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<?xml version="1.0"?>
<monsters offset="0">
  <monster id="1123" name="The Dread Pirate Marley">
    <sprite>model/base.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#36e2fc,0ba8bf,a4a6a3,dad5f5;#3a3a3a,d5d5d5</sprite>
    <sprite>hairstyles/hairstyle00-male.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#2f312f,727471,a4a6a3,dad5f5;#000000</sprite>
    <sprite>equipment/chest/assassin.xml</sprite>
    <sprite>equipment/legs/assassin.xml</sprite>
    <sprite>equipment/head/eyepatch.xml</sprite>
    <sprite>equipment/feet/assassin-boots.xml</sprite>
    <sprite>equipment/weapons/bow.xml|#48488c,48488e,48488f,695c21,5f5fbe,827229,6e6edb,9493a4,a4adff,bab8c2,bcbbc6,e3eaff;#332c19,443a20,453b1e,61532d,87733d,a58d4d</sprite>
    <sound event="die">env/spawn_burst.ogg</sound>
    <sound event="hit">weapons/bows/forest/forest-hit1.ogg</sound>
    <sound event="miss">weapons/bows/forest/forest-miss1.ogg</sound>
    <attack id="1" missile-particle="graphics/particles/arrow.particle.xml" action="attack"/>
  </monster>
</monsters>