Age | Commit message (Collapse) | Author | Files | Lines |
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Fixed description on Guy Fawkes Mask in items.xml to match the defense in
item_db.txt. Added collision tiles to 031-3 to prevent mobs from spawning
in areas players can't reach.
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-Added logs infront of jacks house to match 009-1.tmx
-Changed back to gzip from zlib
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Mobs added to new Kaizei maps, art and xml for Ice Element and Yeti
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Conflicts:
items.xml
monsters.xml
npcs.xml
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Bug was reported by natsuki3 on the forum:
http://forums.themanaworld.org/viewtopic.php?f=8&t=11817
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a cave below the snowfields in nivalis
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to be used as a labyrinth
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adding new caves and warps for all maps
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map 009-4 added with new items in items.xml related to quest
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the automapping feature did produce some errors at the transition
to non-automapped regions (the bilevel regions )
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Due to errors the map was completely redone with the automapping feature.
little changes ( more Fringe stuff )
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added mobs to new cave map, added a carpet to identify bandit lord entrance
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location changed from maps/rules/* to rules/*
This was done to avoid trouble with the serverscripts of tmw.
(So there are only those maps in the maps folder which are needed for the game.)
The automapping feature got a more powerful logic.
So there were slight changes at the rules as well
In the rules folder there are 3 examples for automapping.
There is just the set layer done. After automapping the rest
of the maps is set up automatically.
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There were some spikes not covered by the Over layer.
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This adds all the rules (folder rules in ./maps adn ./maps/rules.txt)
and tiles (graphics/tiles/set_*) needed for the automapping feature.
These rules help only mapping caves, icecaves and icemountains at the moment.
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There were some over layer tiles missing.
now it looks like a real cave.
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bandit, bandit lord, bandit hood graphics in appropriate folders
11-6.tmx had tiles on wrong layer, now fixed
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New 11-6 map added and warps added to 11-1 and 11-4 to get to 11-6
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2 tiles changed
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This is the crypt without mobs, but functional in all other needs.
added needed tilesets
removed map 030-3 which was a testing map for this.
new file: graphics/tiles/Crypt-Fringe-x3.png
new file: graphics/tiles/Crypt-Fringe.png
modified: maps/027-1.tmx
new file: maps/027-3.tmx
new file: maps/027-4.tmx
deleted: maps/030-3.tmx
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Fixed warping and collision bugs in 012-4 and 027-2
fixed terranite equipment to correspond with item_db in items.xml
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mobs and a few minor fixes made to 012-4.tmx, a new cave map
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Map fixes and mob adds to several maps. Removed maps not to be used.
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Removed the warp object to 002-4, warp is now based on an npc
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new 012 cave maps, terranite equipment stats, xml/png for moggun/terranite
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Monsters and Map related Changes to Sandstorm Mines
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This reverts commit 2ee532afb6640ee469d9a08725a7da72936c4173.
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added golbenez npc id
modified: npcs.xml
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Particles for zeny sink and 027-2.tmx graveyard inn (no objects added)
new file: graphics/particles/golbenez.particle.xml
modified: maps/027-2.tmx
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Signed-off-by: Jared Adams <jaxad0127@gmail.com>
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Reviewed-by: Turmfalke
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-Missing tree in the outskirts
-Missing piece of building
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The maps 017-1 (the forst with the theatre) and 028-1 (doctor's island)
contained some small disconnected areas. Mobs would respawn there and
would be stuck there until the server is restarted. The holes are now
filled with collision tiles.
Signed-off-by: Maximilian Philipps <Turmfalke2007@web.de>
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