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2025-01-11Deduplicate remaining duplicate spawners I could finddeduplicate_spawnersFedja Beader1-54/+6
Utilities: cat npc/*/_mobs.txt | grep monster | sort | uniq -c | grep -v ' 1 ' cat maps/031-3.tmx | grep 'object id=' | cut -d' ' -f 5- | sort | uniq -c | grep -v ' 1' NB: 016-1 has another overlapping MauvePlant spawner that has unconfigured delay (thus is not a direct duplicate). As changing it would change game mechanis, it is out of scope for this commit. NB: One of the 031-1 Bat dupe was probably added in ff1acc14dcc3683aad70907c3748f. I could not extract a reason, and did not look into who/what/why added the other duplicates.
2025-01-08Deduplicate two overlapped 2*Yeti spawners into one 4*Yeti one.Fedja Beader1-20/+12
grep for 209,199 in _mobs.txt + move them so that this chamber is grouped together in the object list
2024-12-17mobs2maps 20241213HoraK-FDF1-97/+129
- added 3 yellow super slime spots to 018-3 (1x2 slimes, 2x 1 slime) - removed rattos from 029-2 - moved respawn points of mogguns and bats on 019-3 to 0,0 now they appear on map (just saw this when looking for slime spots idk if it was moved to prevent mobs from spawning but then again removing them completely would have been better but since this cave always looked so strangely empty i think its good to reactivate them) - added 7 yellow super slime spots to 012-4 (7x2 slimes) - added 1 yellow super slime spot to 032-3 (1x2 slimes) - added 4 blue super slime spots to 031-3 (2x1 slime) - added 1 blue super slime to whole 019-4 - added 1 blue super slime spot spanning all blue slime spots to 046-3 (1x2 slimes) - added 1 blue super slime spot spanning all blue slime spots of the bottom left cave to 047-3 (1x2 slimes) - added 1 yellow super slime spot to 055-3 (1x2 slimes) - added 2 yellow super slime spot spanning each across all yellow slime spots of their cave part to 011-6 (1x2 slimes, 1x5 slimes) - added 4 yellow super slime to whole 009-3 - added 1 yellow super slime spot to 006-3 (1x1 slime) - added 2 green super slime spots to 001-1 (2x2 slimes) - added 1 green super slime spot to 003-4 (1x7 slimes) - added 4 green super slime to whole 043-1 - added 1 red super slime spot to 009-3 (1x7 slimes) - added 1 green super slime spot to 006-1 (1x2 slimes) - added 1 green super slime spot to 021-3 (1x1 slime) - added 1 red super slime spot to 055-3 (1x2 slimes) - added 1 red super slime spot to 043-3 (1x3 slimes) - added 1 green super slime spot to 043-3 (1x1 slime) - added 2 red super slime spots to 018-3 (1x2 slimes, 1x3 slimes) - added 3 red super slime spots to 018-1 (1x1 slime, 2x2 slimes) - added 2 red super slime spots to 013-3 (1x2 slimes, 1x5 slimes) - added 4 red super slime spots to 006-3 (4x1 slime) - added 1 yellow super slime spot spanning all yellow slime spots to 002-5 (1x2 slimes) - added 5 red super slime spots to 012-4 (3x4 slimes, 2x3 slimes) - added 3 golden skull spots to 006-3 (2x2 skulls, 1x3 skulls)
2023-04-12maps resaved with 1.10.1 and renamed some fieldsHoraK-FDF1-282/+282
2016-04-03Add red collision 031-3 (53-55 36) (55 37)Monwarez1-141/+141
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-3/+3
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2013-12-25Map Changes for the Annual Eventwushin1-3/+3
2013-07-28All warps moved from old to new stylewushin1-99/+99
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-13/+1289
2013-04-22Fix all the wrong spawn namesBen Longbons1-52/+52
2012-11-07Edited cave connection to 044-1.tux9th1-8/+1
Now 044-1 will be reached via 019-1 -> 019-3 -> 019-4 -> 044-1. Therefore: * Adding 019-4 * Editing 019-3 (adding a warp to 019-4) * Editing 044-1 (redirecting warp to 019-4) * Editing 031-3 (removing warp to 044-1)
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-1288/+12
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-910/+900
2012-07-11Convert all maps to CSV.Ben Longbons1-12/+1288
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2011-12-30Removing Santa Slimes and Rudolph slimes as usual spawns.Jessica Tölke1-50/+265
Placing new monsters White and Blue Slimes. Opening warp from 031-3 to 044-1.
2011-12-07Fixed walls near 031-3,232,79.ali-g1-3/+3
2011-11-02Changed the compression to gzip in certain maps: 003-1, 010-2, 011-4, 018-1, ↵ali-g1-8/+8
018-2, 020-3, 031-3, 042-2, 044-1
2011-10-28Fixed some walls in 031-3.ali-g1-8/+8
2011-09-28Fix the warp in 031-3 between 34 25 and 281 22.Ali-G1-3/+3
2011-09-28Fixed some walls : 031-3 275 223 and 031-3 296 214.Ali-G1-2/+2
2011-09-25Removing warp from 031-3 to unreleased 044-1.Jessica Tölke1-7/+0
This commit can be reverted when 044-1 is released.
2011-09-25Adding new maps 044-1 and 044-3. Adapting 030-1, 033-1 and 031-3 to fit.Ali-G1-2/+9
2011-09-14Some changes on 031-3Ali-G1-9/+42
Fixed the walls of the caves. Also removed the part that were moved to 031-4 as yeti battle cave. Replaced it by a new cave which corresponds to the other ones of the map.
2011-09-12Full map review:Ali-G1-186/+178
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-1/+1
Added and changed some map names. Some minor fixes on several maps.
2011-07-05Fixed a lot of issues in several maps, especially cave maps. Most of the ↵Ali-G1-7/+7
problems were done because of the automapper.
2011-04-26Fixed a tile + some collisions in graveyard and easter island.Ali-G1-4/+4
By "ticked some boxes" I mean that when you open it, it doesn't show everything such as collisions and/or ground, etc… I fixed that. Nothing to worry about, there isn't any other change on these maps. Woodland_graveyard_crypt.png -> fixed some weird blue pixels on the roof. 027-1.tmx: - Fixed some ground under two graves. - Changed some collisions here and there and erased two trees. These link because people could walk onto these two trees 028-1.tmx -> Changed some collisions near the water. Sometimes, people could walk on the water and somewhere else, they couldn't walk on the ground. 010-2.tmx -> Erased some grey ground that was not in the map itself, doesn't change the map at all. 003-2.tmx -> ticked some boxes 008-1.tmx -> ticked some boxes 009-3.tmx -> ticked some boxes and something more! 013-1.tmx -> ticked some boxes 013-3.tmx -> ticked some boxes 015-3.tmx -> ticked some boxes 017-2.tmx -> ticked some boxes 018-3.tmx -> ticked some boxes 029-3.tmx -> ticked some boxes 030-1.tmx -> ticked some boxes 031-1.tmx -> ticked some boxes 031-2.tmx -> ticked some boxes 031-3.tmx -> ticked some boxes
2011-02-09031-3: changing warps to normal warpsJessica Tölke1-0/+322
Previously it were scripted warps due to christmas event.
2011-01-05merging from previous test repo: ta-client-testingnmaligec1-79/+297
2010-12-31cindy quest: resize cave, fix houseStefan Beller1-10/+16
resize the cave in which the fight takes place fixing some layer issues at the house of angela
2010-12-30removing the bats over the whole map in 031-3 for the cindy questJessica Tölke1-12/+4
2010-12-30Merge branch 'master' of gitorious.org:~wombat/tmwdata/cache-clientdataStefan Beller1-7/+6
2010-12-30removing mobs from big cave in 031-3Stefan Beller1-21/+53
There is a clean place now for the yeti fight.
2010-12-23One last fixJared Adams1-1/+1
2010-12-23Fix broken graphics paths on 031-3.tmxJared Adams1-4/+4
2010-12-23Fixed description on Guy Fawkes Mask and added Collision Tiles to 031-3Wombat1-7/+6
Fixed description on Guy Fawkes Mask in items.xml to match the defense in item_db.txt. Added collision tiles to 031-3 to prevent mobs from spawning in areas players can't reach.
2010-12-18Fixing collision tiles and map properties in snowlandStefan Dombrowski1-0/+4
2010-12-16adding yellow present boxesStefan Beller1-4/+53
2010-12-09Mobs added to snowland maps, art and xml for new monstersWombat1-19/+211
Mobs added to new Kaizei maps, art and xml for Ice Element and Yeti
2010-11-21nivalis fixupStefan Beller1-8/+17
2010-11-21adding a new nivalis cavemapStefan Beller1-0/+40
to be used as a labyrinth