summaryrefslogtreecommitdiff
path: root/sfx
AgeCommit message (Collapse)AuthorFilesLines
2009-08-03Moved back the fist sound to keep backward compatibility.Bertram1-0/+0
2009-08-03Added sfx sounds to zombies. (bcs86's contribution.)Bertram6-0/+0
2009-08-03Rearranged the sfx files to handle the long term contributions more nicely...Bertram38-0/+0
2009-08-03Added Dariunas's Contribution: 3 environmental sounds; (River flow, Burning ↵Bertram3-0/+0
Fire, and Waterfall)
2007-10-26Implemented monster hurt sounds and added new sound effects by Cosmostrator.Philipp Sehmisch5-0/+0
2007-02-26New sound effects by Cosmostrator.Philipp Sehmisch6-0/+0
2006-12-23Removed database files, minimaps, items, monster sprites, maps and sounds fromBjørn Lindeijer2-63/+0
the release. They will be released dynamically only.
2006-12-12Normalized versions of sound effects by Cosmostrator.Philipp Sehmisch27-0/+0
2006-12-01Monster sound effect patchPhilipp Sehmisch26-6/+52
2006-10-26Merged CMake branchBjörn Steinbrink1-0/+7
2006-02-26Got rid of .cvsignore files and converted them to svn:ignore properties.Bjørn Lindeijer1-2/+0
2005-05-15Ignore generated Makefile.in and Makefile.Bjørn Lindeijer1-0/+2
2005-05-01- Added installation of game data, install required on *nix systemsRodney Dawes1-0/+10
- Updated desktop file to work better - Install the desktop file to the standard location - Install the icon as tmw.png in the standard pixmaps data dir
2005-05-01Using original sound effectEugenio Favalli1-0/+0
2005-04-16- Cleaning Dev-Cpp project fileEugenio Favalli1-0/+0
- Updating ChangeLog - Adding level up sound
2005-04-10Resource manager can now load sfx and music as samples.Eugenio Favalli1-0/+0
(added a new sfx to test the sound engine)
2005-03-25Got rid of non-free levelup sound and put bow sound under F7 for testing.Bjørn Lindeijer2-0/+0
2005-03-25Moved level.ogg to new location, and put playing levelup sound under F7.Bjørn Lindeijer1-0/+0