Age | Commit message (Collapse) | Author | Files | Lines |
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Renamed layer names in order to have the same layer naming scheme on all maps.
In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same.
All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates.
Improving the warps position on the maps.
Started reviewing all the objects of all maps:
- Giving natural numbers to coordinates, height and width.
- Renaming correctly each object name.
- Avoid the use of capital letters in object properties and type.
- Removed collision tiles put just in front of warps.
- Changed few last map names to fit correctly with the warp names.
- Random layer fixes.
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Many small bug fixes, including the one that was reported by lien on the
forum: http://forums.themanaworld.org/viewtopic.php?f=2&t=9069
Notice: This requires an update of the walkmaps.
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Adds mob spawns to 025-1, 026-1 and 027-1
Maps more of 025-1
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I accidentally moved the 'Over' layer just before the last save...
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