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2015-01-07Deleted maps/048-1.tmxwushin1-940/+0
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-12/+12
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2013-07-28All warps moved from old to new stylewushin1-7/+7
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-20/+782
2013-04-22Fix all the wrong spawn namesBen Longbons1-8/+8
2012-10-03 Solved Overlapping issues in:tux9th1-6/+6
020-1, 030-1, 031-1, 032-1, 033-1, 034-1, 044-1, 045-1, 046-1, 047-1. Fixed collision errors in: 030-1, 031-1, 034-1, 044-1, 045-1, 046-1, 047-1, 048-1. Amended by Jenalya to fix position of (0,0) spawns on 047-1. They were on (5,0) due to the resize.
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-780/+18
client, which is still supported, can't handle CSV.
2012-08-07fixed collision tiles at lake 72,49 to global standard, therefore being able ↵tux9th1-12/+12
to walk on the edging
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-609/+597
2012-07-20Canonicalize tileset names.Ben Longbons1-2/+2
Also remove some executable bits
2012-07-12Fix bugs in maps caught by my stricter converterBen Longbons1-6/+6
2012-07-11Convert all maps to CSV.Ben Longbons1-18/+780
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2012-04-10Snow maps:Jessica Tölke1-35/+103
- Resave maps with gzip compression instead of zlib. - Fix warps. - Add music to 046-3. - Add monsters. - Fix some collision.
2012-04-10Starting the snow area expansionStefan Beller1-0/+122
These new maps for snow area will lead to one of the Sages and to the barbarian village.