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2025-02-03Converted remaining rules (firstrule, thermin_cave)t2_mapThorbjørn Lindeijer11-94/+92
There is no example for the thermin cave and the related tileset has been deleted. It probably was never used, but could be restored when there is still interest in adding a new kind of cave to TMW.
2025-02-03Moved the Tiled project to top levelThorbjørn Lindeijer1-14/+0
2025-02-03Updated the icemountain rulesThorbjørn Lindeijer9-117/+91
The example_mountain.tmx now works again.
2025-02-03Updated the icecave rulesThorbjørn Lindeijer12-99/+88
The example_icecave.tmx now works again.
2025-02-03Restored set_{desert,icecave,icemountain,thermin_cave} tilesetsThorbjørn Lindeijer47-206/+69
And changed all references to these tilesets to be external. Also changed some references to the collision tileset to refer to the external tileset. Also corrected the parameters on the set_cave.tsx tileset.
2025-02-03Moved the "set_" tilesets among the other tilesetsThorbjørn Lindeijer78-157/+117
No real reason to separate them to their own folder.
2025-02-03Used automappingconverter to rename woodland rule layersThorbjørn Lindeijer28-280/+280
Now rules/woodland_example.tmx works again. Care needs to be taken to only use the automappingconverter after fixing the tileset references, otherwise it destroys tile layer data.
2025-02-03Replaced many internal tilesets with external tilesetsThorbjørn Lindeijer76-664/+234
Only exhaustive for woodland rules for now. Restored graphics/tiles/set_woodland.png from git history.
2025-02-03Updated cave rules to work with latest TiledAJ Keresztes15-269/+275
2025-02-03added tilesets for autogenerated mapsAJ Keresztes2-0/+8
2012-06-11tiled automapping rules: move DeleteTiles into its own first rule.Stefan Beller9-23/+43
2011-08-05Adding Automapping rules for thermin cavesStefan Beller11-0/+461
2011-07-07Automapper: fixing caves vertical wallsStefan Beller21-41/+64
This fixes the rules needed to be applied at corners, which have one direction with over layer. (Also all cave rules have been opened, visibility of all layers was activated, and saved again. Not really needed, just make all rules look smart. Also the maps are saved now with the latest map format.)
2011-02-13Automapping examplesStefan Beller4-54/+16
2011-02-13Improving Automapping rules for snowlands and desertsStefan Beller10-57/+396
Snowlands is slightly better usable, but not completely done.
2010-12-31ruleset for icecaves improvedStefan Beller4-16/+21
2010-12-19improving the rules for cave mapsStefan Beller7-25/+53
2010-12-15adding stuff for nivalisStefan Beller2-11/+22
2010-12-02rules improvedStefan Beller3-6/+28
2010-11-28fixup icecaves rulesStefan Beller2-13/+10
2010-11-21rules: entrances at icecavesStefan Beller1-0/+43
2010-11-21adding a new nivalis cavemapStefan Beller4-10/+23
to be used as a labyrinth
2010-11-21rules improvedStefan Beller7-33/+180
icecaves have more options now
2010-11-20rules improvedStefan Beller4-13/+16
2010-11-07woodland rule fixStefan Beller1-33/+13
2010-11-07rules for automappingStefan Beller31-1/+1695
Woodland! yay!
2010-11-07automapping rulesStefan Beller3-13/+16
2010-11-07rules for automapping featureStefan Beller41-800/+129
needs support for ruleset and ruleNotset layers!
2010-11-07rulesStefan Beller44-447/+697
2010-11-07support for carpets in caves with automapping featureStefan Beller6-26/+161
2010-11-07improved cave ruleset for automappingStefan Beller5-42/+75
added rules for mapping fringestuff
2010-11-07example for woodland automappingStefan Beller2-1/+24
2010-11-07automapping rules for woodlandStefan Beller10-0/+703
These rules are not finished. They work well with grass and high grass. Trees can be placed as well.
2010-11-07adding the rules againStefan Beller22-0/+871
This adds the rules again.