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2015-01-07modified maps/018-3.tmxwushin1-115/+99
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-8/+8
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2014-04-15Change all npcs to have a player sprite baseBernhardt1-27/+28
Replaced small NPCs with tiles wherever necessary
2013-07-28All warps moved from old to new stylewushin1-45/+45
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-15/+1010
2013-06-28018-3: fixed tileset issue.tux9th1-2/+1
2013-06-17011-1, 018-1, 018-3:tux9th1-3/+4
011-1: * Fixed part of Oscar's House in 011-1. * updated minimap. 018-1: * moved all x1 tiles from Fringe to Ground2. * Fixed overlap to 011-1 regarding changes on 011-1. * repaired the roof of the Woodland Mining Camp Indoors. * added a "To" to the name of the warps to 018-2. * removed some dirt tiles at 35,0. * updated minimap. * removed collision at: 47,62 46/47 ,64 50, 66/67 129,96 54,79 54-59,80 018-3: * moved all x1 tiles from Fringe to Ground2. * overwrote tiles 90,100 - 96,108 - 103,108 - 110,49 with floor tiles on Ground.
2013-04-22Fix all the wrong spawn namesBen Longbons1-13/+13
2012-09-07Changes on existing maps for Waric and Orum Quest + adding warps to new maps ↵tux9th1-3/+10
(055, 056)
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-1010/+15
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-812/+785
2012-07-20Canonicalize tileset names.Ben Longbons1-13/+13
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-15/+1010
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2011-10-06Several fixes on map 018-3: - 138 44 Missing Tile in Over Layer - 135 50 ↵Ali-G1-3/+3
Missing Collision Tile - 145 143 & 147 143 Fixed walls
2011-09-12Full map review:Ali-G1-53/+53
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-1/+1
Added and changed some map names. Some minor fixes on several maps.
2011-06-10Improved some warps between 010-1 & 011-1. And also between 018-1 & 018-3.Ali-G1-6/+6
2011-04-26Fixed a tile + some collisions in graveyard and easter island.Ali-G1-2/+2
By "ticked some boxes" I mean that when you open it, it doesn't show everything such as collisions and/or ground, etc… I fixed that. Nothing to worry about, there isn't any other change on these maps. Woodland_graveyard_crypt.png -> fixed some weird blue pixels on the roof. 027-1.tmx: - Fixed some ground under two graves. - Changed some collisions here and there and erased two trees. These link because people could walk onto these two trees 028-1.tmx -> Changed some collisions near the water. Sometimes, people could walk on the water and somewhere else, they couldn't walk on the ground. 010-2.tmx -> Erased some grey ground that was not in the map itself, doesn't change the map at all. 003-2.tmx -> ticked some boxes 008-1.tmx -> ticked some boxes 009-3.tmx -> ticked some boxes and something more! 013-1.tmx -> ticked some boxes 013-3.tmx -> ticked some boxes 015-3.tmx -> ticked some boxes 017-2.tmx -> ticked some boxes 018-3.tmx -> ticked some boxes 029-3.tmx -> ticked some boxes 030-1.tmx -> ticked some boxes 031-1.tmx -> ticked some boxes 031-2.tmx -> ticked some boxes 031-3.tmx -> ticked some boxes
2011-02-04Corrected some maps. Look like I did some mistakes in my old maps. ↵Reid1-15/+14
Correcting a collision useless on a char + deleting a layer on a snow map and some other touch here and there.
2010-07-27Clean up some spawns and restore a warpremoitnane1-1/+1
Signed-off-by: Jared Adams <jaxad0127@gmail.com>
2010-07-08Fixed a few small map errors.Maximilian Philipps1-20/+20
2009-07-19Fixed two collision tilesThorbjørn Lindeijer1-3/+3
2009-06-17Added 30s/100s default respawn rates everywhere, adjusted some broken ↵Fate1-0/+2
respawn rates here and there
2009-03-22Fix the fruit tree on map 018-3Jared Adams1-9/+9
2009-02-04Fix up the demon mines a bitJared Adams1-0/+11
2009-01-24Remove remaining instances of cave_bilevel_waterJared Adams1-6/+11
Also start using the south cave exists
2008-12-07Prevent attacking monsters on the wrong levelJared Adams1-12/+12
2008-11-28Changed demon mines spawns and mob setups to be more homogeneous and ↵Fate1-43/+65
slightly more manageable
2008-11-25Fix another warpJared Adams1-1/+1
2008-11-23A spelling fixJared Adams1-2/+2
2008-11-23Fix another bad warp.Jared Adams1-1/+1
2008-11-23Fix a few map bugsJared Adams1-1/+7
2008-11-22Update some mapsJared Adams1-6/+176
2008-11-12Commit more map property fixes, and some other stuffJared Adams1-0/+5
2008-11-12Commit more warpsJared Adams1-1/+149
2008-11-12Fix tileset references.Jared Adams1-13/+13
2008-11-12Commit more warp fixes (most by varvagind) and new warpsJared Adams1-13/+14
2008-11-12Inital map renameJared Adams1-0/+63
Warps and such need to be fixed