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2010-08-22cave maps, new monsters, terranite equipmentWombat1-0/+6
new 012 cave maps, terranite equipment stats, xml/png for moggun/terranite
2010-08-18Sandstorm Mine ChangesWombat1-1/+41
Monsters and Map related Changes to Sandstorm Mines
2010-07-29Added the 'attack-action' parameter for weapons in items.xmlYohann Ferreira1-9/+9
The 'weapon-type' parameter (but not weapon_type) is now deprecated as for client data. I also changed the non-existing 'animation' parameter in 'attack' node of monsters to the real one ('action'). Finally "Temporary" low id weapons are finally gone!
2010-07-10Renamed bee-shadow and added shadow to butterflyDweems1-1/+2
-Gave the butterfly a shadow -Renamed bee-shadow to just shadow Signed-off-by: Jared Adams <jaxad0127@gmail.com>
2010-06-18Improve the butterflyChuck Miller1-1/+1
- Image is not Dyed - New Death animation - Added mising left and right frames
2010-06-18Add entry for the butterflyJared Adams1-0/+10
2010-05-14Fix lighting on slime monster sprite and reduce sheet.Jarrett Thomas-Huxley1-2/+7
Replace spider monster sprite.
2010-05-02Separated hat/antlers form Santa and Rudolph Slimes into accessory sheets, ↵Jarrett Thomas-Huxley1-4/+7
removed legacy Santa/Rudolph sheets & created new refs using exisint slime sheet. Made flower petal item recolorable. Added seajelly accessory to differentiate Sea Slime. Made additional xml fixes.
2010-05-02Removed redundancies from Flower sprite and made recolorable. Renamed ↵Jarrett Thomas-Huxley1-1/+1
Flower as Pink Flower, and Petal as Pink Petal.
2010-05-01Changed Bee shadow to accessory layer, removed redundant newlines from ↵Jarrett Thomas-Huxley1-50/+3
monsters.xml, removed invalid closing tag from monster-squirrel.xml
2010-04-29Bee monster, and Honey inventory (non-floor) itemJarrett Thomas-Huxley1-1/+56
2010-04-16Revert "Add the new offset parameter to the monster DB"Jared Adams1-1/+1
This reverts commit 2a08848dbfa26599d2b5a185d1f7d0c2aa4dd764. That commit isn't needed and causes problems for other things.
2010-03-12Add the new offset parameter to the monster DBJared Adams1-1/+1
For compatibility with the next client release.
2009-12-23Merge branch 'master' of git@gitorious.org:tmwdata/mainlinePhilipp Sehmisch1-27/+12
2009-11-03Add slime trail to Snailfother1-27/+12
2009-10-25Merge branch 'master' of git@gitorious.org:tmwdata/mainlinePhilipp Sehmisch1-7/+4
2009-10-16Fix a few things in monsters.xmlFreeyorp1-7/+4
Removes flame attack from the Skeleton, LadySkeleton, and Fallen. Adjusts a few typos in the opening comments
2009-10-15Merge branch 'master' of git@gitorious.org:tmwdata/mainlinePhilipp Sehmisch1-46/+80
2009-10-15Speed code unification part 2: Changed speed values in monsters.xml accordingly.Bertram1-46/+80
2009-10-09Merge branch 'master' of git@gitorious.org:tmwdata/mainlinePhilipp Sehmisch1-39/+113
2009-10-09Moved the monsters into the monsters/ subfolder.Bertram1-41/+41
2009-10-09Added Duck (pseudo-)monster by Meway and Fother J.Bertram1-0/+36
2009-09-29Fix ID for PoltergeistJared Adams1-1/+3
2009-09-29Add Poltergeist monsterJared Adams1-0/+36
2009-09-25Merge branch 'master' of git@gitorious.org:tmwdata/mainlinePhilipp Sehmisch1-7/+127
2009-09-23added a scripted attack to maggots (very nonsensical PoC)Philipp Sehmisch1-0/+1
2009-09-21Add graveyard monstersJared Adams1-7/+127
2009-09-17Added the I-am-a-boss script to maggots as a proof of conceptPhilipp Sehmisch1-0/+1
2009-09-03Added the last usable SFX files from Mantis #732. (From Krazyjakee)Bertram1-0/+1
2009-09-01Add squirrel SFX provided by krazyjakeeBertram1-0/+4
2009-08-20Stripped no longer needed attack angles from monster attacks in monsters.xmlPhilipp Sehmisch1-8/+0
2009-08-13Added pre-colored version of the snail monster (By Fother J)Bertram1-2/+38
Maybe, later on, after balancing, the monster should be made more generic in its own xml definition, and the dye colors moved to monsters.xml.
2009-08-03Added the wisp monster (Crush's contribution).Bertram1-0/+41
2009-08-03Added sfx sounds to zombies. (bcs86's contribution.)Bertram1-0/+6
2009-08-03Rearranged the sfx files to handle the long term contributions more nicely...Bertram1-57/+57
2009-06-24Added fire lizard with particle effect.Philipp Sehmisch1-1/+34
2009-03-14Add squirrelJared Adams1-0/+17
2009-03-13Add clover patch and 4 leaf clover itemJared Adams1-0/+17
2009-01-10Added Zombie monster by FotherJ. Animation timing could still need some ↵Philipp Sehmisch1-0/+17
fine-tuning.
2009-01-06Add missing XML declarationsJared Adams1-0/+1
2008-12-31Make sure every monsters has HPJared Adams1-0/+364
I just took the maggot attributes and gave them to every mob that was missing them.
2008-11-21Merge branch 'master' into map-renamingFate1-2/+24
Conflicts: monsters.xml
2008-11-20made maggots slower and added an immobile, passive flower monster (id 12) ↵Philipp Sehmisch1-4/+26
for easier testing of hit detection.
2008-11-13Converted DOS newlines to UNIXBjørn Lindeijer1-459/+459
2008-11-13Converted DOS newlines to UNIX for monsters.xmlBjørn Lindeijer1-459/+459
2008-10-30Some attack angle changes by Kage JittaiJared Adams1-1/+1
2008-10-25Commit Manits 504Jared Adams1-0/+4
2008-10-23Commit Mantis tasks 368, 486, 490, 463, and 499Jared Adams1-1/+1
2008-10-19Add grass snake (client)Jared Adams1-0/+4
2008-10-06Added particle effect to fire goblin attack (0.1.0 only)Philipp Sehmisch1-0/+36