Age | Commit message (Collapse) | Author | Files | Lines |
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Utilities:
cat npc/*/_mobs.txt | grep monster | sort | uniq -c | grep -v ' 1 '
cat maps/031-3.tmx | grep 'object id=' | cut -d' ' -f 5- | sort | uniq
-c | grep -v ' 1'
NB: 016-1 has another overlapping MauvePlant spawner that has
unconfigured delay (thus is not a direct duplicate). As changing it
would change game mechanis, it is out of scope for this commit.
NB: One of the 031-1 Bat dupe was probably added in
ff1acc14dcc3683aad70907c3748f. I could not extract a reason,
and did not look into who/what/why added the other duplicates.
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grep for 209,199 in _mobs.txt
+ move them so that this chamber is grouped together in the object list
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- added 3 yellow super slime spots to 018-3 (1x2 slimes, 2x 1 slime)
- removed rattos from 029-2
- moved respawn points of mogguns and bats on 019-3 to 0,0 now they appear on map (just saw this when looking for slime spots idk if it was moved to prevent mobs from spawning but then again removing them completely would have been better but since this cave always looked so strangely empty i think its good to reactivate them)
- added 7 yellow super slime spots to 012-4 (7x2 slimes)
- added 1 yellow super slime spot to 032-3 (1x2 slimes)
- added 4 blue super slime spots to 031-3 (2x1 slime)
- added 1 blue super slime to whole 019-4
- added 1 blue super slime spot spanning all blue slime spots to 046-3 (1x2 slimes)
- added 1 blue super slime spot spanning all blue slime spots of the bottom left cave to 047-3 (1x2 slimes)
- added 1 yellow super slime spot to 055-3 (1x2 slimes)
- added 2 yellow super slime spot spanning each across all yellow slime spots of their cave part to 011-6 (1x2 slimes, 1x5 slimes)
- added 4 yellow super slime to whole 009-3
- added 1 yellow super slime spot to 006-3 (1x1 slime)
- added 2 green super slime spots to 001-1 (2x2 slimes)
- added 1 green super slime spot to 003-4 (1x7 slimes)
- added 4 green super slime to whole 043-1
- added 1 red super slime spot to 009-3 (1x7 slimes)
- added 1 green super slime spot to 006-1 (1x2 slimes)
- added 1 green super slime spot to 021-3 (1x1 slime)
- added 1 red super slime spot to 055-3 (1x2 slimes)
- added 1 red super slime spot to 043-3 (1x3 slimes)
- added 1 green super slime spot to 043-3 (1x1 slime)
- added 2 red super slime spots to 018-3 (1x2 slimes, 1x3 slimes)
- added 3 red super slime spots to 018-1 (1x1 slime, 2x2 slimes)
- added 2 red super slime spots to 013-3 (1x2 slimes, 1x5 slimes)
- added 4 red super slime spots to 006-3 (4x1 slime)
- added 1 yellow super slime spot spanning all yellow slime spots to 002-5 (1x2 slimes)
- added 5 red super slime spots to 012-4 (3x4 slimes, 2x3 slimes)
- added 3 golden skull spots to 006-3 (2x2 skulls, 1x3 skulls)
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- Tileset fixes
- Travel / Death modifications
- Tulimshar Beautification Project
- Crypts (Base Release)
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Old style dest_x = <xtile_in_pixels>
New style dest_tile_x = <xtile>
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Now 044-1 will be reached via 019-1 -> 019-3 -> 019-4 -> 044-1.
Therefore:
* Adding 019-4
* Editing 019-3 (adding a warp to 019-4)
* Editing 044-1 (redirecting warp to 019-4)
* Editing 031-3 (removing warp to 044-1)
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client, which is still supported, can't handle CSV.
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If you get merge conflicts from this, prefer yours,
then open in Tiled and save in CSV again, then commit.
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Placing new monsters White and Blue Slimes.
Opening warp from 031-3 to 044-1.
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018-2, 020-3, 031-3, 042-2, 044-1
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This commit can be reverted when 044-1 is released.
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Fixed the walls of the caves.
Also removed the part that were moved to 031-4 as yeti battle cave.
Replaced it by a new cave which corresponds to the other ones of the map.
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Renamed layer names in order to have the same layer naming scheme on all maps.
In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same.
All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates.
Improving the warps position on the maps.
Started reviewing all the objects of all maps:
- Giving natural numbers to coordinates, height and width.
- Renaming correctly each object name.
- Avoid the use of capital letters in object properties and type.
- Removed collision tiles put just in front of warps.
- Changed few last map names to fit correctly with the warp names.
- Random layer fixes.
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Added and changed some map names.
Some minor fixes on several maps.
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problems were done because of the automapper.
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By "ticked some boxes" I mean that when you open it, it doesn't show everything such as collisions and/or ground, etc… I fixed that. Nothing to worry about, there isn't any other change on these maps.
Woodland_graveyard_crypt.png -> fixed some weird blue pixels on the roof.
027-1.tmx:
- Fixed some ground under two graves.
- Changed some collisions here and there and erased two trees. These link because people could walk onto these two trees
028-1.tmx -> Changed some collisions near the water. Sometimes, people could walk on the water and somewhere else, they couldn't walk on the ground.
010-2.tmx -> Erased some grey ground that was not in the map itself, doesn't change the map at all.
003-2.tmx -> ticked some boxes
008-1.tmx -> ticked some boxes
009-3.tmx -> ticked some boxes and something more!
013-1.tmx -> ticked some boxes
013-3.tmx -> ticked some boxes
015-3.tmx -> ticked some boxes
017-2.tmx -> ticked some boxes
018-3.tmx -> ticked some boxes
029-3.tmx -> ticked some boxes
030-1.tmx -> ticked some boxes
031-1.tmx -> ticked some boxes
031-2.tmx -> ticked some boxes
031-3.tmx -> ticked some boxes
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Previously it were scripted warps due to christmas event.
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resize the cave in which the fight takes place
fixing some layer issues at the house of angela
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There is a clean place now for the yeti fight.
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Fixed description on Guy Fawkes Mask in items.xml to match the defense in
item_db.txt. Added collision tiles to 031-3 to prevent mobs from spawning
in areas players can't reach.
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Mobs added to new Kaizei maps, art and xml for Ice Element and Yeti
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to be used as a labyrinth
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