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path: root/maps/031-1.tmx
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2013-07-28All warps moved from old to new stylewushin1-7/+7
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-23/+1052
2013-07-08031-1:tux9th1-6/+6
* moved all x1 tiles from Fringe to Ground2/3 * fixed collision at 99,124 by inserting a stone * fixed some minor overlapping issues
2013-07-08layer and collision tile fixes for 031-1.tmx snowdocksWombat1-4/+9
2013-07-04snow docks in nivalis, minor related fixesWombat1-5/+6
2013-04-22Fix all the wrong spawn namesBen Longbons1-2/+2
2012-10-03 Solved Overlapping issues in:tux9th1-3/+3
020-1, 030-1, 031-1, 032-1, 033-1, 034-1, 044-1, 045-1, 046-1, 047-1. Fixed collision errors in: 030-1, 031-1, 034-1, 044-1, 045-1, 046-1, 047-1, 048-1. Amended by Jenalya to fix position of (0,0) spawns on 047-1. They were on (5,0) due to the resize.
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-900/+18
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-719/+705
2012-07-20Canonicalize tileset names.Ben Longbons1-3/+3
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-24/+906
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2012-01-17Adding new monster 'White Bell' to snow maps.Jessica Tölke1-0/+8
2011-12-30Removing Santa Slimes and Rudolph slimes as usual spawns.Jessica Tölke1-9/+9
Placing new monsters White and Blue Slimes. Opening warp from 031-3 to 044-1.
2011-10-13Removed wrong minimaps on 030-1, 031-1, 033-1 and 034-1.Ali-G1-1/+0
Added a snow particle effect made by Dark_Mage on 030-1 and 034-1.
2011-09-14Some fixes on snow maps.Ali-G1-6/+6
Removed some trees "melted" in another one. Fixed some layer issues, especially near the cliffs. Fixed the fences that sometimes weren't placed coorectly. Removed a wrong collision tile on 034-1. Made the snow maps borders match each other.
2011-09-12Two new indoor maps in Snow area:Ali-G1-2/+9
Added the indoor part of the seamans house on 031-1. Added a building for storage/banker npc in Nivalis.
2011-09-12Full map review:Ali-G1-12/+12
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-1/+1
Added and changed some map names. Some minor fixes on several maps.
2011-09-02Made all the rocks be on "fringe" layer.Ali-G1-7/+7
Changed some small rocks by the new one hal9000 made. Made the three snow maps match together, there was a lot of differences.
2011-09-02Adapting 020-1.tmx and 031-3.tmx to tileset changes.Ali-G1-12/+12
Added some snow on the ground layer, under the big rocks. Since the snow under them, in the tileset, didn't fit the current snow thus it was removed.
2011-04-26Fixed a tile + some collisions in graveyard and easter island.Ali-G1-5/+4
By "ticked some boxes" I mean that when you open it, it doesn't show everything such as collisions and/or ground, etc… I fixed that. Nothing to worry about, there isn't any other change on these maps. Woodland_graveyard_crypt.png -> fixed some weird blue pixels on the roof. 027-1.tmx: - Fixed some ground under two graves. - Changed some collisions here and there and erased two trees. These link because people could walk onto these two trees 028-1.tmx -> Changed some collisions near the water. Sometimes, people could walk on the water and somewhere else, they couldn't walk on the ground. 010-2.tmx -> Erased some grey ground that was not in the map itself, doesn't change the map at all. 003-2.tmx -> ticked some boxes 008-1.tmx -> ticked some boxes 009-3.tmx -> ticked some boxes and something more! 013-1.tmx -> ticked some boxes 013-3.tmx -> ticked some boxes 015-3.tmx -> ticked some boxes 017-2.tmx -> ticked some boxes 018-3.tmx -> ticked some boxes 029-3.tmx -> ticked some boxes 030-1.tmx -> ticked some boxes 031-1.tmx -> ticked some boxes 031-2.tmx -> ticked some boxes 031-3.tmx -> ticked some boxes
2010-12-31cindy quest: resize cave, fix houseStefan Beller1-6/+7
resize the cave in which the fight takes place fixing some layer issues at the house of angela
2010-12-29fixed a layer issue in 031-2Jessica Tölke1-3/+3
2010-12-29added home of Angela and Cindy for the Rescue Cindy QuestJessica Tölke1-14/+14
2010-12-18Fixing collision tiles and map properties in snowlandStefan Dombrowski1-6/+6
2010-12-09Mobs added to snowland maps, art and xml for new monstersWombat1-13/+36
Mobs added to new Kaizei maps, art and xml for Ice Element and Yeti
2010-12-02nivails maps improvedStefan Beller1-4/+5
2010-11-21nivalis fixupStefan Beller1-8/+15
2010-11-21adding a new nivalis cavemapStefan Beller1-2/+2
to be used as a labyrinth
2010-11-21fixes in layersStefan Beller1-20/+6
2010-11-21nivails mapsStefan Beller1-0/+82
adding new caves and warps for all maps