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2020-09-28Added/changed music/ambience to certain maps. Removed indoor music in ↵github/fork/Ledmitz/map_musicLedmitz1-1/+1
hurnscald and graveyard.
2015-02-06Fix Bad fenceswushin1-31/+31
2015-01-14put back old icemekolat1-2/+2
2015-01-13eliminate duplicate tilesmekolat1-24/+24
2015-01-13remap nivalismekolat1-59/+60
2015-01-07modified maps/034-1.tmxwushin1-17/+25
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-8/+8
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2013-12-25Map Changes for the Annual Eventwushin1-1/+9
2013-07-28All warps moved from old to new stylewushin1-13/+13
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-20/+782
2013-05-17Add 034-2: Snow forest indoors (trappers huts), add warps to 034-2 in 034-1.bh281-2/+16
2013-04-22Fix all the wrong spawn namesBen Longbons1-1/+1
2012-10-03 Solved Overlapping issues in:tux9th1-4/+4
020-1, 030-1, 031-1, 032-1, 033-1, 034-1, 044-1, 045-1, 046-1, 047-1. Fixed collision errors in: 030-1, 031-1, 034-1, 044-1, 045-1, 046-1, 047-1, 048-1. Amended by Jenalya to fix position of (0,0) spawns on 047-1. They were on (5,0) due to the resize.
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-780/+18
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-637/+624
2012-07-20Canonicalize tileset names.Ben Longbons1-2/+2
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-18/+780
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2012-04-30Fixing collision tiles.Jessica Tölke1-1/+1
2012-04-25Open warp from 034-1 to 046-1.Jessica Tölke1-3/+3
2012-04-10Snow maps:Jessica Tölke1-13/+12
- Resave maps with gzip compression instead of zlib. - Fix warps. - Add music to 046-3. - Add monsters. - Fix some collision.
2012-04-10Starting the snow area expansionStefan Beller1-17/+25
These new maps for snow area will lead to one of the Sages and to the barbarian village.
2012-02-17Fix wrongly named object properties on some snow maps.Jessica Tölke1-8/+8
2012-02-01Map changes:Jessica Tölke1-2/+2
- collision fixes - removing some trees - correct spawn time of wolvern
2012-01-17Adding new monster 'White Bell' to snow maps.Jessica Tölke1-0/+8
2012-01-12Reduced the ambient snow particle effects on 030-1, 034-1 and 045-1.ali-g1-18/+6
2012-01-08Adding monsters on snow maps.Jessica Tölke1-0/+24
2011-12-30Connected 034-1 and 045-1 by a warp. Implied some collision tiles ↵ali-g1-2/+16
modifications on both maps.
2011-12-29Adding 'Explorers Melody' to all new snow maps.Jessica Tölke1-1/+1
2011-11-02chaning compression from zlib to gzib in 030-1 and 034-1Jessica Tölke1-12/+12
2011-11-02Fixed a layer issue on 034-1 58 84. Cave entrance has been moved from layer ↵Gauvain Dauchy1-13/+13
"Fringe" to layer "Ground2". Removed two trees that will be a problem in the next map: 045-1. 10 115 & 14 113 Fixed the shadows of the two houses in 034-1. 34 66 & 67 97
2011-10-13Removed wrong minimaps on 030-1, 031-1, 033-1 and 034-1.Ali-G1-8/+19
Added a snow particle effect made by Dark_Mage on 030-1 and 034-1.
2011-10-13Added new snow effect.Darky1-0/+12
2011-09-28Added some tiles in over layer near cliffs to avoid layer issues with player ↵Ali-G1-4/+4
with a scythe or a wooden staff in the hands. That implied the removal of some fringe tiles in the nearby maps.
2011-09-27Remove some executable bits again.Ben Longbons1-0/+0
2011-09-25Added some collision tiles to a small, closed area.Ali-G1-12/+12
2011-09-20Some improvements on 033-1 and 034-1:Ali-G1-18/+13
Fixed some layering issues and changed some trees.
2011-09-14Some fixes on snow maps.Ali-G1-2/+2
Removed some trees "melted" in another one. Fixed some layer issues, especially near the cliffs. Fixed the fences that sometimes weren't placed coorectly. Removed a wrong collision tile on 034-1. Made the snow maps borders match each other.
2011-09-12Full map review:Ali-G1-4/+4
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-1/+1
Added and changed some map names. Some minor fixes on several maps.
2011-09-03Added a warp between the two snow fiels: 033-1 and 034-1. Also fixed some ↵Ali-G1-2/+11
collision tiles in both maps, mostly because of trees misplaced.
2011-09-02On 033-1, changed some rocks by the new one. Removed some trees on the west ↵Ali-G1-12/+12
snow path to avoid the trees block the player while he is walking. On 034-1, fixed some collision tiles in the woods. Also changed some rocks by the new one. Adapted the east of the map with the changes on 033-1.
2011-08-25Modifications made on 034-1: - Changed most of the trees to avoid having ↵Ali-G1-7/+7
bunch of same trees everywhere. - Fixed the 2 same houses: collision tiles & layer issues. - Fixed some layer issues around some cliff borders. - Made the fence on the north east of the map more simple, looks better now.
2011-06-17make all maps that use zlib compression use gzip compression insteadJessica Tölke1-14/+14
2011-06-17checking 033-1 and finishing 034-1Dweems1-15/+15
2011-04-04new maps 033-1 and 034-1 in snow area - not complete yetJessica Tölke1-0/+61