Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2011-07-05 | Fixed a lot of issues in several maps, especially cave maps. Most of the ↵ | Ali-G | 19 | -121/+121 | |
problems were done because of the automapper. | |||||
2011-07-04 | Added particle effect for bonfire. | Dark Nick | 1 | -0/+1 | |
2011-07-02 | Fixed a hidden path for tall hats. | Ali-G | 1 | -6/+6 | |
2011-07-01 | Added the mob drops for the rossy quest. The grub-slime.png icon is still ↵ | Ali-G | 2 | -3/+3 | |
missing though. Some maps were also fixed. Moreover, Flyvern became Hyvern. In addition, the brass armors became bromenal armors, however their sprites and icons kept the same name with "brass" in them. | |||||
2011-07-01 | Added the flame on the candle helmet which implied some fixes on few maps. | Ali-G | 3 | -8/+8 | |
2011-06-30 | Made a lot of fixes including layer issues, collision issues, wrong tiles ↵ | Ali-G | 12 | -198/+163 | |
choosed, etc... | |||||
2011-06-21 | Remove a bunch of executable bits | Ben Longbons | 3 | -0/+0 | |
2011-06-19 | fixing some layer issues in the new room on 009-2 | Jessica Tölke | 1 | -4/+4 | |
2011-06-18 | Hurnscald Inn: | Jessica Tölke | 2 | -27/+44 | |
changing maps to what it was before, adding private rooms in the left wing according to intention of original author | |||||
2011-06-18 | Removing a wrongly imported tileset in 009-2. | Jessica Tölke | 1 | -3/+0 | |
2011-06-18 | Made the hurnscald inn interior and exterior match. | Ali-G | 2 | -34/+37 | |
2011-06-17 | Make stumps walkable on the Candor external map | Ben Longbons | 1 | -5/+6 | |
2011-06-17 | 042-1, 042-2, 041-1, 022-1 : some changes and fixes, adding warps and music | Jessica Tölke | 4 | -30/+150 | |
2011-06-17 | Added 042-2 | DJ Weems | 1 | -0/+35 | |
-Added 3 inside buildings for 042-1 | |||||
2011-06-17 | 004-1, 022-1, 041-1, 042-1: fixing some warps and changing some collision tiles | Jessica Tölke | 4 | -27/+20 | |
2011-06-17 | make all maps that use zlib compression use gzip compression instead | Jessica Tölke | 6 | -67/+67 | |
2011-06-17 | checking 033-1 and finishing 034-1 | Dweems | 2 | -27/+29 | |
2011-06-17 | Added 041-1 and 042-1, connecting to 004-1 and 022-1 | deejay | 4 | -58/+208 | |
2011-06-16 | Simplified a battle cave so that the char level 50 has a chance to end the ↵ | Ali-G | 1 | -1/+1 | |
battle before the end of the timer. | |||||
2011-06-16 | Fixed some maps issues, added 2 new mobs, added the leaf particle effect. | Ali-G | 2 | -10/+3 | |
2011-06-15 | Improved both maps. | Ali-G | 2 | -12/+5 | |
2011-06-12 | Simplified a battle cave for players. | Ali-G | 1 | -7/+9 | |
2011-06-12 | Fixed a warp that shouldn't be here. | Ali-G | 1 | -7/+0 | |
2011-06-12 | Changed some warp points due to barriers for the quest. | Ali-G | 3 | -96/+5 | |
2011-06-12 | Changed some mobs location. | Ali-G | 1 | -12/+5 | |
2011-06-12 | Added new caves to make the quest longer. Also fixed some layer issues and ↵ | Ali-G | 2 | -63/+101 | |
added some warps. | |||||
2011-06-12 | Added some fire particles that were missing. | Ali-G | 1 | -2/+11 | |
2011-06-12 | Added some mobs and warps to these maps. | Ali-G | 3 | -5/+167 | |
2011-06-12 | Fixed a lot of issues. | Ali-G | 1 | -4/+4 | |
2011-06-12 | Changed the position of a cave to make it invisible from other caves | Ali-G | 1 | -4/+4 | |
2011-06-12 | Added some new maps on 025-4 + fixed some layering and collision problems on ↵ | Ali-G | 2 | -21/+20 | |
both maps 025-3 and 025-4. They are finished, only missing are the fire particles, mobs and warps. | |||||
2011-06-12 | Added collision and fire | Developer | 1 | -16/+24 | |
2011-06-12 | fixed some layering and collision problems | Ali-G | 1 | -4/+4 | |
2011-06-12 | Added some tiles on over for the secret passage. | Ali-G | 1 | -2/+2 | |
2011-06-12 | Map 025-3: Main Hall is finished. All that is needed on it are the warps to ↵ | Ali-G | 2 | -0/+88 | |
the caves of map 025-4 + light for the torchs. Map 025-4: Small Caves are not finished. Some new battle fields (random small caves) need to be made. The warps from 025-3 to these are random, everything exaplined on forum. | |||||
2011-06-10 | Improved some warps between 010-1 & 011-1. And also between 018-1 & 018-3. | Ali-G | 4 | -34/+33 | |
2011-06-10 | Made Darnel NPC (map 027-2) fit the table where he sits by changing his ↵ | Ali-G | 1 | -1/+1 | |
spritesheet and the table where he sits: the tile (in over layer) in front of him was removed to avoid an overlaping problem. Same thing with the beer is still happening but that'll stay like this unless the author of the NPC agrees to let it be changed. | |||||
2011-06-10 | Add the data need for the electricity boss battle | Chuck Miller | 2 | -17/+75 | |
2011-06-04 | Removed the fluffies and replaced by snails. Also changed the hp given by 4 ↵ | Ali-G | 5 | -66/+71 | |
food items. Amendment by Wombat: decrease delay for snail trail particle | |||||
2011-06-02 | fluffy mob added | Wombat | 1 | -1/+9 | |
2011-05-26 | Removed some ground that was supposed to be only under graveyard stones. | Ali-G | 1 | -1/+1 | |
2011-05-24 | 2 tiles missing | Ali-G | 1 | -1/+1 | |
2011-05-23 | Fixed some layer and collision issues. | Ali-G | 3 | -23/+23 | |
2011-05-02 | Fix warp from Caretaker's house | Jared Adams | 1 | -2/+2 | |
2011-05-02 | Map 011-6 had few layer and collisions issues that were fixed. Thank you to ↵ | Ali-G | 1 | -7/+6 | |
Ginaria for reporting. | |||||
2011-05-02 | Fixed a few benches and cupboards | Ali-G | 1 | -6/+6 | |
2011-04-29 | Fixed some layering problems with 3 beds + 2 fournitures | Ali-G | 1 | -4/+4 | |
2011-04-29 | Fixed layering problems | Ali-G | 1 | -9/+9 | |
2011-04-26 | Fixed a tile + some collisions in graveyard and easter island. | Ali-G | 16 | -129/+124 | |
By "ticked some boxes" I mean that when you open it, it doesn't show everything such as collisions and/or ground, etc… I fixed that. Nothing to worry about, there isn't any other change on these maps. Woodland_graveyard_crypt.png -> fixed some weird blue pixels on the roof. 027-1.tmx: - Fixed some ground under two graves. - Changed some collisions here and there and erased two trees. These link because people could walk onto these two trees 028-1.tmx -> Changed some collisions near the water. Sometimes, people could walk on the water and somewhere else, they couldn't walk on the ground. 010-2.tmx -> Erased some grey ground that was not in the map itself, doesn't change the map at all. 003-2.tmx -> ticked some boxes 008-1.tmx -> ticked some boxes 009-3.tmx -> ticked some boxes and something more! 013-1.tmx -> ticked some boxes 013-3.tmx -> ticked some boxes 015-3.tmx -> ticked some boxes 017-2.tmx -> ticked some boxes 018-3.tmx -> ticked some boxes 029-3.tmx -> ticked some boxes 030-1.tmx -> ticked some boxes 031-1.tmx -> ticked some boxes 031-2.tmx -> ticked some boxes 031-3.tmx -> ticked some boxes | |||||
2011-04-04 | minor map layering issue | Wombat | 1 | -2/+2 | |
cauldron on wrong layer |