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This reverts commit c869bd04248faab68b96e580845d67b753d9d01d.
Revert "Fix a typo on npc188.xml xml link."
This reverts commit 10d793b62035388f1deed2e80c03dd8d9c311900.
Revert "Add npc-skeleton as the npc ID 188."
This reverts commit 4c4d4c453b50f69e9b0e1a7952589c9393746e6e.
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closes #121
closes #108
closes #100
closes #93
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The currently used sound is too specific and loud to be used as default sound.
also adding a line about a miss sound (also disabled), to make aware that it's possible to use.
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Running tools/formatXML.sh
Applying manual edits to:
- effects.xml to place comments above the line they belong to instead of below
- to paths.xml and portal-door.particle.xml to remove tabs within a comment
- to playerglow.particle.xml to remove an superflous '-->' which messed up the automatic indentation.
- used 'sed 's/^\(.*\)\(<!--.*-->\)\(.*\)$/\2\1\3/' -i npcs.xml' to move comments in front of the tags they belong to,
manually edited npcs 251 to 265
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Currently, the given paths are equivalent to the one set before.
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