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<?xml version="1.0"?>
<sprite name="player" action="stand" variants="135" variant_offset="1">
<imageset name="polearm-blunt" src="graphics/sprites/equipment/weapons/polearm-blunt.png|R" width="128" height="128"/>
<action name="default" imageset="polearm-blunt"/>
<action name="stand" imageset="polearm-blunt">
<animation direction="down">
<frame offsetY="32" index="0"/>
</animation>
<animation direction="left">
<frame offsetY="32" index="18"/>
</animation>
<animation direction="up">
<frame offsetY="32" index="36"/>
</animation>
<animation direction="right">
<frame offsetY="32" index="54"/>
</animation>
</action>
<action name="walk" imageset="polearm-blunt">
<animation direction="down">
<sequence offsetY="32" start="1" end="6" delay="75"/>
<end/>
</animation>
<animation direction="left">
<sequence offsetY="32" start="19" end="24" delay="75"/>
<end/>
</animation>
<animation direction="up">
<sequence offsetY="32" start="37" end="42" delay="75"/>
<end/>
</animation>
<animation direction="right">
<sequence offsetY="32" start="55" end="60" delay="75"/>
<end/>
</animation>
</action>
<action name="sit" imageset="polearm-blunt">
<animation direction="down">
<frame offsetY="32" index="7"/>
</animation>
<animation direction="left">
<frame offsetY="32" index="25"/>
</animation>
<animation direction="up">
<frame offsetY="32" index="43"/>
</animation>
<animation direction="right">
<frame offsetY="32" index="61"/>
</animation>
</action>
<action name="dead" imageset="polearm-blunt">
<animation direction="down">
<frame offsetY="32" index="8"/>
</animation>
<animation direction="left">
<frame offsetY="32" index="26"/>
</animation>
<animation direction="up">
<frame offsetY="32" index="44"/>
</animation>
<animation direction="right">
<frame offsetY="32" index="62"/>
</animation>
</action>
<action name="attack_sword_stab" imageset="polearm-blunt">
<animation direction="down">
<sequence offsetY="32" start="9" end="12" delay="100"/>
<end/>
</animation>
<animation direction="left">
<sequence offsetY="32" start="27" end="30" delay="100"/>
<end/>
</animation>
<animation direction="up">
<sequence offsetY="32" start="45" end="48" delay="100"/>
<end/>
</animation>
<animation direction="right">
<sequence offsetY="32" start="63" end="66" delay="100"/>
<end/>
</animation>
</action>
</sprite>
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