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<?xml version="1.0"?>
<monsters offset="0">
<monster id="1068" name="Reaper">
<sprite>monsters/reaper.xml</sprite>
<sprite>monsters/accessories/reaper-shadow.xml</sprite>
<particlefx>graphics/particles/monster-reaper.particle.xml</particlefx>
<sound event="die">monsters/reaper/reaper-die1.ogg</sound>
<sound event="hit">monsters/reaper/reaper-hit1.ogg</sound>
<sound event="hurt">monsters/reaper/reaper-hurt1.ogg</sound>
<sound event="move">monsters/reaper/reaper-move1.ogg</sound>
<attack id="1" critical-hit-effect-id="32" missile-particle="graphics/particles/lobbed-object.xml" action="attack"/>
</monster>
</monsters>
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