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path: root/maps/030-1.tmx
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2013-07-28All warps moved from old to new stylewushin1-5/+5
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-19/+781
2013-04-22Fix all the wrong spawn namesBen Longbons1-1/+1
2012-10-03 Solved Overlapping issues in:tux9th1-4/+4
020-1, 030-1, 031-1, 032-1, 033-1, 034-1, 044-1, 045-1, 046-1, 047-1. Fixed collision errors in: 030-1, 031-1, 034-1, 044-1, 045-1, 046-1, 047-1, 048-1. Amended by Jenalya to fix position of (0,0) spawns on 047-1. They were on (5,0) due to the resize.
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-780/+18
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-559/+545
2012-07-20Canonicalize tileset names.Ben Longbons1-2/+2
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-24/+786
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2012-01-17Adding new monster 'White Bell' to snow maps.Jessica Tölke1-0/+8
2012-01-12Reduced the ambient snow particle effects on 030-1, 034-1 and 045-1.ali-g1-10/+6
2011-12-30Removing Santa Slimes and Rudolph slimes as usual spawns.Jessica Tölke1-8/+0
Placing new monsters White and Blue Slimes. Opening warp from 031-3 to 044-1.
2011-12-20Removed two wrong collision tiles on 030-1: 85,51 & 83,58.ali-g1-1/+1
2011-12-14Adapted 030-1 to the changes made on 019-1, since the maps overlap.ali-g1-2/+2
2011-12-08Adding Christmas decoration to 030-1.Jessica Tölke1-4/+7
2011-11-02chaning compression from zlib to gzib in 030-1 and 034-1Jessica Tölke1-12/+12
2011-11-02030-1 99 48: removed chimney due to a layer issue. The chimney didn't and ↵ali-g1-13/+13
would not have had a use.
2011-10-13Removed wrong minimaps on 030-1, 031-1, 033-1 and 034-1.Ali-G1-1/+12
Added a snow particle effect made by Dark_Mage on 030-1 and 034-1.
2011-09-28Removed a tree that was overlapped by a collision tile. The tree was on two ↵Ali-G1-1/+1
maps: 044-1 and 030-1.
2011-09-27Remove some executable bits again.Ben Longbons1-0/+0
2011-09-25Adding new maps 044-1 and 044-3. Adapting 030-1, 033-1 and 031-3 to fit.Ali-G1-4/+4
2011-09-14Some fixes on snow maps.Ali-G1-4/+4
Removed some trees "melted" in another one. Fixed some layer issues, especially near the cliffs. Fixed the fences that sometimes weren't placed coorectly. Removed a wrong collision tile on 034-1. Made the snow maps borders match each other.
2011-09-14Renamed the map to "Romantic Place".Ali-G1-1/+1
2011-09-12Full map review:Ali-G1-8/+15
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-12/+12
Added and changed some map names. Some minor fixes on several maps.
2011-08-25On map 030-1, added a missing tile on the house and removed a collision tile ↵Ali-G1-5/+5
99 53 even if the door isn't opened yet. Gave 0,0 coordinates to the 3 monster spawns (objects) of map 030-1.
2011-04-26Fixed a tile + some collisions in graveyard and easter island.Ali-G1-1/+1
By "ticked some boxes" I mean that when you open it, it doesn't show everything such as collisions and/or ground, etc… I fixed that. Nothing to worry about, there isn't any other change on these maps. Woodland_graveyard_crypt.png -> fixed some weird blue pixels on the roof. 027-1.tmx: - Fixed some ground under two graves. - Changed some collisions here and there and erased two trees. These link because people could walk onto these two trees 028-1.tmx -> Changed some collisions near the water. Sometimes, people could walk on the water and somewhere else, they couldn't walk on the ground. 010-2.tmx -> Erased some grey ground that was not in the map itself, doesn't change the map at all. 003-2.tmx -> ticked some boxes 008-1.tmx -> ticked some boxes 009-3.tmx -> ticked some boxes and something more! 013-1.tmx -> ticked some boxes 013-3.tmx -> ticked some boxes 015-3.tmx -> ticked some boxes 017-2.tmx -> ticked some boxes 018-3.tmx -> ticked some boxes 029-3.tmx -> ticked some boxes 030-1.tmx -> ticked some boxes 031-1.tmx -> ticked some boxes 031-2.tmx -> ticked some boxes 031-3.tmx -> ticked some boxes
2011-02-04Corrected some maps. Look like I did some mistakes in my old maps. ↵Reid1-15/+10
Correcting a collision useless on a char + deleting a layer on a snow map and some other touch here and there.
2011-01-23Fixing collision layer in 030-1Jessica Tölke1-17/+17
2010-12-18Fixing collision tiles and map properties in snowlandStefan Dombrowski1-7/+7
2010-12-09Mobs added to snowland maps, art and xml for new monstersWombat1-11/+35
Mobs added to new Kaizei maps, art and xml for Ice Element and Yeti
2010-11-21fixes in layersStefan Beller1-7/+12
2010-11-21nivails mapsStefan Beller1-0/+65
adding new caves and warps for all maps