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path: root/maps/055-1.tmx
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2023-12-07mobsHoraK-FDF1-13/+29
2023-11-08SC_MATKPOTHoraK-FDF1-18/+25
2023-04-12maps resaved with 1.10.1 and renamed some fieldsHoraK-FDF1-56/+56
2016-04-03pumpkin nodesmekolat1-2/+5
2015-03-11Fix Other Maps with bad Collision IDswushin1-47/+47
2015-01-07modified maps/055-1.tmxwushin1-29/+29
2014-04-21Add Mystique Forest Music to Farther Argaes Forest MapsBernhardt1-1/+1
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-7/+7
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2013-07-28All warps moved from old to new stylewushin1-15/+15
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-20/+758
2013-06-17055-1 & 055-3:tux9th1-5/+5
055-1: * Moved warp 100,82 to 100,83. * because warp on 055-3 was moved, warp on 055-1 to 055-3 had to be edited. 055-3: * Fixed warp offset at 98,114. * Added south cave exit tiles to Over. * moved warp from 50,42 to 50,43.
2013-04-22Fix all the wrong spawn namesBen Longbons1-13/+13
2013-03-21Collision fixes for 055-1 and 056-1.tux9th1-2/+2
2013-03-21055-1: Fixed Fringe layer, added Ground2. tux9th1-3/+8
2012-11-22Remove all instances of "Spawn " in monster names.Hongwen Qiu1-17/+17
This is a fix for making #chipchip work in all maps. Also fix a typo.
2012-10-20 Added:tux9th1-4/+11
* Indoor map to 056, * 057-1 and minimap Changes to adjacent maps 055-1 and 056-1
2012-09-24Bugs in Maps fixed:tux9th1-14/+14
009-1: * Layer Issue at 37,32 * some tileset misuse 010-1: * Collision errors * edited the Diamond's Cove, collision now square, edited layers, added over2 in which the roof is now, windows into fringe, house into ground. 011-1: * Layer Issues Plants, Stones around 30,50 going south and west from there * Collision errors around 64,69 and other collisions * Layer Issues at the Roof around 94,24 * Tileset Issues at the Roof around 94,24 * Shadow at 54,64 * Shadow at 83,30 * Overlapping: to 014-1, 008-1, 015-1, 011-1 Fixed 012-1: * Collision error at 140, 144 * several other collision errors similar to 140,144 * some layer issues, some still remain 013-1: * Warppoint to 055-1 * Collision error at 34,65 and some other places * Collision + tilesetuse at the magic house * Layer issues between over and fringe fixed * Cleaned up all layers, removed tiles which were overwritten by the layer above and moved tiles to the correct layers * Overlapping to 012-1 014-1 * Overlapping to 027-1 * Collision issues * Layer Errors 015-1 * Overlapping to 014-1 * Collision Errors 017-1 * Collision errors * Shadow error at 47,24 * removed plant at 42 ,23 * renamed Road layer to Lower, because there is more than just road on it. Lower fits better * numerous layer issues * warp to 056-1 018-1: * Overlapping to 055-1 027-1: * Overlapping to 015-1 and 014-1 * Collision Errors * Changed Collision at House, House is 3 tiles deep therfore only 3 tiles collision * added a missing tree 055-1: * Collision errors (Trees, Footbridge) * Warppoint to 013-1 * Overlapping to 018-1 * Tileset order * Map now fits into the global continent concept * Edited monster spawns to fit the larger map 056-1: * some Collisions * Overlapping to 017-1 * Overlapping to 055-1 * Warp to 017-1 * Tileset order
2012-09-07New maps for Waric and Orum quest. + minimapstux9th1-0/+222