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path: root/maps/001-3.tmx
blob: eec3f2d3d6acadca75488c660108d07333ce705b (plain) (blame)
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<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" width="150" height="150" tilewidth="32" tileheight="32">
 <properties>
  <property name="minimap" value="graphics/minimaps/001-3.png"/>
  <property name="name" value="Tulimshar arena"/>
 </properties>
 <tileset firstgid="1" name="Arena" tilewidth="32" tileheight="32">
  <image source="../graphics/tiles/arena.png" width="512" height="512"/>
 </tileset>
 <tileset firstgid="257" name="Collision" tilewidth="32" tileheight="32">
  <image source="../graphics/tiles/collision.png" width="64" height="32"/>
 </tileset>
 <tileset firstgid="259" name="Cave" tilewidth="32" tileheight="32">
  <image source="../graphics/tiles/cave.png" width="512" height="256"/>
 </tileset>
 <tileset firstgid="387" name="cave_x2" tilewidth="32" tileheight="64">
  <image source="../graphics/tiles/cave_x2.png" width="512" height="64"/>
 </tileset>
 <layer name="Ground" width="150" height="150">
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  </data>
 </layer>
 <layer name="Fringe" width="150" height="150">
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 </layer>
 <layer name="Upper" width="150" height="150">
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 </layer>
 <layer name="Collision" width="150" height="150" opacity="0.5">
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 </layer>
 <objectgroup name="Objects" width="0" height="0">
  <object name="ToInn" type="WARP" x="2304" y="896" width="32" height="32">
   <properties>
    <property name="DEST_MAP" value="001-2"/>
    <property name="DEST_X" value="736"/>
    <property name="DEST_Y" value="768"/>
   </properties>
  </object>
  <object name="Phaet the Royal Guard" type="NPC" x="2480" y="1200">
   <properties>
    <property name="NPC_ID" value="125"/>
    <property name="SCRIPT">
     function npc_handler(npc, ch)
       do_message(npc, ch, &quot;Do you want to go back?&quot;)
       local v = do_choice(npc, ch, &quot;Yes&quot;, &quot;No&quot;)
       if v == 1 then
         tmw.chr_warp(ch, 8, 25 * 32 + 16, 23 * 32 + 16)
       elseif v == 2 then
         do_message(npc, ch, &quot;Have fun.&quot;)
       end
     end
    </property>
   </properties>
  </object>
  <object name="Aradin the Royal Guard" type="NPC" x="2224" y="1200">
   <properties>
    <property name="NPC_ID" value="126"/>
    <property name="SCRIPT">
     function npc_handler(npc, ch)
       do_message(npc, ch, &quot;Don't touch me!\nYou won't find it very funny.&quot;)
     end
    </property>
   </properties>
  </object>
 </objectgroup>
</map>