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path: root/maps/046-3.tmx
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2023-11-29bif, skulls and fixesHoraK-FDF1-16/+24
2023-04-12maps resaved with 1.10.1 and renamed some fieldsHoraK-FDF1-49/+49
2015-12-02Fix Name case in mapwushin1-1/+1
2015-01-07modified maps/046-3.tmxwushin1-29/+29
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-9/+9
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2013-07-28All warps moved from old to new stylewushin1-13/+13
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-12/+520
2013-04-22Fix all the wrong spawn namesBen Longbons1-12/+12
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-520/+12
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-396/+367
2012-07-20Canonicalize tileset names.Ben Longbons1-2/+2
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-12/+520
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2012-04-29Fill some enclosed tiles with collision. Reported by GonzoDark.Jessica Tölke1-1/+1
2012-04-10Snow maps:Jessica Tölke1-27/+147
- Resave maps with gzip compression instead of zlib. - Fix warps. - Add music to 046-3. - Add monsters. - Fix some collision.
2012-04-10Starting the snow area expansionStefan Beller1-0/+102
These new maps for snow area will lead to one of the Sages and to the barbarian village.