Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2014-04-19 | Enforcer Naming Convention in Music Files | Bernhardt | 1 | -1/+1 | |
2014-04-15 | Map Changes | wushin | 1 | -3/+3 | |
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release) | |||||
2013-07-28 | All warps moved from old to new style | wushin | 1 | -5/+5 | |
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile> | |||||
2013-07-21 | Convert maps to CSV again | Ben Longbons | 1 | -16/+961 | |
2013-06-14 | 025-3 & 057-1: | tux9th | 1 | -2/+2 | |
* Added collision at 057-1 108,39. * moved tile from Over to Ground2 at 057-1 65,49. * Added black tile to over at 025-3 157,83. bugs reported by straelyn | |||||
2013-04-22 | Fix all the wrong spawn names | Ben Longbons | 1 | -2/+2 | |
2012-08-13 | Convert map compression format back to gzip. It turned out that the 0.5.0 ↵ | Jessica Tölke | 1 | -960/+15 | |
client, which is still supported, can't handle CSV. | |||||
2012-07-31 | Canonicalize tileset order and use external tilesets | Ben Longbons | 1 | -670/+660 | |
2012-07-12 | Fix bugs in maps caught by my stricter converter | Ben Longbons | 1 | -1/+1 | |
2012-07-11 | Convert all maps to CSV. | Ben Longbons | 1 | -15/+960 | |
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit. | |||||
2011-10-13 | 025-3: missing collision tile: 71 56. | Ali-G | 1 | -1/+1 | |
2011-10-06 | Added fringe and collision tiles above two barriers in 025-3 (70 58 & 78 ↵ | Ali-G | 1 | -2/+2 | |
128). Player was able to activate barrier by walking on the floor on top of the barrier. | |||||
2011-09-12 | Full map review: | Ali-G | 1 | -10/+10 | |
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes. | |||||
2011-08-25 | Added a name to both of the maps (caves) made for the rossy quest. | Ali-G | 1 | -0/+1 | |
2011-07-15 | Fixed the rossy caves maps and the color of the black boots, making them ↵ | Ali-G | 1 | -2/+2 | |
slightly brighter than before to be able to see at least their outline. | |||||
2011-07-09 | music added to Reid's Inn and Rossy Quest Cave maps | Wombat | 1 | -0/+3 | |
2011-07-01 | Added the mob drops for the rossy quest. The grub-slime.png icon is still ↵ | Ali-G | 1 | -1/+1 | |
missing though. Some maps were also fixed. Moreover, Flyvern became Hyvern. In addition, the brass armors became bromenal armors, however their sprites and icons kept the same name with "brass" in them. | |||||
2011-07-01 | Added the flame on the candle helmet which implied some fixes on few maps. | Ali-G | 1 | -2/+2 | |
2011-06-30 | Made a lot of fixes including layer issues, collision issues, wrong tiles ↵ | Ali-G | 1 | -10/+10 | |
choosed, etc... | |||||
2011-06-16 | Fixed some maps issues, added 2 new mobs, added the leaf particle effect. | Ali-G | 1 | -3/+3 | |
2011-06-15 | Improved both maps. | Ali-G | 1 | -1/+1 | |
2011-06-12 | Fixed a warp that shouldn't be here. | Ali-G | 1 | -7/+0 | |
2011-06-12 | Changed some warp points due to barriers for the quest. | Ali-G | 1 | -72/+2 | |
2011-06-12 | Changed some mobs location. | Ali-G | 1 | -12/+5 | |
2011-06-12 | Added new caves to make the quest longer. Also fixed some layer issues and ↵ | Ali-G | 1 | -4/+81 | |
added some warps. | |||||
2011-06-12 | Added some mobs and warps to these maps. | Ali-G | 1 | -4/+53 | |
2011-06-12 | Fixed a lot of issues. | Ali-G | 1 | -4/+4 | |
2011-06-12 | Added some new maps on 025-4 + fixed some layering and collision problems on ↵ | Ali-G | 1 | -16/+15 | |
both maps 025-3 and 025-4. They are finished, only missing are the fire particles, mobs and warps. | |||||
2011-06-12 | Added collision and fire | Developer | 1 | -16/+24 | |
2011-06-12 | fixed some layering and collision problems | Ali-G | 1 | -4/+4 | |
2011-06-12 | Added some tiles on over for the secret passage. | Ali-G | 1 | -2/+2 | |
2011-06-12 | Map 025-3: Main Hall is finished. All that is needed on it are the warps to ↵ | Ali-G | 1 | -0/+44 | |
the caves of map 025-4 + light for the torchs. Map 025-4: Small Caves are not finished. Some new battle fields (random small caves) need to be made. The warps from 025-3 to these are random, everything exaplined on forum. |