summaryrefslogtreecommitdiff
path: root/maps
AgeCommit message (Collapse)AuthorFilesLines
2009-09-06Stray, empty tiles removed from mapsKess Vargavind23-112/+111
A couple of the maps had thousands of these... The initiative that has begun to give empty/free tiles some graphics is a needed one. A couple of "monster traps" were removed as well, I'll submit a patch with the walkmaps later. Maps: 003-1, 013-1 and 018-1. The three swamp/cemetery maps have not yet been checked.
2009-09-05Removed path endings from west swamp and selected a more appropriate music.Philipp Sehmisch1-2/+2
2009-09-05Removed path endings from east swamp and set more appropriate musicPhilipp Sehmisch1-2/+2
2009-09-05Some fixes to new mapKess Vargavind1-13/+5
Monster fixes, some empty tiles removed and wrongly placed tiles. Will probably need some more fixing.
2009-09-04Corrected map properties of graveyard mapsPhilipp Sehmisch1-3/+11
2009-09-04Add graveyard maps and tilesJared Adams4-0/+337
2009-08-310000744: Little tileset bugsMaximilian Philipps2-10/+20
2009-08-16Fix a bad collision tileJared Adams1-1/+1
2009-08-03Added the keepratio parameter in maps where the spotlight is used.Bertram4-0/+4
2009-07-31Added the keepratio overlay parameter to the miners' cave and terranite ↵Bertram1-28/+29
items.xml def for real.
2009-07-19Fixed collision layer mess-up in my previous commitThorbjørn Lindeijer1-16/+16
I hadn't noticed that the firstgid of the collision tileset had changed.
2009-07-19Fixed two collision tilesThorbjørn Lindeijer2-4/+4
2009-07-18Add do_npc_close commands to test NPCsJared Adams1-0/+5
2009-07-18small layer/collision bugMaximilian Philipps1-3/+3
2009-07-13Add a missing collision tile to 014-3.tmxFreeyorp1-1/+1
Reported by DeanWeen on IRC
2009-06-21Adjust some more respawn rates to counter botspots in snake mountain.Dennis Friis2-45/+45
2009-06-17Move some woodland spawns into TMX formatJared Adams8-8/+512
2009-06-17Added 30s/100s default respawn rates everywhere, adjusted some broken ↵Fate22-16/+233
respawn rates here and there
2009-06-16Some adaptions to the size of spawn areas in and around TulimsharBjørn Lindeijer4-44/+32
No changes made to spawn delays and maximum creatures. I just increased the size (and merged) some spawn areas in order to make the spawning a bit less predictable.
2009-06-14Merge branch 'master' of git://gitorious.org/tmwdata/mainlineChuck Miller2-9/+89
2009-06-06Add docks for Tulimshar and HurnscaldJared Adams2-9/+89
2009-05-31Fix 008-1.tmx to include collision tiles for a tree at (118,97) and (119,97)Freeyorp1-1/+1
2009-05-29Merge branch 'master' of git://gitorious.org/tmwdata/mainlineChuck Miller1-2/+7
2009-05-24New layer for road 017-1Blue1-2/+7
Fixing the floor items under the root with 0.0.29 in 017-1 map.
2009-05-16Merge branch 'master' of git://gitorious.org/tmwdata/mainlineChuck Miller1-2/+7
2009-05-15Map 018-1 - Collision fix for a tree and added a sub fringe layer for under ↵Scott Ellis1-2/+7
some trees.
2009-05-13Add map 011-5 (The SnakeLord Map)Chuck Miller1-0/+33
2009-04-10Continuity fix for map 002-1/003-1Scott Ellis1-4/+4
2009-03-22Fix the fruit tree on map 018-3Jared Adams1-9/+9
2009-03-21Add dock tiles for TulimsharJared Adams1-2/+10
2009-03-21Add clover patches to woodland mapsJared Adams12-4/+93
Also add some flowers to Hurnscald
2009-03-07Add 021-2, 024-1, and 024-2Jared Adams4-17/+367
2009-03-05Collision tile tweaks, bit more continuity fixing for outer Hurnscald, miscScott Ellis3-6/+6
2009-03-02Merge/rename oversized forest tilesJared Adams12-155/+143
2009-02-24Adjust mobs on 002-3Jared Adams1-20/+92
2009-02-17Fix position of warp on map 013-3Jared Adams1-1/+1
2009-02-16Added bot check map for server admins to monitor suspicious characters.Philipp Sehmisch1-0/+28
2009-02-13Fixed continuity around hurnscaldScott Ellis2-4/+4
2009-02-12Various map fixes as reported by HaayScott Ellis7-29/+29
:100644 100644 93ff700... e1badd6... M maps/007-1.tmx :100644 100644 0091cf2... 2af129f... M maps/008-1.tmx :100644 100644 eea35ee... 9a84eb7... M maps/009-1.tmx :100644 100644 4bbc619... a62128a... M maps/011-1.tmx :100644 100644 ea6315f... 6dbdc6e... M maps/014-1.tmx :100644 100644 711462f... cd77d13... M maps/019-1.tmx :100644 100644 ca39abb... df6dc86... M maps/020-1.tmx
2009-02-11Fix some layer bugs on 021-1`Jared Adams1-3/+3
2009-02-08Add map 021-1Jared Adams3-13/+146
2009-02-06Fix music on various mapsJared Adams4-4/+4
2009-02-05Adjust sand stormsJared Adams2-7/+3
2009-02-04Fix up the demon mines a bitJared Adams4-5/+36
2009-01-31Remove old snow setsJared Adams2-38/+50
Maps 019-1 and 020-1 converted by turmfalke
2009-01-28Fixed some buggy animation tiles in the woodland hill map.Philipp Sehmisch1-2/+2
2009-01-24Add a dock in progress to 008-1Jared Adams1-3/+3
2009-01-24Remove remaining instances of cave_bilevel_waterJared Adams2-12/+17
Also start using the south cave exists
2009-01-24Adjust snake spawns in desert canyonJared Adams1-1/+5
2009-01-22Update of cave water drop animations by Octalot.Philipp Sehmisch1-1/+142