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path: root/maps/044-1.tmx
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2013-04-22Fix all the wrong spawn namesBen Longbons1-6/+6
2012-11-07Edited cave connection to 044-1.tux9th1-5/+5
Now 044-1 will be reached via 019-1 -> 019-3 -> 019-4 -> 044-1. Therefore: * Adding 019-4 * Editing 019-3 (adding a warp to 019-4) * Editing 044-1 (redirecting warp to 019-4) * Editing 031-3 (removing warp to 044-1)
2012-10-03 Solved Overlapping issues in:tux9th1-5/+5
020-1, 030-1, 031-1, 032-1, 033-1, 034-1, 044-1, 045-1, 046-1, 047-1. Fixed collision errors in: 030-1, 031-1, 034-1, 044-1, 045-1, 046-1, 047-1, 048-1. Amended by Jenalya to fix position of (0,0) spawns on 047-1. They were on (5,0) due to the resize.
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-1212/+18
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-819/+804
2012-07-20Canonicalize tileset names.Ben Longbons1-1/+1
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-20/+1214
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2012-02-17Fix wrongly named object properties on some snow maps.Jessica Tölke1-32/+32
2012-01-17Adding new monster 'White Bell' to snow maps.Jessica Tölke1-0/+8
2012-01-09Fixed some collision tiles issues on 044-1.ali-g1-2/+2
2012-01-08Adding monsters on snow maps.Jessica Tölke1-0/+120
2011-12-29Adding 'Explorers Melody' to all new snow maps.Jessica Tölke1-1/+1
2011-11-08In 044-1, removed two overlapping trees on 12,67 and 19,54.ali-g1-1/+1
2011-11-02Changed the compression to gzip in certain maps: 003-1, 010-2, 011-4, 018-1, ↵ali-g1-12/+12
018-2, 020-3, 031-3, 042-2, 044-1
2011-11-02Added a missing collision tile on 044-1: 156 83.ali-g1-15/+15
2011-09-28Added some tiles in over layer near cliffs to avoid layer issues with player ↵Ali-G1-2/+2
with a scythe or a wooden staff in the hands. That implied the removal of some fringe tiles in the nearby maps.
2011-09-28Removed a tree that was overlapped by a collision tile. The tree was on two ↵Ali-G1-1/+1
maps: 044-1 and 030-1.
2011-09-27Remove some executable bits again.Ben Longbons1-0/+0
2011-09-25Adding new maps 044-1 and 044-3. Adapting 030-1, 033-1 and 031-3 to fit.Ali-G1-0/+130