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2020-09-28Added/changed music/ambience to certain maps. Removed indoor music in ↵github/fork/Ledmitz/map_musicLedmitz1-1/+1
hurnscald and graveyard.
2018-02-11fix more rogue collisionsgumi1-1/+1
2016-04-24Deadmere - Undead Townwushin1-177/+473
2014-08-28fix ages old bugmekolat1-4/+128
2014-04-21Added Graveyard to 026-1 the map before the Graveryardwushin1-1/+1
Added Clouds Calling to the ships.
2014-04-21Add Mystique Forest Music to Farther Argaes Forest MapsBernhardt1-1/+1
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-173/+321
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2013-07-28All warps moved from old to new stylewushin1-5/+5
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-13/+489
2013-04-22Fix all the wrong spawn namesBen Longbons1-2/+2
2012-10-25Convert 025-1 and 026-1 from zlib to gzip compression.tux9th1-8/+8
2012-10-05Bugs in 025-1 and 026-1 fixed:tux9th1-4/+4
* many collision errors * all trees get two collision tiles * removed some trees which would block the way * Fixed 20 tiles borderzone on 025-1 to 026-1 * overlapping between 025-1 and 026-1 Part of it done by Zdln other part tux9th.
2012-10-05Changed Swamp to make a connection to the south possible. Done by Zdlntux9th1-9/+9
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-488/+12
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-289/+270
2012-07-20Canonicalize tileset names.Ben Longbons1-8/+8
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-12/+488
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2011-09-12Full map review:Ali-G1-26/+25
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2010-07-08Maps don't need +x.Maximilian Philipps1-0/+0
2009-12-09Fixing bugs in mapsStefan Dombrowski1-14/+14
Many small bug fixes, including the one that was reported by lien on the forum: http://forums.themanaworld.org/viewtopic.php?f=2&t=9069 Notice: This requires an update of the walkmaps.
2009-10-27Fix some map errorsJared Adams1-14/+14
2009-10-15Graveyard maps updateFreeyorp1-15/+79
Adds mob spawns to 025-1, 026-1 and 027-1 Maps more of 025-1
2009-10-05Fix some map continuity issuesJared Adams1-3/+3
2009-10-05Fix a bad treeJared Adams1-1/+1
2009-09-11Fix mistake in previous commitKess Vargavind1-1/+1
I accidentally moved the 'Over' layer just before the last save...
2009-09-11Map fixesKess Vargavind1-4/+4
2009-09-05Removed path endings from west swamp and selected a more appropriate music.Philipp Sehmisch1-2/+2
2009-09-04Add graveyard maps and tilesJared Adams1-0/+79