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path: root/maps/025-3.tmx
AgeCommit message (Collapse)AuthorFilesLines
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-3/+3
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2013-07-28All warps moved from old to new stylewushin1-5/+5
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-16/+961
2013-06-14025-3 & 057-1:tux9th1-2/+2
* Added collision at 057-1 108,39. * moved tile from Over to Ground2 at 057-1 65,49. * Added black tile to over at 025-3 157,83. bugs reported by straelyn
2013-04-22Fix all the wrong spawn namesBen Longbons1-2/+2
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-960/+15
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-670/+660
2012-07-12Fix bugs in maps caught by my stricter converterBen Longbons1-1/+1
2012-07-11Convert all maps to CSV.Ben Longbons1-15/+960
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2011-10-13025-3: missing collision tile: 71 56.Ali-G1-1/+1
2011-10-06Added fringe and collision tiles above two barriers in 025-3 (70 58 & 78 ↵Ali-G1-2/+2
128). Player was able to activate barrier by walking on the floor on top of the barrier.
2011-09-12Full map review:Ali-G1-10/+10
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-08-25Added a name to both of the maps (caves) made for the rossy quest.Ali-G1-0/+1
2011-07-15Fixed the rossy caves maps and the color of the black boots, making them ↵Ali-G1-2/+2
slightly brighter than before to be able to see at least their outline.
2011-07-09music added to Reid's Inn and Rossy Quest Cave mapsWombat1-0/+3
2011-07-01Added the mob drops for the rossy quest. The grub-slime.png icon is still ↵Ali-G1-1/+1
missing though. Some maps were also fixed. Moreover, Flyvern became Hyvern. In addition, the brass armors became bromenal armors, however their sprites and icons kept the same name with "brass" in them.
2011-07-01Added the flame on the candle helmet which implied some fixes on few maps.Ali-G1-2/+2
2011-06-30Made a lot of fixes including layer issues, collision issues, wrong tiles ↵Ali-G1-10/+10
choosed, etc...
2011-06-16Fixed some maps issues, added 2 new mobs, added the leaf particle effect.Ali-G1-3/+3
2011-06-15Improved both maps.Ali-G1-1/+1
2011-06-12Fixed a warp that shouldn't be here.Ali-G1-7/+0
2011-06-12Changed some warp points due to barriers for the quest.Ali-G1-72/+2
2011-06-12Changed some mobs location.Ali-G1-12/+5
2011-06-12Added new caves to make the quest longer. Also fixed some layer issues and ↵Ali-G1-4/+81
added some warps.
2011-06-12Added some mobs and warps to these maps.Ali-G1-4/+53
2011-06-12Fixed a lot of issues.Ali-G1-4/+4
2011-06-12Added some new maps on 025-4 + fixed some layering and collision problems on ↵Ali-G1-16/+15
both maps 025-3 and 025-4. They are finished, only missing are the fire particles, mobs and warps.
2011-06-12Added collision and fireDeveloper1-16/+24
2011-06-12fixed some layering and collision problemsAli-G1-4/+4
2011-06-12Added some tiles on over for the secret passage.Ali-G1-2/+2
2011-06-12Map 025-3: Main Hall is finished. All that is needed on it are the warps to ↵Ali-G1-0/+44
the caves of map 025-4 + light for the torchs. Map 025-4: Small Caves are not finished. Some new battle fields (random small caves) need to be made. The warps from 025-3 to these are random, everything exaplined on forum.