Age | Commit message (Collapse) | Author | Files | Lines |
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Renamed layer names in order to have the same layer naming scheme on all maps.
In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same.
All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates.
Improving the warps position on the maps.
Started reviewing all the objects of all maps:
- Giving natural numbers to coordinates, height and width.
- Renaming correctly each object name.
- Avoid the use of capital letters in object properties and type.
- Removed collision tiles put just in front of warps.
- Changed few last map names to fit correctly with the warp names.
- Random layer fixes.
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Added and changed some map names.
Some minor fixes on several maps.
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near the cook, the cauldron near the wall was in over layer instead of fringe layer.
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spritesheet and the table where he sits: the tile (in over layer) in front of him was removed to avoid an overlaping problem. Same thing with the beer is still happening but that'll stay like this unless the author of the NPC agrees to let it be changed.
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cauldron on wrong layer
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Correcting a collision useless on a char + deleting a layer on a snow map and some other touch here and there.
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Fixed warping and collision bugs in 012-4 and 027-2
fixed terranite equipment to correspond with item_db in items.xml
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Map fixes and mob adds to several maps. Removed maps not to be used.
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This reverts commit 2ee532afb6640ee469d9a08725a7da72936c4173.
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added golbenez npc id
modified: npcs.xml
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Particles for zeny sink and 027-2.tmx graveyard inn (no objects added)
new file: graphics/particles/golbenez.particle.xml
modified: maps/027-2.tmx
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