Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2012-10-03 | Solved Overlapping issues in: | tux9th | 10 | -59/+59 | |
020-1, 030-1, 031-1, 032-1, 033-1, 034-1, 044-1, 045-1, 046-1, 047-1. Fixed collision errors in: 030-1, 031-1, 034-1, 044-1, 045-1, 046-1, 047-1, 048-1. Amended by Jenalya to fix position of (0,0) spawns on 047-1. They were on (5,0) due to the resize. | |||||
2012-09-27 | Fixed overlapping issues in: | tux9th | 9 | -27/+27 | |
* 006-1, 021-1, 022-1, 024-1, 041-1, 042-1 Fixed Watercollision to global standard in: * 001-1, 003-1, 004-1, 021-1, 022-1, 041-1, 042-1 | |||||
2012-09-24 | Bugs in Maps fixed: | tux9th | 12 | -81/+101 | |
009-1: * Layer Issue at 37,32 * some tileset misuse 010-1: * Collision errors * edited the Diamond's Cove, collision now square, edited layers, added over2 in which the roof is now, windows into fringe, house into ground. 011-1: * Layer Issues Plants, Stones around 30,50 going south and west from there * Collision errors around 64,69 and other collisions * Layer Issues at the Roof around 94,24 * Tileset Issues at the Roof around 94,24 * Shadow at 54,64 * Shadow at 83,30 * Overlapping: to 014-1, 008-1, 015-1, 011-1 Fixed 012-1: * Collision error at 140, 144 * several other collision errors similar to 140,144 * some layer issues, some still remain 013-1: * Warppoint to 055-1 * Collision error at 34,65 and some other places * Collision + tilesetuse at the magic house * Layer issues between over and fringe fixed * Cleaned up all layers, removed tiles which were overwritten by the layer above and moved tiles to the correct layers * Overlapping to 012-1 014-1 * Overlapping to 027-1 * Collision issues * Layer Errors 015-1 * Overlapping to 014-1 * Collision Errors 017-1 * Collision errors * Shadow error at 47,24 * removed plant at 42 ,23 * renamed Road layer to Lower, because there is more than just road on it. Lower fits better * numerous layer issues * warp to 056-1 018-1: * Overlapping to 055-1 027-1: * Overlapping to 015-1 and 014-1 * Collision Errors * Changed Collision at House, House is 3 tiles deep therfore only 3 tiles collision * added a missing tree 055-1: * Collision errors (Trees, Footbridge) * Warppoint to 013-1 * Overlapping to 018-1 * Tileset order * Map now fits into the global continent concept * Edited monster spawns to fit the larger map 056-1: * some Collisions * Overlapping to 017-1 * Overlapping to 055-1 * Warp to 017-1 * Tileset order | |||||
2012-09-13 | Set "Ride of the Valkyries" as botcheck music | Ben Longbons | 1 | -0/+1 | |
2012-09-07 | Changes on existing maps for Waric and Orum Quest + adding warps to new maps ↵ | tux9th | 5 | -16/+49 | |
(055, 056) | |||||
2012-09-07 | New maps for Waric and Orum quest. + minimaps | tux9th | 3 | -0/+446 | |
2012-08-28 | Changes for kylian's foodstore | tux9th | 2 | -7/+21 | |
2012-08-25 | added missing tiles at 177/179,75 and 2 more | tux9th | 1 | -1/+1 | |
2012-08-21 | Shelf was in Over Layer moved to Fringe, reported by Johanne Laliberté | tux9th | 1 | -4/+4 | |
2012-08-13 | Convert map compression format back to gzip. It turned out that the 0.5.0 ↵ | Jessica Tölke | 94 | -62014/+1353 | |
client, which is still supported, can't handle CSV. | |||||
2012-08-11 | added missing collision tile at 26,45 on 029-1 | tux9th | 1 | -2/+2 | |
2012-08-10 | added missing tiles who got deleted through removal of fixme tileset | tux9th | 1 | -14/+14 | |
2012-08-08 | unified collision tiles for beds, moved top part of woodland indoor beds to ↵ | tux9th | 13 | -98/+98 | |
over layer | |||||
2012-08-07 | fixed collision tiles at lake 72,49 to global standard, therefore being able ↵ | tux9th | 1 | -12/+12 | |
to walk on the edging | |||||
2012-08-07 | added missing collision tile | tux9th | 1 | -2/+2 | |
2012-08-06 | fixed tilesets in 028-3 | tux9th | 1 | -51/+51 | |
2012-08-06 | fixed tilesets in 027-3/4 | tux9th | 2 | -178/+84 | |
2012-08-06 | fixed tilesets in 027-2 | tux9th | 1 | -47/+47 | |
2012-08-06 | replaced fixme tilesets in 009-4 with fixed versions | tux9th | 1 | -83/+83 | |
2012-08-05 | Fixed Tileset Pots_x2 in 009-2, added the fixed tileset | tux9th | 1 | -5/+5 | |
2012-08-03 | Fix use of barbarians-outdoor-fixme tileset | tux9th | 1 | -5/+5 | |
2012-08-03 | Add two missing collision tiles. Reported by tuX9th. | Jessica Tölke | 1 | -2/+2 | |
2012-08-01 | Fix improper use of an effectively x2 tileset. | Ben Longbons | 1 | -3/+3 | |
2012-08-01 | Fix tux9th's map changes for the new standards. | Ben Longbons | 3 | -423/+405 | |
2012-08-01 | Maps for PvP-last man standing Event | tux9th | 3 | -4/+860 | |
2012-07-31 | Canonicalize tileset order and use external tilesets | Ben Longbons | 92 | -42135/+39465 | |
2012-07-21 | Fixes on maps, bugs reported by Rodrigo. | tux9th | 2 | -6/+6 | |
027-1: remove tiles from the over layer around 85,83 031-2: remove tiles from the collision layer around 70,24 | |||||
2012-07-20 | Canonicalize tileset names. | Ben Longbons | 73 | -375/+375 | |
Also remove some executable bits | |||||
2012-07-17 | Fixed the large mapping error on 042-1 | Dweems | 6 | -1316/+1704 | |
042-1 had been completely remapped. 041-1, 024-1, and 022-1 have been fixed accordingly to match 042-1. | |||||
2012-07-17 | Remove warp to hideout on 017-4, since the quest planned for that place ↵ | Jessica Tölke | 1 | -7/+0 | |
isn't finished yet. | |||||
2012-07-15 | Some restructuring of the cave reachable from 017-1 and adding new caves. | Jessica Tölke | 4 | -343/+1354 | |
Moving cave from 013-3 to new map 017-3. Add new cave parts on 017-4, which connects different parts of 017-3. | |||||
2012-07-15 | Removing empty objects from 011-6 and 031-2. | Jessica Tölke | 2 | -2/+0 | |
2012-07-12 | Fix bugs in maps caught by my stricter converter | Ben Longbons | 12 | -32/+32 | |
2012-07-11 | Convert all maps to CSV. | Ben Longbons | 90 | -1328/+61310 | |
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit. | |||||
2012-06-20 | Fix some layer issues of the fence on 020-1 reported by Qwerty Dragon. | Jessica Tölke | 1 | -12/+12 | |
2012-06-03 | Removed several trees in 047-1 as they were literally on the cliffs. | Alige | 1 | -1/+1 | |
2012-06-03 | Some fixes on the border between 019-1 and 033-1. | Alige | 2 | -22/+22 | |
Added a missing ground tile on 019-1 (25,68). Fixed the same ground tiles in 019-1 (22,57) and 033-1 (120,57). | |||||
2012-05-20 | Resaving maps 046-1 and 047-1 in gzip instead of zlib, so it's compatible ↵ | Jessica Tölke | 2 | -26/+24 | |
with the converter tool. | |||||
2012-05-14 | fix collision and a mapbug | Stefan Beller | 2 | -24/+26 | |
a rock was missing a collision and some cliffs needed correction. | |||||
2012-05-13 | Fixed a broken cliff (two tiles in wrong layer) | Erik Schilling | 1 | -5/+5 | |
2012-05-08 | Move some wrong tiles from the over layer to the ground layer. | Jessica Tölke | 1 | -4/+4 | |
2012-04-30 | Fixing collision tiles. | Jessica Tölke | 1 | -1/+1 | |
2012-04-29 | Fill some enclosed tiles with collision. Reported by GonzoDark. | Jessica Tölke | 1 | -1/+1 | |
2012-04-25 | Open warp from 034-1 to 046-1. | Jessica Tölke | 1 | -3/+3 | |
2012-04-18 | Adapting maps to the tileset changes in the previous commit. This involves ↵ | Jessica Tölke | 11 | -60/+127 | |
some layer changes. | |||||
2012-04-18 | Adding some carpets on 048-2 to make the floor less repetitive. | Jessica Tölke | 1 | -1/+1 | |
2012-04-14 | Adding music to 011-6 (Bandit Cave). | Jessica Tölke | 1 | -0/+1 | |
2012-04-10 | Snow maps: | Jessica Tölke | 6 | -146/+457 | |
- Resave maps with gzip compression instead of zlib. - Fix warps. - Add music to 046-3. - Add monsters. - Fix some collision. | |||||
2012-04-10 | Starting the snow area expansion | Stefan Beller | 5 | -17/+544 | |
These new maps for snow area will lead to one of the Sages and to the barbarian village. | |||||
2012-03-29 | Adding 048-2, indoor of Blue Sages mansion. | Jessica Tölke | 1 | -0/+177 | |