Age | Commit message (Collapse) | Author | Files | Lines |
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instead
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to be placed near the wall.
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a tile by Ali-G in the cave.png tileset.
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Ali-G.
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would not have had a use.
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"Fringe" to layer "Ground2".
Removed two trees that will be a problem in the next map: 045-1.
10 115 & 14 113
Fixed the shadows of the two houses in 034-1.
34 66 & 67 97
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018-2, 020-3, 031-3, 042-2, 044-1
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The dirty floor tile was used instead of the normal one.
Using the dirty floor tile, we could see that the floor was repeating itself.
It now looks natural.
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wall to warp in the house. Player now needs to "enter" the house.
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Added a snow particle effect made by Dark_Mage on 030-1 and 034-1.
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Added in the stairs of the top floor of the hurnscald inn.
Added in the stairs of hurnscald hospital.
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which the bot is getting checked.
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002-1, 009-1, 021-1, 022-1, 041-1, 004-1, 010-2, 005-4, 011-5, 018-1, 018-2, 024-1, 024-2.
Added an over layer, even if unused, on maps 032-1 and botcheck area.
Removed some over layer tiles and put them on ground or fringe layer, depending the sitation of maps: 012-3 (ground), 005-4 (ground & fringe).
Map 011-5 had some collision tiles put outside of the map: layer height = 204, map height = 190.
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128). Player was able to activate barrier by walking on the floor on top of the barrier.
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Missing Collision Tile - 145 143 & 147 143 Fixed walls
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to add realism to the map. Was already on most of the cave maps.
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104, 210 150 and 252 146.
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sometimes.
Also added some forgotten particle effects on torches.
Tested.
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