Age | Commit message (Collapse) | Author | Files | Lines |
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* moved all x1 tiles from Fringe to Ground2/3
* fixed collision at 99,124 by inserting a stone
* fixed some minor overlapping issues
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collision on palm trees on 002-1
Over tiles by west entrance on 021-3
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Conflicts:
license.txt: graphics/tiles/Woodland_ground.png was changed in master
added also enchilado here, since that edit was forgotten
npcs.xml: id conflict with trapper and supply chest, moved supply chest down to 378
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Map edits to set all layers the same.
added 021-3 sewers
added 002-2 Malvox house
added 002-3 mining camp
added 043-1 new area for slime quest
added 043-3 new dungeon for slime quest
moved old 002-3,002-4 down one level
added sewer entrances to 021-2
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011-1:
* Fixed part of Oscar's House in 011-1.
* updated minimap.
018-1:
* moved all x1 tiles from Fringe to Ground2.
* Fixed overlap to 011-1 regarding changes on 011-1.
* repaired the roof of the Woodland Mining Camp Indoors.
* added a "To" to the name of the warps to 018-2.
* removed some dirt tiles at 35,0.
* updated minimap.
* removed collision at:
47,62
46/47 ,64
50, 66/67
129,96
54,79
54-59,80
018-3:
* moved all x1 tiles from Fringe to Ground2.
* overwrote tiles 90,100 - 96,108 - 103,108 - 110,49 with floor tiles on Ground.
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055-1:
* Moved warp 100,82 to 100,83.
* because warp on 055-3 was moved, warp on 055-1 to 055-3 had to be edited.
055-3:
* Fixed warp offset at 98,114.
* Added south cave exit tiles to Over.
* moved warp from 50,42 to 50,43.
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* Added collision at 057-1 108,39.
* moved tile from Over to Ground2 at 057-1 65,49.
* Added black tile to over at 025-3 157,83.
bugs reported by straelyn
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021-1:
* Moved all x1 tiles from Fringe to Ground2.
* Renamed Ground1 to Ground.
* Fixed Houses which were in Ground2 and belonged to Ground.
* Fixed collision at the small pond at 105,140.
* Added Plant at 123,23 and fixed collision around it.
* Moved tiles at 107,48 into the correct layer.
* Fixed warps into the new forge, renamed the warps to the old forge.
* Edited all warps to have a "To <South Tulimshar>" instead of "to".
* Added collision tiles to where Hetchel sits.
021-2:
Cleaned up the mess in the new forge:
* Cleaned up numerous layers, removing tiles which were overwritten by other tiles, moving them into the correct layer, replacing tiles with their newer x2 version.
* Fixed collision at:
- Chairs
- Shelves
* Fixed warps out to 021-2.
* Edited all warps to have a "To <South Tulimshar>" instead of "to".
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* moved x1 tiles from Fringe to Ground2.
* ran tools/minimap-render.py 015-1
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* fixed 20 tile borderzone.
* moved 76,20 from Over to Ground3.
* removed all tiles from Ground2 which were already in Ground.
* exported tilesets. map is now using <tileset>.tsx.
* moved 24, 23 / 24 from Ground2 to Ground.
* edited Authors; tux9th is not an author of this map.
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removed Collision:
* 35,36
* 137 / 138 ,84
* 75 / 76, 100
* 47, 84
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moved and removed tiles which were overwritten by tiles in upper layers.
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Older clients can't read zlib.
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into paving-the-way
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* Renamed SubFringe to Ground2.
* Moved x1 tiles from Fringe to Ground2.
* Added grass tile to 55,112 on Ground and moved cliff tile to Ground2 - reported by enchilado.
* removed collision at shore to fit global standards.
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* Move the roof from Fringe to Lower2
* Add missing tile of the building at (69,74)
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* removed orphan path tiles.
* removed orphan tree trunks.
* moved tree trunks from Ground2 to Ground.
* fixed missing tree tiles in over.
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leaving one fence tile in Fringe.
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* Moved x1 tiles from Fringe to Lower. Part of a roof remains in Fringe.
* added roof edge at 78,74.
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* Moved x1 tiles from Fringe to Ground2.
* Moved treetrunks from Ground2 to Ground.
* Erased orphan fence tiles within trees.
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* Moved x1 tiles from Fringe to Ground2
* Moved stones from Over to Ground2
* Removed grass tiles from Ground2
* Removed water tiles from Ground2
* Moved transparent tiles from Ground to Ground2 and replaced them with opaque ones
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Remove one of the spawns and give a much larger delay to the other one.
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treetrunks
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* 007-1
* 010-1
* 016-1
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The nearby tree needs to be moved into the over layer too because of this.
Problem reported by veryape.
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and made all layers visible
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Reducing the respawn time to 2-3 minutes. Players
complained about the long waiting time.
Reviewed-by: Johanne, bjorn
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