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path: root/maps/032-3.tmx
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2012-07-11Convert all maps to CSV.Ben Longbons1-15/+510
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2011-09-25Fixed the warp going from 006-1 to 032-3 and adding a missing collision tile.Ali-G1-2/+2
2011-09-12Full map review:Ali-G1-17/+17
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-8/+7
Added and changed some map names. Some minor fixes on several maps.
2011-01-05merging from previous test repo: ta-client-testingnmaligec1-2/+74
2011-01-03new maps have proper names and music nowStefan Beller1-0/+6
2011-01-03adding a place where miriam livesStefan Beller1-0/+68
it is a desert with lots of plants and catusses. The map is called 032-2 although it is west of 006-1 (pachuas place)