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2024-02-20birdsong and silenceLed Mitz1-1/+1
You can see the full discussion here: [text](https://forums.themanaworld.org/viewtopic.php?t=21455) Makes Hurnscald indoors silent, town square with bird ambience, town music moved to outside fence, mining camp is silent and map before the moor changed to adjacent east map music to avoid changing tracks for such a short duration on the way to the Graveyard. The purpose is to make the hangout areas a bit more quiet, in hopes of baiting more people to enable music. ****
2024-01-14Mobs 2 MapsHoraK-FDF1-1/+41
2023-12-07mobsHoraK-FDF1-11/+27
2023-04-12maps resaved with 1.10.1 and renamed some fieldsHoraK-FDF1-27/+27
2021-04-22fixed map 025-1HoraK-FDF1-14/+14
2018-02-11fix more rogue collisionsgumi1-2/+2
2016-04-24Deadmere - Undead Townwushin1-41/+41
2015-01-07Collision tile fixCassy11-2/+2
2014-04-21Add Mystique Forest Music to Farther Argaes Forest MapsBernhardt1-1/+1
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-27/+151
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2013-07-28All warps moved from old to new stylewushin1-7/+7
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-16/+611
2013-04-22Fix all the wrong spawn namesBen Longbons1-6/+6
2013-04-11025-1:tux9th1-3/+3
* removed orphan path tiles. * removed orphan tree trunks. * moved tree trunks from Ground2 to Ground. * fixed missing tree tiles in over.
2013-04-11025-1: moved x1 tiles from Fringe to Ground2,tux9th1-3/+3
leaving one fence tile in Fringe.
2012-11-13025-1 Fixed:tux9th1-2/+2
* Collision at 20,70 reported by Boomer the Kran * added two tiles to complete the trail
2012-10-25Convert 025-1 and 026-1 from zlib to gzip compression.tux9th1-10/+10
2012-10-05Bugs in 025-1 and 026-1 fixed:tux9th1-11/+12
* many collision errors * all trees get two collision tiles * removed some trees which would block the way * Fixed 20 tiles borderzone on 025-1 to 026-1 * overlapping between 025-1 and 026-1 Part of it done by Zdln other part tux9th.
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-610/+15
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-247/+219
2012-07-20Canonicalize tileset names.Ben Longbons1-11/+11
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-15/+610
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2011-09-12Full map review:Ali-G1-8/+8
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-06-04Removed the fluffies and replaced by snails. Also changed the hp given by 4 ↵Ali-G1-21/+20
food items. Amendment by Wombat: decrease delay for snail trail particle
2010-07-27Clean up some spawns and restore a warpremoitnane1-1/+1
Signed-off-by: Jared Adams <jaxad0127@gmail.com>
2009-12-09Fixing bugs in mapsStefan Dombrowski1-18/+18
Many small bug fixes, including the one that was reported by lien on the forum: http://forums.themanaworld.org/viewtopic.php?f=2&t=9069 Notice: This requires an update of the walkmaps.
2009-10-29Fix more bad tilesJared Adams1-1/+1
2009-10-27More map fixesJared Adams1-3/+3
2009-10-27Fix some map errorsJared Adams1-18/+18
2009-10-15Graveyard maps updateFreeyorp1-17/+102
Adds mob spawns to 025-1, 026-1 and 027-1 Maps more of 025-1
2009-10-05Fix some map continuity issuesJared Adams1-1/+1
2009-09-11Map fixesKess Vargavind1-2/+2
2009-09-05Removed path endings from east swamp and set more appropriate musicPhilipp Sehmisch1-2/+2
2009-09-05Some fixes to new mapKess Vargavind1-13/+5
Monster fixes, some empty tiles removed and wrongly placed tiles. Will probably need some more fixing.
2009-09-04Corrected map properties of graveyard mapsPhilipp Sehmisch1-3/+11
2009-09-04Add graveyard maps and tilesJared Adams1-0/+91