Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2024-04-08 | Added effects for Mont Blanc and lowered crocronut volumes as 2 are used and ↵ | Ledmitz | 5 | -0/+0 | |
all were too loud for TMW | |||||
2024-04-05 | Floyd needed his own style | Ledmitz | 9 | -0/+0 | |
2023-12-07 | mobs | HoraK-FDF | 23 | -0/+0 | |
2023-11-29 | Added Rotter and Rot mobs and effects | Led Mitz | 10 | -0/+0 | |
2023-02-09 | Merge branch 'doomsday_mob_sfx+' into 'master' | Jesusalva Jesusalva | 6 | -0/+0 | |
Added many missing SFX for doomsday mobs, most bosses, all slime and more See merge request legacy/clientdata!498 | |||||
2023-02-09 | Merge branch 'reaper_sfx' into 'master' | Jesusalva Jesusalva | 9 | -0/+0 | |
Added reaper sfx to both reapers and added ball lightning and scythe mob sfx also See merge request legacy/clientdata!491 | |||||
2023-02-09 | Added reaper sfx to both reapers and added ball lightning and scythe mob sfx ↵ | Led Mitz | 9 | -0/+0 | |
also | |||||
2023-02-09 | Merge branch 'pollett_sfx' into 'master' | Jesusalva Jesusalva | 10 | -0/+0 | |
Pollett SFX were submitted by clort See merge request legacy/clientdata!495 | |||||
2023-02-03 | Added many missing SFX for doomsday mobs, most bosses, all slime and more | Ledmitz | 6 | -0/+0 | |
2023-02-03 | Pollett SFX were submitted by clort | Ledmitz | 10 | -0/+0 | |
2023-02-03 | Applied missing sounds and sprites and added ghost sounds | Ledmitz | 4 | -0/+0 | |
2023-01-04 | Standardized SFX. Mono no more than 64kbps@44Khz. Stereo no more than ↵ | Ledmitz | 132 | -0/+0 | |
160kbps@44Khz. | |||||
2022-10-15 | Added Terranite sounds | Administrator | 9 | -0/+0 | |
2022-09-20 | new mobs and fixes | HoraK-FDF | 2 | -0/+0 | |
2022-04-26 | Added bee and snail sounds (#384) | Ledmitz | 8 | -0/+0 | |
* Added bee and snail sounds * Added edits in license.md * Tried to resolve license conflict. Co-authored-by: Jesusaves <cpntb1@ymail.com> | |||||
2022-04-26 | skels_n_fallen_sfx (#385) | Ledmitz | 19 | -0/+0 | |
* skels_n_fallen_sfx * Added sfx to undead racesprite * Removed gender from racesprite to pass check * Changed miss.ogg to miss1.ogg in racesprite. | |||||
2022-04-26 | Added sounds for casket-monster which includes casket-open, environment ↵ | Ledmitz | 1 | -0/+0 | |
sound. Max volume for startle factor. (#396) | |||||
2022-01-29 | Added sounds to Flashmob (#395) | Ledmitz | 8 | -0/+0 | |
2022-01-29 | Pumpkin explosion sfx (#398) - Let's give heart attack to players | Ledmitz | 1 | -0/+0 | |
* Added sounds for casket-monster which includes casket-open, environment sound. Max volume for startle factor. * Added pumpkin-explosion.ogg and edited effects.xml | |||||
2020-09-30 | Added yeti and sasquatch sounds (#390) | Ledmitz | 17 | -0/+0 | |
* Added attribution to yeti moves as well | |||||
2020-09-30 | Added tengu sounds. (#393) | Ledmitz | 9 | -0/+0 | |
2020-09-30 | Added hit and miss sounds for Golems. | Ledmitz | 2 | -0/+0 | |
To do: hurt (if wanted) (#394) | |||||
2020-09-15 | Added extra shroom sounds, die1 and hurt1. Edited hit1. (#382) | Ledmitz | 3 | -0/+0 | |
After all - why not. | |||||
2020-09-15 | Added spider sounds and referenced some for scorpions too (#381) | Ledmitz | 9 | -0/+0 | |
Bcz why not | |||||
2020-04-20 | Doomsday Support Patch (Act 4/5) (#371) | Jesusaves | 1 | -0/+0 | |
Contains Act 5 maps (by kytty), and Act 4 monsters, items, music, and cutscenes. | |||||
2012-10-18 | Modified monsters.xml for adding loghead-hit1.ogg and added wolvern sounds | Yubaba | 9 | -0/+0 | |
Amended by Jenalya to comment out the wolvern hurt sound. It sounds weird when alternated with the hit sound. Include the sound nevertheless, so in case the client ever supports playing sounds only occasionally, it'll be available. | |||||
2011-06-21 | Remove a bunch of executable bits | Ben Longbons | 1 | -0/+0 | |
2010-09-01 | Updated the reaper's particle effect. | nmaligec | 1 | -0/+0 | |
Added the a new sfx for the reaper. | |||||
2010-05-27 | zombie sfx upgrade (By BCS) | Yohann Ferreira | 6 | -0/+0 | |
2009-12-25 BCS <9bi@comcast.net> * zombie/zombie-dying.ogg: Increased amplitude. * zombie/zombie-hit1.ogg: Increased amplitude and decreased pitch for better consistency. * zombie/zombie-hit2.ogg: Increased amplitude and tempo, added a slight wahwah to help hide cola-can-crush method. * zombie/zombie-move1.ogg: Increased amplitude. * zombie/zombie-move2.ogg: Increased amplitude and decreased pitch. Reviewed-by: Bertram | |||||
2009-09-03 | Added the last usable SFX files from Mantis #732. (From Krazyjakee) | Bertram | 1 | -0/+0 | |
2009-09-01 | Add squirrel SFX provided by krazyjakee | Bertram | 4 | -0/+0 | |
2009-08-03 | Added sfx sounds to zombies. (bcs86's contribution.) | Bertram | 6 | -0/+0 | |
2009-08-03 | Rearranged the sfx files to handle the long term contributions more nicely... | Bertram | 31 | -0/+0 | |