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path: root/maps/025-1.tmx
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2023-04-12maps resaved with 1.10.1 and renamed some fieldsHoraK-FDF1-27/+27
2021-04-22fixed map 025-1HoraK-FDF1-14/+14
2018-02-11fix more rogue collisionsgumi1-2/+2
2016-04-24Deadmere - Undead Townwushin1-41/+41
2015-01-07Collision tile fixCassy11-2/+2
2014-04-21Add Mystique Forest Music to Farther Argaes Forest MapsBernhardt1-1/+1
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-27/+151
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2013-07-28All warps moved from old to new stylewushin1-7/+7
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-16/+611
2013-04-22Fix all the wrong spawn namesBen Longbons1-6/+6
2013-04-11025-1:tux9th1-3/+3
* removed orphan path tiles. * removed orphan tree trunks. * moved tree trunks from Ground2 to Ground. * fixed missing tree tiles in over.
2013-04-11025-1: moved x1 tiles from Fringe to Ground2,tux9th1-3/+3
leaving one fence tile in Fringe.
2012-11-13025-1 Fixed:tux9th1-2/+2
* Collision at 20,70 reported by Boomer the Kran * added two tiles to complete the trail
2012-10-25Convert 025-1 and 026-1 from zlib to gzip compression.tux9th1-10/+10
2012-10-05Bugs in 025-1 and 026-1 fixed:tux9th1-11/+12
* many collision errors * all trees get two collision tiles * removed some trees which would block the way * Fixed 20 tiles borderzone on 025-1 to 026-1 * overlapping between 025-1 and 026-1 Part of it done by Zdln other part tux9th.
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-610/+15
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-247/+219
2012-07-20Canonicalize tileset names.Ben Longbons1-11/+11
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-15/+610
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2011-09-12Full map review:Ali-G1-8/+8
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-06-04Removed the fluffies and replaced by snails. Also changed the hp given by 4 ↵Ali-G1-21/+20
food items. Amendment by Wombat: decrease delay for snail trail particle
2010-07-27Clean up some spawns and restore a warpremoitnane1-1/+1
Signed-off-by: Jared Adams <jaxad0127@gmail.com>
2009-12-09Fixing bugs in mapsStefan Dombrowski1-18/+18
Many small bug fixes, including the one that was reported by lien on the forum: http://forums.themanaworld.org/viewtopic.php?f=2&t=9069 Notice: This requires an update of the walkmaps.
2009-10-29Fix more bad tilesJared Adams1-1/+1
2009-10-27More map fixesJared Adams1-3/+3
2009-10-27Fix some map errorsJared Adams1-18/+18
2009-10-15Graveyard maps updateFreeyorp1-17/+102
Adds mob spawns to 025-1, 026-1 and 027-1 Maps more of 025-1
2009-10-05Fix some map continuity issuesJared Adams1-1/+1
2009-09-11Map fixesKess Vargavind1-2/+2
2009-09-05Removed path endings from east swamp and set more appropriate musicPhilipp Sehmisch1-2/+2
2009-09-05Some fixes to new mapKess Vargavind1-13/+5
Monster fixes, some empty tiles removed and wrongly placed tiles. Will probably need some more fixing.
2009-09-04Corrected map properties of graveyard mapsPhilipp Sehmisch1-3/+11
2009-09-04Add graveyard maps and tilesJared Adams1-0/+91