv.sendall(whisper(nick, "Access level changed:"+name+ " ("+str(accesslevel)+")."))
user_tree.save()
tradey.saveData("User: "+name+", Set Access Level: "+str(accesslevel))
else:
mapserv.sendall(whisper(nick, "You don't have the correct permissions."))
return
else:
mapserv.sendall(whisper(nick, "Syntax incorrect."))
elif broken_string[0] == "!adduser":
# A command to give a user access to the bot - !adduser <access level> <stall> <player name>.
if user == -10:
return
if int(user.get("accesslevel")) < 10:
mapserv.sendall(whisper(nick, "You don't have the correct permissions."))
return
if len(broken_string) < 3:
mapserv.sendall(whisper(nick, "Syntax incorrect."))
return
if broken_string[1].isdigit() and broken_string[2].isdigit():
al = int(broken_string[1])
stalls = int(broken_string[2])
player_name = " ".join(broken_string[3:])
user_tree.add_user(player_name, stalls, al)
mapserv.sendall(whisper(nick, "User Added with " + str(stalls) + " slots."))
tradey.saveData("User Added: "+player_name+", Slots: "+str(stalls)+", Access Level: "+str(al))
else:
mapserv.sendall(whisper(nick, "Syntax incorrect."))
elif broken_string[0] == "!add":
# Allows a player with the correct permissions to add an item for sale - !add <amount> <price> <item name>
if user == -10:
mapserv.sendall(whisper(nick, "You are unable to add items. Request access in [@@https://forums.themanaworld.org/viewtopic.php?f=14&t=14010|ManaMarket's forum thread@@]"))
return
if len(broken_string) < 3:
mapserv.sendall(whisper(nick, "Syntax incorrect."))
return
if int(user.get("accesslevel")) < 5:
mapserv.sendall(whisper(nick, "You are unable to add items."))
return
if int(user.get("used_stalls")) >= int(user.get("stalls")):
mapserv.sendall(whisper(nick, "You have no free slots. You may remove an item or wait for something to be sold."))
return
if broken_string[1].isdigit() and broken_string[2].isdigit():
amount = int(broken_string[1])
price = int(broken_string[2])
item_name = " ".join(broken_string[3:])
item_id = ItemDB.findId(item_name)
weight = ItemDB.item_names[item_id].weight*amount
if item_id == -10:
mapserv.sendall(whisper(nick, "Item not found, check spelling."))
return
elif item_id in config.nosell:
mapserv.sendall(whisper(nick, "That item can't be added to ManaMarket, as its too heavy."))
return
elif int(weight) + player_node.WEIGHT > player_node.MaxWEIGHT:
mapserv.sendall(whisper(nick, "I've not got enough room left to carry those. Please try again later. "))
return
elif ItemDB.item_names[item_id].weight > 10 and amount > 150:
mapserv.sendall(whisper(nick, "Sorry, as each of those items weighs more than 10g you can only add a maximum quantity of 150."))
return
if amount > 1 and ItemDB.getItem(item_id).type != 'equip-ammo' and 'equip' in ItemDB.getItem(item_id).type:
mapserv.sendall(whisper(nick, "You can only add one piece of equipment per slot."))
return
elif price == 0 or price > 50000000:
mapserv.sendall(whisper(nick, "Please use a valid price between 1-50000000gp."))
return
elif amount == 0:
mapserv.sendall(whisper(nick, "You can't add 0 of an item."))
return
item = Item()
item.player = nick
item.get = 1 # 1 = get, 0 = give
item.id = item_id
item.amount = amount
item.price = price
if not trader_state.Trading.testandset():
mapserv.sendall(whisper(nick, "I'm currently busy with a trade. Try again shortly"))
return
if not storage.Open.testandset():
mapserv.sendall(whisper(nick, "I'm currently busy with storage. Try again shortly"))
return
trader_state.item = item
player_id = beingManager.findId(nick)
if player_id != -10:
mapserv.sendall(trade_request(player_id))
trader_state.timer = time.time()
else:
mapserv.sendall(whisper(nick, "Where are you?!? I can't trade with somebody who isn't here!"))
trader_state.reset()
else:
mapserv.sendall(whisper(nick, "Syntax incorrect."))
elif broken_string[0] == "!buy":
# Buy a given quantity of an item - !buy <amount> <uid>
if len(broken_string) != 3:
mapserv.sendall(whisper(nick, "Syntax incorrect."))
return
if broken_string[1].isdigit() and broken_string[2].isdigit():
amount = int(broken_string[1])
uid = int(broken_string[2])
if uid <= MAX_INVENTORY:
item_info = sale_tree.get_uid(uid)
else:
item_info = stack_tree.get_uid(uid)
if item_info == -10:
mapserv.sendall(whisper(nick, "Item not found. Please check the uid number and try again."))
return
if amount > int(item_info.get("amount")):
mapserv.sendall(whisper(nick, "I do not have that many."))
return
if item_info.get("name") == nick:
mapserv.sendall(whisper(nick, "You can not buy your own items. To get back the item whisper me !getback "+broken_string[2]))
return
item = Item()
item.get = 0 # 1 = get, 0 = give
item.player = nick
item.id = int(item_info.get("itemId"))
item.uid = uid
item.amount = amount
item.price = int(item_info.get("price"))
if not trader_state.Trading.testandset():
mapserv.sendall(whisper(nick, "I'm currently busy with a trade. Try again shortly"))
return
if not storage.Open.testandset():
mapserv.sendall(whisper(nick, "I'm currently buse with storage. Try again shortly"))
return
trader_state.item = item
player_id = beingManager.findId(nick)
if player_id != -10:
mapserv.sendall(trade_request(player_id))
trader_state.timer = time.time()
mapserv.sendall(whisper(nick, "That will be " + str(item.price * item.amount) + "gp."))
else:
mapserv.sendall(whisper(nick, "Where are you?!? I can't trade with somebody who isn't here!"))
trader_state.reset()
else:
mapserv.sendall(whisper(nick, "Syntax incorrect."))
elif broken_string[0] == "!removeuser":
# Remove a user, for whatever reason - !removeuser <player name>
if user == -10:
return
if len(broken_string) < 2:
mapserv.sendall(whisper(nick, "Syntax incorrect."))
return
if int(user.get("accesslevel")) != 20:
mapserv.sendall(whisper(nick, "You don't have the correct permissions."))
return
player_name = " ".join(broken_string[1:])
check = user_tree.remove_user(player_name)
if check == 1:
mapserv.sendall(whisper(nick, "User Removed."))
tradey.saveData("User Removed: "+player_name)
elif check == -10:
mapserv.sendall(whisper(nick, "User removal failed. Please check spelling."))
elif broken_string[0] == "!getback":
# Trade the player back uid, remove from sale_items if trade successful - !getback <uid>.
if user == -10 or len(broken_string) != 2:
mapserv.sendall(whisper(nick, "Syntax incorrect."))
return
if int(user.get("accesslevel")) < 5 and int(user.get("accesslevel")) > 0:
mapserv.sendall(whisper(nick, "You don't have the correct permissions."))
return
if broken_string[1].isdigit():
uid = int(broken_string[1])
if uid <= MAX_INVENTORY:
item_info = sale_tree.get_uid(uid)
elif uid > MAX_INVENTORY and uid <= MAX_STORAGE:
item_info = stack_tree.get_uid(uid)
else:
item_info = delisted_tree.get_uid(uid)
if item_info == -10:
mapserv.sendall(whisper(nick, "Item not found. Please check the uid number and try again."))
return
if item_info.get('name') != nick:
mapserv.sendall(whisper(nick, "That doesn't belong to you!"))
return
item = Item()
item.get = 0
item.player = nick
item.id = int(item_info.get("itemId"))
item.uid = uid
item.amount = int(item_info.get("amount"))
item.price = 0
if not trader_state.Trading.testandset():
mapserv.sendall(whisper(nick, "I'm currently busy with a trade. Try again shortly"))
return
if not storage.Open.testandset():
mapserv.sendall(whisper(nick, "I'm currently busy with storage. Try again shortly"))
return
trader_state.item = item
player_id = beingManager.findId(nick)
if player_id != -10:
mapserv.sendall(trade_request(player_id))
trader_state.timer = time.time()
else:
mapserv.sendall(whisper(nick, "Where are you?!? I can't trade with somebody who isn't here!"))
trader_state.reset()
else:
response = chatbot.respond(msg)
logger.info("Bot Response: "+response)
mapserv.sendall(whisper(nick, response))
#mapserv.sendall(whisper(nick, "Command not recognised, please whisper me !help for a full list of commands."))
def main():
# Use rotating log files.
log_handler = logging.handlers.RotatingFileHandler('data/logs/activity.log', maxBytes=1048576*3, backupCount=5)
logger.setLevel(logging.INFO)
formatter = logging.Formatter('%(asctime)s: %(message)s', datefmt='%Y-%m-%d %H:%M:%S')
log_handler.setFormatter(formatter)
logger.addHandler(log_handler)
logger.info("Bot Started.")
account = config.account
password = config.password
character = config.character
login = socket.socket()
login.connect((config.server, config.port))
logger.info("Login connected")
login_packet = PacketOut(0x0064)
login_packet.write_int32(0)
login_packet.write_string(account, 24)
login_packet.write_string(password, 24)
login_packet.write_int8(0x03);
login.sendall(str(login_packet))
pb = PacketBuffer()
id1 = accid = id2 = 0
charip = ""
charport = 0
# Login server packet loop.
while True:
data = login.recv(1500)
if not data:
break
pb.feed(data)
for packet in pb:
if packet.is_type(SMSG_LOGIN_DATA): # login succeeded
packet.skip(2)
id1 = packet.read_int32()
accid = packet.read_int32()
id2 = packet.read_int32()
packet.skip(30)
player_node.sex = packet.read_int8()
charip = utils.parse_ip(packet.read_int32())
charport = packet.read_int16()
login.close()
break
if charip:
break
assert charport
char = socket.socket()
char.connect((charip, charport))
logger.info("Char connected")
char_serv_packet = PacketOut(CMSG_CHAR_SERVER_CONNECT)
char_serv_packet.write_int32(accid)
char_serv_packet.write_int32(id1)
char_serv_packet.write_int32(id2)
char_serv_packet.write_int16(0)
char_serv_packet.write_int8(player_node.sex)
char.sendall(str(char_serv_packet))
char.recv(4)
pb = PacketBuffer()
mapip = ""
mapport = 0
# Character Server Packet loop.
while True:
data = char.recv(1500)
if not data:
break
pb.feed(data)
for packet in pb:
if packet.is_type(SMSG_CHAR_LOGIN):
packet.skip(2)
slots = packet.read_int16()
packet.skip(18)
count = (len(packet.data)-22) / 106
for i in range(count):
player_node.id = packet.read_int32()
player_node.EXP = packet.read_int32()
player_node.MONEY = packet.read_int32()
packet.skip(62)
player_node.name = packet.read_string(24)
packet.skip(6)
slot = packet.read_int8()
packet.skip(1)
logger.info("Character information recieved:")
logger.info("Name: %s, Id: %s, EXP: %s, MONEY: %s", \
player_node.name, player_node.id, player_node.EXP, player_node.MONEY)
if slot == character:
break
char_select_packet = PacketOut(CMSG_CHAR_SELECT)
char_select_packet.write_int8(character)
char.sendall(str(char_select_packet))
elif packet.is_type(SMSG_CHAR_MAP_INFO):
player_node.id = packet.read_int32()
player_node.map = packet.read_string(16)
mapip = utils.parse_ip(packet.read_int32())
mapport = packet.read_int16()
char.close()
break
if mapip:
break
assert mapport
beingManager.container[player_node.id] = Being(player_node.id, 42)
mapserv = socket.socket()
mapserv.connect((mapip, mapport))
logger.info("Map connected")
mapserv_login_packet = PacketOut(CMSG_MAP_SERVER_CONNECT)
mapserv_login_packet.write_int32(accid)
mapserv_login_packet.write_int32(player_node.id)
mapserv_login_packet.write_int32(id1)
mapserv_login_packet.write_int32(id2)
mapserv_login_packet.write_int8(player_node.sex)
mapserv.sendall(str(mapserv_login_packet))
mapserv.recv(4)
pb = PacketBuffer()
shop_broadcaster.mapserv = mapserv
storage.mapserv = mapserv
# Map server packet loop
print "Entering map packet loop\n";
while True:
data = mapserv.recv(2048)
if not data:
break
pb.feed(data)
# For unfinished trades - one way to distrupt service would be leaving a trade active.
if trader_state.Trading.test():
if time.time() - trader_state.timer > 2*60:
logger.info("Trade Cancelled - Timeout.")
trader_state.timer = time.time()
mapserv.sendall(str(PacketOut(CMSG_TRADE_CANCEL_REQUEST)))
# The same applies to storage, now
if storage.Open.test():
if time.time() - storage.timer > 2*60:
logger.info("Storage operation cancelled - Timeout.")
storage.storage_close()
for packet in pb:
if packet.is_type(SMSG_MAP_LOGIN_SUCCESS): # connected
logger.info("Map login success.")
packet.skip(4)
coord_data = packet.read_coord_dir()
player_node.x = coord_data[0]
player_node.y = coord_data[1]
player_node.direction = coord_data[2]
logger.info("Starting Postion: %s %s %s", player_node.map, player_node.x, player_node.y)
mapserv.sendall(str(PacketOut(CMSG_MAP_LOADED))) # map loaded
# A Thread to send a shop broadcast: also keeps the network active to prevent timeouts.
shop_broadcaster.start()
elif packet.is_type(SMSG_WHISPER):
msg_len = packet.read_int16() - 26
nick = packet.read_string(24)
message = packet.read_raw_string(msg_len)
# Clean up the logs.
if nick != 'AuctionBot':
logger.info("Whisper: " + nick + ": " + message)
process_whisper(nick, utils.remove_colors(message), mapserv)
elif packet.is_type(SMSG_PLAYER_STAT_UPDATE_1):
stat_type = packet.read_int16()
value = packet.read_int32()
if stat_type == 0x0018:
logger.info("Weight changed from %s/%s to %s/%s", \
player_node.WEIGHT, player_node.MaxWEIGHT, value, player_node.MaxWEIGHT)
player_node.WEIGHT = value
elif stat_type == 0x0019:
logger.info("Max Weight: %s", value)
player_node.MaxWEIGHT = value
elif packet.is_type(SMSG_PLAYER_STAT_UPDATE_2):
stat_type = packet.read_int16()
value = packet.read_int32()
if stat_type == 0x0014:
logger.info("Money Changed from %s, to %s", player_node.MONEY, value)
player_node.MONEY = value
elif packet.is_type(SMSG_BEING_MOVE) or packet.is_type(SMSG_BEING_VISIBLE)\
or packet.is_type(SMSG_PLAYER_MOVE) or packet.is_type(SMSG_PLAYER_UPDATE_1)\
or packet.is_type(SMSG_PLAYER_UPDATE_2):
being_id = packet.read_int32()
packet.skip(8)
job = packet.read_int16()
if being_id not in beingManager.container:
if job == 0 and id >= 110000000 and (packet.is_type(SMSG_BEING_MOVE)\
or packet.is_type(SMSG_BEING_VISIBLE)):
continue
# Add the being to the BeingManager, and request name.
beingManager.container[being_id] = Being(being_id, job)
requestName = PacketOut(0x0094)
requestName.write_int32(being_id)
mapserv.sendall(str(requestName))
elif packet.is_type(SMSG_BEING_NAME_RESPONSE):
being_id = packet.read_int32()
if being_id in beingManager.container:
beingManager.container[being_id].name = packet.read_string(24)
elif packet.is_type(SMSG_BEING_REMOVE):
being_id = packet.read_int32()
if being_id in beingManager.container:
del beingManager.container[being_id]
elif packet.is_type(SMSG_PLAYER_WARP):
player_node.map = packet.read_string(16)
player_node.x = packet.read_int16()
player_node.y = packet.read_int16()
logger.info("Player warped: %s %s %s", player_node.map, player_node.x, player_node.y)
mapserv.sendall(str(PacketOut(CMSG_MAP_LOADED)))
elif packet.is_type(SMSG_PLAYER_INVENTORY_ADD):
item = Item()
item.index = packet.read_int16() - inventory_offset
item.amount = packet.read_int16()
item.itemId = packet.read_int16()
packet.skip(14)
err = packet.read_int8()
if err == 0:
if len(player_node.inventory) < MAX_INVENTORY:
if item.index in player_node.inventory:
player_node.inventory[item.index].amount += item.amount
else:
player_node.inventory[item.index] = item
placement = "Inventory"
else: # If only one slot left, move to stack
err = storage_operation(storage.storage_send, (item.index, item.amount))
if err == 0:
item.index = storage.add_item(item)
placement = "Storage"
logger.info("Picked up: %s, Amount: %s, Index: %s - %s", ItemDB.getItem(item.itemId).name, str(item.amount), str(item.index), placement)
elif packet.is_type(SMSG_PLAYER_INVENTORY_REMOVE):
index = packet.read_int16() - inventory_offset
amount = packet.read_int16()
logger.info("Remove item: %s, Amount: %s, Index: %s", ItemDB.getItem(player_node.inventory[index].itemId).name, str(amount), str(index))
player_node.remove_item(index, amount)
# Now taking an item from stack if inventory was full before
if len(player_node.inventory) == MAX_INVENTORY-1:
storage_operation(unstack)
elif packet.is_type(SMSG_PLAYER_INVENTORY):
player_node.inventory.clear() # Clear the inventory - incase of new index.
packet.skip(2)
number = (len(packet.data)-2) / 18
for loop in range(number):
item = Item()
item.index = packet.read_int16() - inventory_offset
item.itemId = packet.read_int16()
packet.skip(2)
item.amount = packet.read_int16()
packet.skip(10)
player_node.inventory[item.index] = item
elif packet.is_type(SMSG_PLAYER_EQUIPMENT):
packet.read_int16()
number = (len(packet.data)) / 20
for loop in range(number):
item = Item()
item.index = packet.read_int16() - inventory_offset
item.itemId = packet.read_int16()
packet.skip(16)
item.amount = 1
player_node.inventory[item.index] = item
logger.info("Inventory information received:")
for item in player_node.inventory:
logger.info("Name: %s, Id: %s, Index: %s, Amount: %s.", \
ItemDB.getItem(player_node.inventory[item].itemId).name, \
player_node.inventory[item].itemId, item, player_node.inventory[item].amount)
errorOccured = player_node.check_inventory(user_tree, sale_tree)
if errorOccured:
logger.info(errorOccured)
shop_broadcaster.stop()
sys.exit(1)
else:
logger.info("Inventory Check Passed.")
# IMO the best moment to run delisting
storage_operation(do_delist)
elif packet.is_type(SMSG_PLAYER_STORAGE_ITEMS):
storage.storage.clear() # Clear storage - same as inventory.
packet.skip(2)
number = (len(packet.data)-2) / 18
for loop in range(number):
item = Item()
item.index = packet.read_int16() - storage_offset
item.itemId = packet.read_int16()
packet.skip(2)
item.amount = packet.read_int16()
packet.skip(10)
storage.storage[item.index] = item
elif packet.is_type(SMSG_PLAYER_STORAGE_EQUIP):
packet.read_int16()
number = (len(packet.data)) / 20
for loop in range(number):
item = Item()
item.index = packet.read_int16() - storage_offset
item.itemId = packet.read_int16()
packet.skip(16)
item.amount = 1
storage.storage[item.index] = item
logger.info("Storage information received:")
for item in storage.storage:
logger.info("Name: %s, Id: %s, Index: %s, Amount: %s.", \
ItemDB.getItem(storage.storage[item].itemId).name, \
storage.storage[item].itemId, item, storage.storage[item].amount)
errorOccured = storage.check_storage(stack_tree, delisted_tree)
if errorOccured:
logger.info(errorOccured)
shop_broadcaster.stop()
sys.exit(1)
else:
logger.info("Storage Check Passed.")
elif packet.is_type(SMSG_TRADE_REQUEST):
name = packet.read_string(24)
logger.info("Trade request: " + name)
mapserv.sendall(trade_respond(False))
elif packet.is_type(SMSG_TRADE_RESPONSE):
response = packet.read_int8()
time.sleep(0.2)
if response == 0:
logger.info("Trade response: Too far away.")
if trader_state.item:
mapserv.sendall(whisper(trader_state.item.player, "You are too far away."))
elif trader_state.money:
mapserv.sendall(whisper(trader_state.money, "You are too far away."))
trader_state.reset()
elif response == 3:
logger.info("Trade response: Trade accepted.")
if trader_state.item:
if trader_state.item.get == 1: # add
mapserv.sendall(str(PacketOut(CMSG_TRADE_ADD_COMPLETE)))
elif trader_state.item.get == 0: # buy
if player_node.find_inventory_index(trader_state.item.id) != -10:
mapserv.sendall(trade_add_item(player_node.find_inventory_index(trader_state.item.id), trader_state.item.amount))
mapserv.sendall(str(PacketOut(CMSG_TRADE_ADD_COMPLETE)))
if trader_state.item.price == 0: # getback
mapserv.sendall(str(PacketOut(CMSG_TRADE_OK)))
trader_state.complete = 1
else:
mapserv.sendall(str(PacketOut(CMSG_TRADE_CANCEL_REQUEST)))
logger.info("Trade response: Trade accepted (buy) - the item could not be added.")
mapserv.sendall(whisper(trader_state.item.player, "Sorry, a problem has occured."))
elif trader_state.money: # money
amount = int(user_tree.get_user(trader_state.money).get('money'))
mapserv.sendall(trade_add_item(0-inventory_offset, amount))
mapserv.sendall(str(PacketOut(CMSG_TRADE_ADD_COMPLETE)))
mapserv.sendall(str(PacketOut(CMSG_TRADE_OK)))
else:
logger.info("Trade response: Trade cancelled")
trader_state.reset()
elif packet.is_type(SMSG_TRADE_ITEM_ADD):
amount = packet.read_int32()
item_id = packet.read_int16()
if trader_state.item and trader_state.money == 0:
if trader_state.item.get == 1: # add
if amount == trader_state.item.amount and item_id == trader_state.item.id:
trader_state.complete = 1
mapserv.sendall(str(PacketOut(CMSG_TRADE_OK)))
elif item_id == 0 and amount > 0:
mapserv.sendall(whisper(trader_state.item.player, "Why are you adding money?!?!"))
mapserv.sendall(str(PacketOut(CMSG_TRADE_CANCEL_REQUEST)))
else:
mapserv.sendall(whisper(trader_state.item.player, "Please check the correct item or quantity has been added."))
mapserv.sendall(str(PacketOut(CMSG_TRADE_CANCEL_REQUEST)))
elif trader_state.item.get == 0: # buy
if item_id == 0 and amount == trader_state.item.price * trader_state.item.amount:
mapserv.sendall(str(PacketOut(CMSG_TRADE_OK)))
trader_state.complete = 1
elif item_id == 0 and amount != trader_state.item.price * trader_state.item.amount:
trader_state.complete = 0
else:
mapserv.sendall(whisper(trader_state.item.player, "Don't give me your itenz."))
mapserv.sendall(str(PacketOut(CMSG_TRADE_CANCEL_REQUEST)))
elif trader_state.money: # money
mapserv.sendall(whisper(trader_state.money, "Don't give me your itenz."))
mapserv.sendall(str(PacketOut(CMSG_TRADE_CANCEL_REQUEST)))
logger.info("Trade item add: ItemId:%s Amount:%s", item_id, amount)
# Note item_id = 0 is money
elif packet.is_type(SMSG_TRADE_ITEM_ADD_RESPONSE):
index = packet.read_int16() - inventory_offset
amount = packet.read_int16()
response = packet.read_int8()
if response == 0:
logger.info("Trade item add response: Successfully added item.")
if trader_state.item:
if trader_state.item.get == 0 and index != 0-inventory_offset: # Make sure the correct item is given!
# index & amount are Always 0
if player_node.inventory[index].itemId != trader_state.item.id or \
amount != trader_state.item.amount:
logger.info("Index: %s" % index)
logger.info("P.ItemId: %s" % player_node.inventory[index].itemId)
logger.info("T.ItemId: %s" % trader_state.item.id)
logger.info("P.Amount: %s" % amount)
logger.info("T.Amount: %s" % trader_state.item.amount)
#mapserv.sendall(str(PacketOut(CMSG_TRADE_CANCEL_REQUEST)))
# If Trade item add successful - Remove the item from the inventory state.
if index != 0: # If it's not money
logger.info("Remove item: %s, Amount: %s, Index: %s", ItemDB.getItem(player_node.inventory[index].itemId).name, str(amount),str(index))
player_node.remove_item(index, amount)
else:
# The money amount isn't actually sent by the server - odd?!?!?.
if trader_state.money:
logger.info("Trade: Money Added.")
trader_state.complete = 1
elif response == 1:
logger.info("Trade item add response: Failed - player overweight.")
mapserv.sendall(str(PacketOut(CMSG_TRADE_CANCEL_REQUEST)))
if trader_state.item:
mapserv.sendall(whisper(trader_state.item.player, "You are carrying too much weight. Unload and try again."))
elif response == 2:
if trader_state.item:
mapserv.sendall(whisper(trader_state.item.player, "You have no free slots."))
logger.info("Trade item add response: Failed - No free slots.")
mapserv.sendall(str(PacketOut(CMSG_TRADE_CANCEL_REQUEST)))
else:
logger.info("Trade item add response: Failed - unknown reason.")
mapserv.sendall(str(PacketOut(CMSG_TRADE_CANCEL_REQUEST)))
if trader_state.item:
mapserv.sendall(whisper(trader_state.item.player, "Sorry, a problem has occured."))
elif packet.is_type(SMSG_TRADE_OK):
is_ok = packet.read_int8() # 0 is ok from self, and 1 is ok from other
if is_ok == 0:
logger.info("Trade OK: Self.")
else:
if trader_state.complete:
mapserv.sendall(str(PacketOut(CMSG_TRADE_OK)))
else:
mapserv.sendall(str(PacketOut(CMSG_TRADE_CANCEL_REQUEST)))
if trader_state.item:
mapserv.sendall(whisper(trader_state.item.player, "Trade Cancelled: Please check the traded items or money."))
logger.info("Trade Ok: Partner.")
elif packet.is_type(SMSG_TRADE_CANCEL):
trader_state.reset()
logger.info("Trade Cancel.")
elif packet.is_type(SMSG_TRADE_COMPLETE):
commitMessage=""
# we get here which tree it should be through UID
if trader_state.item.get == 1:
if len(player_node.inventory) <= MAX_INVENTORY:
tree = sale_tree
else:
tree = stack_tree
elif trader_state.item.get == 0:
if trader_state.item.uid <= MAX_INVENTORY:
tree = sale_tree
elif trader_state.item.uid > MAX_INVENTORY \
and trader_state.item.uid <= MAX_STORAGE:
tree = stack_tree
else:
tree = delisted_tree
# The trees are only ammended after a complete trade packet.
if trader_state.item and trader_state.money == 0:
if trader_state.item.get == 1: # !add
tree.add_item(trader_state.item.player, trader_state.item.id, trader_state.item.amount, trader_state.item.price)
user_tree.get_user(trader_state.item.player).set('used_stalls', \
str(int(user_tree.get_user(trader_state.item.player).get('used_stalls')) + 1))
user_tree.get_user(trader_state.item.player).set('last_use', str(time.time()))
commitMessage = "Add"
elif trader_state.item.get == 0: # !buy \ !getback
seller = tree.get_uid(trader_state.item.uid).get('name')
item = tree.get_uid(trader_state.item.uid)
current_amount = int(item.get("amount"))
tree.get_uid(trader_state.item.uid).set("amount", str(current_amount - trader_state.item.amount))
if int(item.get("amount")) == 0:
user_tree.get_user(tree.get_uid(trader_state.item.uid).get('name')).set('used_stalls', \
str(int(user_tree.get_user(tree.get_uid(trader_state.item.uid).get('name')).get('used_stalls'))-1))
tree.remove_item_uid(trader_state.item.uid)
current_money = int(user_tree.get_user(seller).get("money"))
user_tree.get_user(seller).set("money", str(current_money + trader_state.item.price * trader_state.item.amount))
if trader_state.item.price * trader_state.item.amount != 0:
ItemLog.add_item(int(item.get('itemId')), trader_state.item.amount, trader_state.item.price * trader_state.item.amount, item.get('name'))
commitMessage = "Buy or Getback"
elif trader_state.money and trader_state.item == 0: # !money
user_tree.get_user(trader_state.money).set('money', str(0))
commitMessage = "Money"
tree.save()
user_tree.save()
tradey.saveData(commitMessage)
trader_state.reset()
logger.info("Trade Complete.")
errorOccured = player_node.check_inventory(user_tree, sale_tree)
if errorOccured:
logger.info(errorOccured)
shop_broadcaster.stop()
sys.exit(1)
elif packet.is_type(SMSG_PLAYER_STORAGE_CLOSE):
storage.reset()
else:
pass
# On Disconnect/Exit
logger.info("Server disconnect.")
shop_broadcaster.stop()
mapserv.close()
if __name__ == '__main__':
main()
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