Age | Commit message (Collapse) | Author | Files | Lines |
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020-1, 030-1, 031-1, 032-1, 033-1, 034-1, 044-1, 045-1, 046-1, 047-1.
Fixed collision errors in:
030-1, 031-1, 034-1, 044-1, 045-1, 046-1, 047-1, 048-1.
Amended by Jenalya to fix position of (0,0) spawns on 047-1.
They were on (5,0) due to the resize.
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client, which is still supported, can't handle CSV.
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Also remove some executable bits
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If you get merge conflicts from this, prefer yours,
then open in Tiled and save in CSV again, then commit.
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- Resave maps with gzip compression instead of zlib.
- Fix warps.
- Add music to 046-3.
- Add monsters.
- Fix some collision.
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These new maps for snow area will lead to one of the Sages and to the
barbarian village.
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- collision fixes
- removing some trees
- correct spawn time of wolvern
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modifications on both maps.
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"Fringe" to layer "Ground2".
Removed two trees that will be a problem in the next map: 045-1.
10 115 & 14 113
Fixed the shadows of the two houses in 034-1.
34 66 & 67 97
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Added a snow particle effect made by Dark_Mage on 030-1 and 034-1.
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with a scythe or a wooden staff in the hands.
That implied the removal of some fringe tiles in the nearby maps.
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Fixed some layering issues and changed some trees.
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Removed some trees "melted" in another one.
Fixed some layer issues, especially near the cliffs.
Fixed the fences that sometimes weren't placed coorectly.
Removed a wrong collision tile on 034-1.
Made the snow maps borders match each other.
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Renamed layer names in order to have the same layer naming scheme on all maps.
In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same.
All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates.
Improving the warps position on the maps.
Started reviewing all the objects of all maps:
- Giving natural numbers to coordinates, height and width.
- Renaming correctly each object name.
- Avoid the use of capital letters in object properties and type.
- Removed collision tiles put just in front of warps.
- Changed few last map names to fit correctly with the warp names.
- Random layer fixes.
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Added and changed some map names.
Some minor fixes on several maps.
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collision tiles in both maps, mostly because of trees misplaced.
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snow path to avoid the trees block the player while he is walking.
On 034-1, fixed some collision tiles in the woods. Also changed some rocks by the new one. Adapted the east of the map with the changes on 033-1.
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bunch of same trees everywhere. - Fixed the 2 same houses: collision tiles & layer issues. - Fixed some layer issues around some cliff borders. - Made the fence on the north east of the map more simple, looks better now.
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